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generate new navmesh on scene load

Discussion in 'Navigation' started by Dynny, May 26, 2017.

  1. Dynny

    Dynny

    Joined:
    May 18, 2017
    Posts:
    1
    Is is possible to generate a new navmesh every time a scene loads?
    Or if something in the scene changes?
    I tried doing this with NavMeshComponents but couldn't get it to work