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Google Play Games Service : SIGN_IN status: ERROR_NOT_AUTHORIZED, when rollout for Beta.

Discussion in 'Scripting' started by paradox9, May 24, 2017.

  1. paradox9

    paradox9

    Joined:
    Mar 20, 2017
    Posts:
    3
    Hi,
    Google Play Games Service : SIGN_IN status: ERROR_NOT_AUTHORIZED, when rollout for Beta.
    If i Build and Run Directly from Unity , everything works fine.
    But When i Rollout a Beta, it shows Sign In Google green box with a loading circle (then accounts -> select beta tester Email), and then nothing.

    1. Beta tester Emails : Open
    2. game save data : off
    3. Testing emails : emails added
    4. testing for Alpha and Beta : both
    tick (green)
    5. GooglePlayGamesPlugin-0.9.38a
    6. unity 5.6

    sdk components updated rev 39 , rev 47

    Following log :

    05-23 12:55:44.400 28917 29002 I GamesNativeSDK: Auth operation started: SIGN IN

    05-23 12:55:44.400 28917 29002 I GamesNativeSDK: Connecting to Google Play...

    05-23 12:55:44.522 28917 28948 W Unity : !!! [Play Games Plugin DLL] 05/23/17 12:55:44 +05:30 WARNING: Creating new PlayGamesPlatform

    05-23 12:55:44.522 28917 28948 W Unity :

    05-23 12:55:44.522 28917 28948 W Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    05-23 12:55:44.522 28917 28948 W Unity :

    05-23 12:55:44.522 28917 28948 I Unity : [Play Games Plugin DLL] 05/23/17 12:55:44 +05:30 DEBUG: Activating PlayGamesPlatform.

    05-23 12:55:44.523 28917 28948 I Unity : [Play Games Plugin DLL] 05/23/17 12:55:44 +05:30 DEBUG: PlayGamesPlatform activated: GooglePlayGames.PlayGamesPlatform

    05-23 12:55:44.523 28917 28948 I Unity : [Play Games Plugin DLL] 05/23/17 12:55:44 +05:30 DEBUG: Creating platform-specific Play Games client.

    05-23 12:55:44.523 28917 28948 I Unity : [Play Games Plugin DLL] 05/23/17 12:55:44 +05:30 DEBUG: Creating Android IPlayGamesClient Client

    05-23 12:55:44.523 28917 28948 I Unity : [Play Games Plugin DLL] 05/23/17 12:55:44 +05:30 DEBUG: Starting Auth Transition. Op: SIGN_IN status: ERROR_NOT_AUTHORIZED

    05-23 12:55:44.523 28917 28948 I Unity : [Play Games Plugin DLL] 05/23/17 12:55:44 +05:30 DEBUG: Invoking callbacks, AuthState changed from silentPending to Unauthenticated.

    05-23 12:55:44.523 28917 28948 I Unity : [Play Games Plugin DLL] 05/23/17 12:55:44 +05:30 DEBUG: there are pending auth callbacks - starting AuthUI





    thanks :)
     
  2. paradox9

    paradox9

    Joined:
    Mar 20, 2017
    Posts:
    3
    hi,

    Everything is working now.
    It was not working due to Google App Signing enabled, i guess we have to do some changes to AndroidManifest.xml for Google Play Games Services to work
    see here :- https://support.google.com/googleplay/android-developer/answer/7384423
    but solution given below also works fine.

    [SOLVED]

    What i did :-

    1. Google Play Console -> Select your app -> Release Management -> App signing -> App signing certificate : copy SHA-1 (dont copy word 'SHA1:')

    2. open https://console.developers.google.com/ , select your project -> credentials -> OAuth 2.0 client IDs -> Edit OAuth client -> Signing-certificate fingerprint -> replace the old SHA1 with copied SHA1 ->save.

    3. open you game, you should get sign in -> email selection -> select testers email. Google Play Games Services should work fine now.
     
    AirTeuteu likes this.