I've been looking into GPU Rigid Body Solvers to help my game with it's voxel based level destruction. This video demonstrates it's performance boost: This article outlines how it can be done: https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch29.html This Physx page claims GPU Rigid Body solving is an experimental feature: https://developer.nvidia.com/gameworks-physx-overview I'm interested in implementing a GPU Physics solver in Unity and would like to know who else has looked into something similar, and what the Unity Team thinks of this sort of thing.
I since came up with some kind of implementation http://www.00jknight.com/blog/gpu-accelerated-voxel-physics-solver