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ghostTown - city generator for 3dsmax

Discussion in 'Formats & External Tools' started by br0kenp0ly, Feb 4, 2011.

  1. br0kenp0ly

    br0kenp0ly

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    Hi guys!
    Been playing around with this fabulous city generator for 3dsmax lately it seems to work really well with Unity. It is still very much in beta, but I would recommend you to give it a go :) It is not on the same level as CityEngine yet, but it`s definitely getting there.

    Check it out here:

    http://kiladghosttown.blogspot.com/

     
  2. br0kenp0ly

    br0kenp0ly

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    Had to post another pic, as this plug-in is blowing me away. 5 clicks and this is the outcome :
     

    Attached Files:

  3. Don-Gray

    Don-Gray

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    How many polys?
     
  4. br0kenp0ly

    br0kenp0ly

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    46000 triangles at the moment, which isn`t that bad really. Trying to figure out a way to cut it into separate pieces now, so I can do some nice occlusion culling :) Will keep this thread updated with the progress.
     
  5. Don-Gray

    Don-Gray

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    Will have to check it out sometime, thanks.
     
  6. appels

    appels

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    impressive indeed, was looking for a good script like this, thanks :)
     
  7. JulesMk

    JulesMk

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    Really nice imo, altho i am still new to all this , i'm sure it's a really good script :D
     
  8. br0kenp0ly

    br0kenp0ly

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    Here`s a small video showcasing how simple it is to make a small town from scratch then use it with unity. I`ll be posting some advanced videos later on, but for now.. enjoy :)

     
  9. Don-Gray

    Don-Gray

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    Looks great! Is it available for download anywhere?
     
  10. Don-Gray

    Don-Gray

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    Ok, did find it, registered and downloading now, thanks.
    Ok, how do I open the .mzp file?

    Edit again: Whoops, mzp = the maxscript extension, sorry.
     
    Last edited: Feb 17, 2011
  11. Don-Gray

    Don-Gray

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    Guess I'll wait for the manual.
     
  12. br0kenp0ly

    br0kenp0ly

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    Hi there!

    Just start 3dsmax as an administrator, choose Maxscript/Run Script and browse for the .mzp file. Then you`ll have to go into Customize/Customize User Interface find the "kilaD" category. Once found, you can just drag drop the "openghostTown" object to the 3dsmax toolbar on the top.

    It`s still very much a beta, so don`t expect it to be as rock-solid as unity ;)
     
  13. Don-Gray

    Don-Gray

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    Installed, no problem, I just don't know what to do next.
    Read some of your forums but obviously not enough to take the first step.
    Created plane as seems to be what is needed in one video, applied an edit poly modifier,
    but get an error when trying build.
     
  14. appels

    appels

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    Hi Broken,

    I get alot of these :

    sometimes it works and looks great.
     
  15. Havok

    Havok

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    Last edited: Feb 18, 2011
  16. br0kenp0ly

    br0kenp0ly

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    Howdy!

    It seems like your polygon plane is too small, so try scaling it up. You have an option in ghostTown to "show guide". Make sure your area is bigger than the minimum size, so hopefully you`ll get rid of that error :)
     
  17. techmage

    techmage

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    The results that produces look really awesome.
     
  18. ivanzu

    ivanzu

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    I cant find it in Customize/Customize User Interface so under what category should i look??
     
  19. Ullukai

    Ullukai

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    @ivanzu> i had the same problem to find the category> its kinda hard to find if you dont know where to look > i can't remember exactly where it is since its been a while since i installed it. But it is a category that opens when you click on a word that opens a list of words in the custom user interface window of 3ds max. and there you will find kilaD and then clik on it and drag the object below it into your 3ds max toolbar and a way you go . Also i had to update ghostown on the internet to get it to work >hopefully that helps

    learning how to use the city generator thus far i watched the video in the blog forums where you sign up. It is the only thing like a manual that i could find that shows you how to make a city fast. But you have to do it in the same order as the video shows> like first make a plane to start with in 3dsmax once you have ghostown installed

    this city generator works great, But how do i get my textures to show up with it in Unity ? i got the city made and all , but the textures don't show up on the city . Must be something im doing wrong ? dunno , how do you put the textures when it is in Unity ? i even changed texture pixels to be equal > example: 1024 x 1024 and they still don't show up on the city when the city model is placed in Unity ...and i even used my own textures that work with other models in Unity but don't work on this new city i made with this city generator. Any help with this would greatly speed up my production time.Until then im stuck with a city in Unity with absolutely no textures and it looks too bland ... thanks in advance for the help
     
    Last edited: Mar 24, 2011
  20. Ullukai

    Ullukai

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    kerrrbump
     
  21. makan

    makan

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    It looks good i should get it for my Max
     
  22. Alex13

    Alex13

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    Hola a todos, alguien me puede ayudar a encontrar este plugin, realmente me hace mucha falta, mi correo es mglez@estudiantes.uci.cu

    Saludos
    Alex13
     
  23. Alex13

    Alex13

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    hola amigo, donde puedo descargar este plugin ??.
     
  24. Alex13

    Alex13

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    how i can find it ?, some link ??
     
  25. kingrat

    kingrat

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    How do you download it?
     
  26. makan

    makan

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    Does it work with Autodesk Revit for plane?
     
  27. dharshan

    dharshan

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    Thanks for sharing. I didn't know such a complex work could be done with a plugin. I'm using 3ds max 2009, is there any chance that i could find a demo for 3ds max 2009?

    thank you
     
  28. larvantholos

    larvantholos

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    If you read the guys website, he is only supporting the version he is using :)
     
  29. rahat

    rahat

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    please give me a download link for this plugin...
     
  30. Ecocide

    Ecocide

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