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Glitchy shading problem from 5.4 resurfaced in 5.6 beta.

Discussion in '5.6 Beta' started by Invertex, Jan 21, 2017.

  1. Invertex

    Invertex

    Joined:
    Nov 7, 2013
    Posts:
    1,539
  2. Invertex

    Invertex

    Joined:
    Nov 7, 2013
    Posts:
    1,539
    Solved it I guess, shader needed to switch to using the "UnityObjectToClipPos()" method instead.