Hello everybody, I'm announcing the first release of the Grid Framework for Unity3D, your simple solution for grid-based actions. So, what does it do? You just drag the new grid component on an object in your scene, set the values to your liking and there you go. Now all you need is to make that game of yours without worrying about any equations and calculations. All grids are infinite in size, three-dimensional and can be freely moved and rotated using the object they are attached to. Find points in the grid and convert from grid space to world space and vice versa on the fly with just one line of code. Use grids for gameplay, in level design or for level design during gameplay. Snap objects to the grid or align them, both during runtime and in the editor with the included editor panel. Or maybe you don't even care about the grid itself, you just want the vertices stored inside a matrix for quick access? There's a line of code for that as well. To see Grid Framework in action take a look at my introduction video: Here are some of the key features in the current release: - a quick and simple drag&drop setup - a new fully scriptable grid component for you objects - convert coordinates from world space to grid space and vice-versa - find vertices and cells inside your grid - a built-in editor panel for scaling and aligning object to assist you in designing levels - or use those functions at runtime in your game, for example in a level editor - full scripting documentation and explantation of grid design concepts included - more features and more grid types planned, all updates for free Tutorial Videos: (based on version 1.x, but most of the code is still valid) grid-based randomized movement with limits grid snapping during runtime grid-based game logic in a puzzle game How to extend Grid Framework with your own methods (continuation of the above) level design and text parsing for building grid-based levels from plain text files seemingly endless grid For more information see the official website, take a look at my YouTube videos and visit my blog: http://hiphish.github.io/grid-framework/ http://hiphish.github.io/grid-framework/news By buying this package you will get all future updates for free, even as the price goes up, and support further development.