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GVR SDK Version 1.10?

Discussion in '5.6 Beta' started by Claytonious, Jan 4, 2017.

  1. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    903
    It looks like 5.6b2 is still using GVR SDK 1.0.3 for Google Daydream, whereas the technical preview GVR13 build of Unity is already updated to GVR SDK 1.10.0. Can anybody comment on when 5.6 beta will be updated to the latest GVR SDK?

    We're seeing about ~20fps performance hit on the same project on 5.6b2 vs the GVR13 technical preview on device. (We are at 60fps with GVR13, but at about 40fps on 5.6b2). I'm hoping the GVR SDK version is the culprit.

    Thanks!
     
  2. joejo

    joejo

    Unity Technologies

    Joined:
    May 26, 2016
    Posts:
    958
    That's possible. I believe b4 should have the updated GVR 1.10 SDK.
     
  3. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    903
    5.6b4 is out now, but the release notes don't mention the GVR SDK version. Is it 1.10 now?
     
  4. joejo

    joejo

    Unity Technologies

    Joined:
    May 26, 2016
    Posts:
    958
    Not sure why it didn't make it into the release notes but yes.
     
    Claytonious likes this.
  5. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    903
    Thanks as always, joejo!