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Gear VR + AssetBundles

Discussion in 'AR/VR (XR) Discussion' started by Dobobaie, Feb 17, 2017.

  1. Dobobaie

    Dobobaie

    Joined:
    Feb 17, 2017
    Posts:
    1
    Hi,

    After a few searches I found nothing about my problem so I come here.
    I would like to create an (simple) Android app without it being runned from Gear VR, with a button is using AssetBundles to import a Gear VR scene and only when the user click on this button, the application run Gear VR environment.

    Anyone know how I can do this?
    Thanks,

    PS: I found this http://www.roadtovr.com/cardboard-enabler-opens-googles-vr-library-gear-vr-no-root-required/ but I have to download an other application to switch cardboard/gear vr so.... is not... the best way
     
    Last edited: Feb 18, 2017