Welcome to a world where abstractions come alive! Follow news about my projects on Twitter: https://twitter.com/Sergasteam Facebook: https://www.facebook.com/Sergasteam Instagram: https://www.instagram.com/sergasteam/ "Glow VR" is now available in the Asset Store Here This package is the base to create a set of virtual reality games in the arcade genre. Create your own abstract worlds for more exciting adventures, all you need is in this package.
I bouth this asset and i want to tell you! Thank you for this beautiful asset, great work, nice game for Google cardboard.
Hi, i have not really the clue what this asset is all about, is it a collection of glow shaders and materials? What are the functions of this asset, you wrote please can you explain what that means and how is the intended usecase for this asset? The pictures look very nice, so i'm curious to know more about it. Thank you!
This is not shader collection)) This is just complete arcade game for mobile vr called "Glow VR". You can use it for making your mobile game like on Samsung Gear VR, google Cardboard and other HMD. Glow VR is just name of the project.
@Sergmoderen You are bumping this thread and your asset endlessly. I've been watching this thread looking for new information or discussion related to Glow VR. You're bumping this thread with new images every few hours and then removing them to keep your thread at the top of the new posts list. I'm checking the thread because I see there's supposedly "new" info, but I'm not getting any new information and it's annoying. I think bumping threads like this is frowned upon here.
All my developed assets can be compatible with Oculus Rift, Gear VR, HTC Vive because support was initially planned for VR optimization.
I love your game package. I tried to put my assets in it, works fine, but the score is upside down, how can I fix it? Also the right corner of the scores are not showing. I am building for cardboard VR. Using 5.6 unity3d with VR support on mac
Hello, thanks for reply! The scores are animated in this asset because users are using for different platforms but you can change position in animation timeline. Also i have the script for showing scores correctly.
Sorry keep bothering you, I want to ask you how to change the spawn that is so close to my eyes on the screen. I have these elements i want them spawn like the sphere- small but they are very big on the screen. is it done inside the InzoneSpawn.cs? the vector 3? here is my screen looks like.
Ye No, inzonespawn vector3 where chapter about getting "number" kills you can change the distance for spawn from main camera. But as I see your imported objects are very huge, you need change those size in 3ds max or other 3d editors. You can adjust the size of your large object to any of my abstractions as example object by exporting flower abstraction from this asset to the 3d editor that you're using after that reimport your new object. Or take a look into localscale values of your object in inspector. If local values of your objects are huge then look into sphere logic script attached on sphere holders. In that script you need find transform.localScale values.
Hello everyone! I have a good news! In the future update you expect 2 new game levels, 1 new game mechanics and a lot of different abstractions, all this in the Glow VR eXtensions. But what would you like to see in this project? Let's make the game so interesting!
Glow VR v1.1 is now available. This version includes the base of the future mechanics, game over screen and charging life each killed abstraction.
Hello I have buy it but i haven't the same effect as your screenshot with the last post process of unity (the color aren't brught at all :s) can you update the configuration for it ? Regards,
can you lock on multiple targets and then on realise button fire all at once? like in Rez, panzer dragoon