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GPU Physics

Discussion in 'Physics' started by jknight-nc, Oct 26, 2016.

  1. jknight-nc

    jknight-nc

    Joined:
    Jun 10, 2014
    Posts:
    52
    I've been looking into GPU Rigid Body Solvers to help my game with it's voxel based level destruction.

    This video demonstrates it's performance boost:



    This article outlines how it can be done:

    https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch29.html

    This Physx page claims GPU Rigid Body solving is an experimental feature:

    https://developer.nvidia.com/gameworks-physx-overview


    I'm interested in implementing a GPU Physics solver in Unity and would like to know who else has looked into something similar, and what the Unity Team thinks of this sort of thing.
     
    AntonioModer likes this.
  2. jknight-nc

    jknight-nc

    Joined:
    Jun 10, 2014
    Posts:
    52
    blueivy, Rod-Galvao and Mauri like this.