1. Help us improve the editor usability and artist workflows. Join our discussion to provide your feedback.
    Dismiss Notice
  2. We're looking for feedback on Unity Starter Kits! Let us know what you’d like.
    Dismiss Notice
  3. We’re giving 2017.1 beta testers a chance to win t-shirts and a Nintendo Switch. Read more on the blog.
    Dismiss Notice
  4. Unity 2017.1 beta is now available for download.
    Dismiss Notice
  5. Unity 5.6 is now released.
    Dismiss Notice
  6. Get further faster with the Unity Plus Accelerator Pack, free for new Unity Plus subscribers for a limited time. Click here for more details.
    Dismiss Notice
  7. Check out all the fixes for 5.6 on the patch releases page.
    Dismiss Notice
  8. Learn how you'll soon be able to publish your games to China in four simple steps with Xiaomi. Sign up now for early access.
    Dismiss Notice

got stuck with code 2 questions

Discussion in 'Editor & General Support' started by ancor, Jan 9, 2011.

  1. ancor

    ancor

    Joined:
    Dec 31, 2010
    Posts:
    14
    ok. as a digital artist im good
    but as a programmer im a newby

    1--can a i make a simple stealth game in unity???
    like hiding from someone sorrounding a house
    can i use java to do this

    2--today im doing a tutorial from tornado twins
    and i have this error

    it says: BCE0077: It is not possible to invoke an expression of type 'UnityEngine.Vector3'.

    with this code:
    var speed = 3.0;
    var rotateSpeed = 3.0;
    var bullitprefab:UnityEngine.Transform;
    function Update ()
    {
    var controller : CharacterController = GetComponent(CharacterController);

    // Rotate around y - axis
    transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);

    // Move forward / Backward
    var forward = transform.TransformDirection(Vector3.forward);
    var curSpeed = speed * Input.GetAxis("Vertical");
    controller.SimpleMove(forward * curSpeed);

    if(Input.GetButtonDown("Jump"))
    {
    var bullit = Instantiate(bullitprefab, GameObject.Find("spawnPoint").transform.position (Quaternion.identity));

    }

    }
    @script RequireComponent(CharacterController)
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    31,094
    1. You can make whatever kind of game you want in Unity. You can't use Java, since Unity has no support for it. C# is similar to Java. If you mean Javascript, yes you can use that.

    2. You left out a comma.

    --Eric