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Geenz's RNM shaders: Now released!

Discussion in 'Made With Unity' started by Geenz, Dec 22, 2010.

  1. PolyMad

    PolyMad

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    Do these shaders work with Beast?
     
  2. jeffro11

    jeffro11

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    I just tested with Beast. They do indeed seem to work :)
    Click here to see

    Basic functionality at least.
     
    Last edited: Jun 20, 2011
  3. PolyMad

    PolyMad

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    Oh that's cool :D otherwise they'd be quite useless imho :)
     
  4. superpig

    superpig

    Drink more water! Unity Technologies

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    I've managed to confuse myself. Once I've baked all my RNMs for static objects in my scene, do they or do they not still need to be lit with a dynamic light of some sort?
     
  5. sybixsus2

    sybixsus2

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    I wish you luck taking on what I like to call the "entitlement mentality" but I wholeheartedly agree.
     
  6. Essential

    Essential

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    Is this the only shader that allows light maps + normal maps that's somewhat suitable for iOS?
     
  7. SteveJ

    SteveJ

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    Anyone (Wes?) have the modo documentation that's referred to in this thread?
     
  8. sjoerdN

    sjoerdN

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    Just download the package from the github page https://github.com/Geenz/GzRNM , the documentation is supplied in there. Just extract, go into the asset folder, open GzRNM and find the Documentation folder. The modo workflow can be found in the pdf.
     
  9. SteveJ

    SteveJ

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    Great - thanks!
     
  10. atul_narang

    atul_narang

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    how can i use geenz's RNM shader in unity ?
     
  11. kurylo3d

    kurylo3d

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    Why would you want to? This is something that is from years ago before beast supported normal maps.