Hello! When I try to get pixel data from spritesheet with PVRTC compression on IOS by GetPixels I see the following errors: Invalid texture format: 33 Image invalid format! Unsupported texture format - needs to be ARGB32, RGBA32, BGRA32, RGB24, Alpha8, RGBAFloat, RGBAHalf or one of supported compressed formats. UnityEngine.Texture2D:GetPixels(Int32, Int32, Int32, Int32) Although it works with RGBA Compressed ETC2. Texture is 2048x2048, read/write is enabled. There`s nothing about it in documentation. How can I deal with it? Thanks.