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GamePerf CrashReporting: How to Not Log in-Editor Exceptions?

Discussion in 'Unity Cloud Diagnostics' started by AdamKane, Oct 29, 2016.

  1. AdamKane

    AdamKane

    Joined:
    Dec 3, 2012
    Posts:
    134
    Hello,

    In our online exception log, it's hard to see the "real" exceptions from built executables that our QA team is testing as opposed to normal exceptions that pop-up during development while writing new code and working in the editor.

    Is it possible to ONLY log errors coming from built executables and not log errors coming from editor sessions?

    For example:



    Thanks,
    Adam
     
  2. thomasn_unity

    thomasn_unity

    Unity Technologies

    Joined:
    Jun 21, 2016
    Posts:
    60
    We have added the ability to disable capture of exceptions occurring in the editor in 5.5. It will simply be a checkbox in the Game Performance services window. However, I don't think it made 5.5.0b9, so look for it in the next release. It is going to be opt-out in order to be consistent with previous behavior. We're not currently planning to back-port it to 5.4
     
    AdamKane likes this.