1. Help us improve the editor usability and artist workflows. Join our discussion to provide your feedback.
    Dismiss Notice
  2. We're looking for feedback on Unity Starter Kits! Let us know what you’d like.
    Dismiss Notice
  3. We’re giving 2017.1 beta testers a chance to win t-shirts and a Nintendo Switch. Read more on the blog.
    Dismiss Notice
  4. We want to know how you learned Unity! Help us by taking this quick survey and have a chance at a $25 gift card
    Dismiss Notice
  5. Are you an artist or level designer going to Unite Europe? Join our roundtables there to discuss artist features.
    Dismiss Notice
  6. Unity 5.6 is now released.
    Dismiss Notice
  7. Check out all the fixes for 5.6 on the patch releases page.
    Dismiss Notice

Graphics.Blit() in Flash

Discussion in 'Editor & General Support' started by hausmaus, Apr 29, 2012.

  1. hausmaus

    hausmaus

    Joined:
    Dec 9, 2011
    Posts:
    100
    We recently started using Graphics.Blit() with some utility shaders to perform runtime heightmap->normalmap generation and very fast compositing. Unfortunately, this technique seems not to work in the Flash plugin at the moment. Is this something that might be resolved, or should we expect to develop without Graphics.Blit()? I think we can reproduce the behavior well enough with planes and an ortho camera, assuming RenderTextures work properly.

    On a somewhat related note, are Cg conditionals expected to be supported in the Flash exporter?

    Thanks,
    -abm