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Gradle Build Error - Tried everything but failed

Discussion in 'Android' started by jGate99, Jun 18, 2017.

  1. jGate99

    jGate99

    Joined:
    Oct 22, 2013
    Posts:
    1,943
    Hi there,

    I'm trying to build android project since last 4-5 hours but failing miserably. I'm using Facebook SDK which now only supports Gradle based Build as well as UTNotifications.

    Please advise :(

    Code (CSharp):
    1.  
    2. com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command '/Users/Game/Library/Android/sdk/build-tools/26.0.0/aapt'' finished with non-zero exit value 1
    Console
    Code (CSharp):
    1. CommandInvokationFailure: Gradle build failed.
    2.         /usr/bin/java -classpath "/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/gradle/lib/gradle-launcher-2.14.jar" org.gradle.launcher.GradleMain "assembleRelease"
    3.  
    4.         stderr[
    5.         /Volumes/BOOTCAMP/Projects/MacProjects/Unity3DProjects2017/Game/Temp/gradleOut/build/intermediates/res/merged/release/values/values.xml:162: AAPT: Error retrieving parent for item: No resource found that matches the given name '@style/Theme.AppCompat.NoActionBar'.
    6.  
    7.         /Volumes/BOOTCAMP/Projects/MacProjects/Unity3DProjects2017/Game/Temp/gradleOut/build/intermediates/res/merged/release/values/values.xml:167: AAPT: Error retrieving parent for item: No resource found that matches the given name '@style/Theme.AppCompat.Dialog'.
    8.  
    9.  
    10.         FAILURE: Build failed with an exception.
    11.  
    12.         * What went wrong:
    13.         Execution failed for task ':processReleaseResources'.
    14.         > com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command '/Users/Games/Library/Android/sdk/build-tools/26.0.0/aapt'' finished with non-zero exit value 1
    15.  
    16.         * Try:
    17.         Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
    18.         ]
    19.         stdout[
    20.         Incremental java compilation is an incubating feature.
    21.         :preBuild UP-TO-DATE
    22.         :preReleaseBuild UP-TO-DATE
    23.         :checkReleaseManifest
    24.         :preDebugBuild UP-TO-DATE
    25.         :prepareCommonLibrary UP-TO-DATE
    26.         :prepareFacebookAndroidSdk4230Library
    27.         :prepareFacebookAndroidWrapper7100Library
    28.         :prepareGoogleAIDLLibrary UP-TO-DATE
    29.         :prepareGooglePlayLibrary UP-TO-DATE
    30.         :preparePlayServicesBase1101Library UP-TO-DATE
    31.         :preparePlayServicesBasement1101Library UP-TO-DATE
    32.         :preparePlayServicesGcm1101Library UP-TO-DATE
    33.         :preparePlayServicesIid1101Library UP-TO-DATE
    34.         :preparePlayServicesTasks1101Library UP-TO-DATE
    35.         :prepareSupportCompat2600Alpha1Library UP-TO-DATE
    36.         :prepareSupportCoreUi2600Alpha1Library UP-TO-DATE
    37.         :prepareSupportCoreUtils2600Alpha1Library UP-TO-DATE
    38.         :prepareSupportFragment2600Alpha1Library UP-TO-DATE
    39.         :prepareSupportMediaCompat2600Alpha1Library UP-TO-DATE
    40.         :prepareSupportV42600Alpha1Library UP-TO-DATE
    41.         :prepareUnityAdsLibrary UP-TO-DATE
    42.         :prepareUtnotificationsLibrary UP-TO-DATE
    43.         :prepareReleaseDependencies
    44.         :compileReleaseAidl UP-TO-DATE
    45.         :compileReleaseRenderscript UP-TO-DATE
    46.         :generateReleaseBuildConfig UP-TO-DATE
    47.         :mergeReleaseShaders UP-TO-DATE
    48.         :compileReleaseShaders UP-TO-DATE
    49.         :generateReleaseAssets UP-TO-DATE
    50.         :mergeReleaseAssets
    51.         :generateReleaseResValues UP-TO-DATE
    52.         :generateReleaseResources UP-TO-DATE
    53.         :mergeReleaseResources
    54.         :processReleaseManifest
    55.         :processReleaseResources FAILED
    56.  
    57.         BUILD FAILED
    58.  
    59.         Total time: 28.274 secs
    60.         ]
    61.         exit code: 1
    62.         UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    63.         UnityEditor.Android.GradleWrapper.RunJava (System.String args, System.String workingdir, UnityEditor.Android.Progress progress)
    64.         UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, UnityEditor.Android.Progress progress)
    65.         UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    66.         UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    67.         UnityEditor.HostView:OnGUI()
    68.  
     
    Last edited: Jun 18, 2017
  2. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,562
    Did you try building with the older ("internal") build system? does that work ?
     
    jGate99 likes this.
  3. jGate99

    jGate99

    Joined:
    Oct 22, 2013
    Posts:
    1,943
    It was due to New FB SDK, solved now
     
  4. FVS

    FVS

    Joined:
    Aug 10, 2015
    Posts:
    58
    what went wrong with FB SDK? And how did you solve?
    Thanks
     
  5. Mihai_Anton

    Mihai_Anton

    Joined:
    May 31, 2013
    Posts:
    3
    I am having the same issue. Can you give us a more detailed answer to how you solved it, please?
    Thanks
     
  6. teexiii

    teexiii

    Joined:
    Oct 7, 2015
    Posts:
    15
    Any updates for the fixes guys?
     
  7. Sohrab19

    Sohrab19

    Joined:
    Jan 11, 2014
    Posts:
    2
    Any update?
     
  8. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,562
    You are probably building using the wrong target android SDK
     
  9. robbycarter

    robbycarter

    Joined:
    Jan 28, 2017
    Posts:
    1
    How did you fix it?Please tell us
     
    Lio7Master likes this.
  10. joyjeba28

    joyjeba28

    Joined:
    Nov 30, 2015
    Posts:
    3
    This one solved for me. Thank you @liortal
     
  11. kornel-l-varga

    kornel-l-varga

    Joined:
    Jan 18, 2013
    Posts:
    43
    How mean that is.... saying yaaay I solved it and not sharing the solution.
    The internal system will not be solution for long, because it is going away...
     
  12. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    1,963
    Make sure you include com.android.support:appcompat-v7 in the dependencies.