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Game crashes on start (Broken Pipe and System our of memory ?)

Discussion in 'Android' started by Bichugrill, Mar 27, 2017.

  1. Bichugrill

    Bichugrill

    Joined:
    Mar 27, 2017
    Posts:
    3
    Hello everyone,

    I am trying to build our project on android but unfortunately I am stuck.
    The game crahes on start, I got the log but I am not sure where to go from there.
    I am on a separate branch of the project and the main branch is able to build on iOS but they have not try on Android for quite some time. I may be able to try to build on iOS tomorrow, but until then I am trying to make it work on Android.

    Thanks in advance.


    03-27 11:33:39.117 19043 19127 D Unity : -------- Shader compilation failed
    03-27 11:33:39.117 19043 19127 D Unity : #version 100
    03-27 11:33:39.117 19043 19127 D Unity : precision highp float;
    03-27 11:33:39.117 19043 19127 D Unity : #ifndef SHADER_TARGET
    03-27 11:33:39.117 19043 19127 D Unity : #define SHADER_TARGET 30
    03-27 11:33:39.117 19043 19127 D Unity : #endif
    03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_NO_DXT5nm
    03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_NO_DXT5nm 1
    03-27 11:33:39.117 19043 19127 D Unity : #endif
    03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_NO_RGBM
    03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_NO_RGBM 1
    03-27 11:33:39.117 19043 19127 D Unity : #endif
    03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_NO_SCREENSPACE_SHADOWS
    03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_NO_SCREENSPACE_SHADOWS 1
    03-27 11:33:39.117 19043 19127 D Unity : #endif
    03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_ENABLE_REFLECTION_BUFFERS
    03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_ENABLE_REFLECTION_BUFFERS 1
    03-27 11:33:39.117 19043 19127 D Unity : #endif
    03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_FRAMEBUFFER_FETCH_AVAILABLE
    03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_FRAMEBUFFER_FETCH_AVAILABLE 1
    03-27 11:33:39.117 19043 19127 D Unity : #endif
    03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_PBS_USE_BRDF2
    03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_PBS_USE_BRDF2 1
    03-27 11:33:39.117 19043 19127 D Unity : #endif
    03-27 11:33:39.117 19043 19127 D Unity : #ifndef SHADER_API_MOBILE
    03-27 11:33:39.117 19043 19127 D Unity : #define SHADER_API_MOBILE 1
    03-27 11:33:39.117 19043 19127 D Unity : #endif
    03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_HARDWARE_TIER2
    03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_HARDWARE_TIER2 1
    03-27 11:33:39.117 19043 19127 D Unity : #endif
    03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_COLORSPACE_GAMMA
    03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_COLORSPACE_GAMMA 1
    03-27 11:33:39.117 19043 19127 D Unity : #endif
    03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_VERSION
    03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_VERSION 550
    03-27 11:33:39.117 19043 19127 D Unity : #endif
    03-27 11:33:39.117 19043 19127 D Unity : #ifndef SHADER_API_GLES
    03-27 11:33:39.117 19043 19127 D Unity : #define SHADER_API_GLES 1
    03-27 11:33:39.117 19043 19127 D Unity : #endif
    03-27 11:33:39.117 19043 19127 D Unity : #line 459
    03-27 11:33:39.117 19043 19127 D Unity : struct v2f_vertex_lit {
    03-27 11:33:39.117 19043 19127 D Unity : highp vec2 uv;
    03-27 11:33:39.117 19043 19127 D Unity : lowp vec4 diff;
    03-27 11:33:39.117 19043 19127 D Unity : lowp vec4 spec;
    03-27 11:33:39.117 19043 19127 D Unity : };
    03-27 11:33:39.117 19043 19127 D Unity : #line 606
    03-27 11:33:39.117 19043 19127 D Unity : struct v2f_img {
    03-27 11:33:39.117 19043 19127 D Unity : highp vec4 pos;
    03-27 11:33:39.117 19043 19127 D Unity : mediump vec2 uv;
    03-27 11:33:39.117 19043 19127 D Unity : };
    03-27 11:33:39.117 19043 19127 D Unity : #line 600
    03-27 11:33:39.117 19043 19127 D Unity : struct appdata_img {
    03-27 11:33:39.117 19043 19127 D Unity : highp vec4 vertex;
    03-27 11:33:39.117 19043 19127 D Unity : mediump vec2 texcoord;
    03-27 11:33:39.117 19043 19127 D Unity : };
    03-27 11:33:39.117 19043 19127 D Unity : #line 11
    03-27 11:33:39.117 19043 19127 D Unity : struct v2f {
    03-27 11:33:39.117 19043 19127 D Unity : highp vec4 pos;
    03-27 11:33:39.117 19043 19127 D Unity : highp vec2 uv;
    03-27 11:33:39.117 19043 19127 D Unity : };
    03-27 11:33:39.117 19043 19127 D Unity : #line 55
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _Time;
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _SinTime;
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _CosTime;
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_DeltaTime;
    03-27 11:33:39.117 19043 19127 D Unity : #line 61
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec3 _WorldSpaceCameraPos;
    03-27 11:33:39.117 19043 19127 D Unity : #line 68
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _ProjectionParams;
    03-27 11:33:39.117 19043 19127 D Unity : #line 74
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _ScreenParams;
    03-27 11:33:39.117 19043 19127 D Unity : #line 81
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _ZBufferParams;
    03-27 11:33:39.117 19043 19127 D Unity : #line 87
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_OrthoParams;
    03-27 11:33:39.117 19043 19127 D Unity : #line 92
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_CameraWorldClipPlanes[6];
    03-27 11:33:39.117 19043 19127 D Unity : #line 98
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp mat4 unity_CameraProjection;
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp mat4 unity_CameraInvProjection;
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp mat4 unity_WorldToCamera;
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp mat4 unity_CameraToWorld;
    03-27 11:33:39.117 19043 19127 D Unity : #line 114
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _WorldSpaceLightPos0;
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _LightPositionRange;
    03-27 11:33:39.117 19043 19127 D Unity : #line 119
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_4LightPosX0;
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_4LightPosY0;
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_4LightPosZ0;
    03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_4LightAtten0;
    03-27 11:33:39.117 19043 19127 D Unity : #line 124
    03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_LightColor[8];
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_LightPosition[8];
    03-27 11:33:39.117 19043 19127 D Unity : #line 132
    03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_LightAtten[8];
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_SpotDirection[8];
    03-27 11:33:39.117 19043 19127 D Unity : #line 136
    03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_SHAr;
    03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_SHAg;
    03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_SHAb;
    03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_SHBr;
    03-27 11:33:39.117 19043 19127 D Unity : #line 140
    03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_SHBg;
    03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_SHBb;
    03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_SHC;
    03-27 11:33:39.117 19043 19127 D Unity : #line 146
    03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec3 unity_LightColor0;
    03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec3 unity_LightColor1;
    03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec3 unity_LightColor2;
    03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec3 unity_LightColor3;
    03-27 11:33:39.117 19043 19127 D Unity : #line 153
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_ShadowSplitSpheres[4];
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_ShadowSplitSqRadii;
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_LightShadowBias;
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _LightSplitsNear;
    03-27 11:33:39.117 19043 19127 D Unity : #line 157
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _LightSplitsFar;
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp mat4 unity_WorldToShadow[4];
    03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 _LightShadowData;
    03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_ShadowFadeCenterAndType;
    03-27 11:33:39.117 19043 19127 D Unity : #line 167
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 glstate_matrix_mvp;
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 glstate_matrix_modelview0;
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 glstate_matrix_invtrans_modelview0;
    03-27 11:33:39.118 19043 19127 D Unity : #line 172
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 unity_ObjectToWorld;
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 unity_WorldToObject;
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_LODFade;
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_WorldTransformParams;
    03-27 11:33:39.118 19043 19127 D Unity : #line 200
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 glstate_matrix_transpose_modelview0;
    03-27 11:33:39.118 19043 19127 D Unity : #line 208
    03-27 11:33:39.118 19043 19127 D Unity : uniform lowp vec4 glstate_lightmodel_ambient;
    03-27 11:33:39.118 19043 19127 D Unity : uniform lowp vec4 unity_AmbientSky;
    03-27 11:33:39.118 19043 19127 D Unity : uniform lowp vec4 unity_AmbientEquator;
    03-27 11:33:39.118 19043 19127 D Unity : uniform lowp vec4 unity_AmbientGround;
    03-27 11:33:39.118 19043 19127 D Unity : #line 212
    03-27 11:33:39.118 19043 19127 D Unity : uniform lowp vec4 unity_IndirectSpecColor;
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 glstate_matrix_projection;
    03-27 11:33:39.118 19043 19127 D Unity : #line 216
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 unity_MatrixV;
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 unity_MatrixInvV;
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 unity_MatrixVP;
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp int unity_StereoEyeIndex;
    03-27 11:33:39.118 19043 19127 D Unity : #line 228
    03-27 11:33:39.118 19043 19127 D Unity : uniform lowp vec4 unity_FogColor;
    03-27 11:33:39.118 19043 19127 D Unity : #line 233
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_FogParams;
    03-27 11:33:39.118 19043 19127 D Unity : #line 241
    03-27 11:33:39.118 19043 19127 D Unity : uniform sampler2D unity_Lightmap;
    03-27 11:33:39.118 19043 19127 D Unity : uniform sampler2D unity_LightmapInd;
    03-27 11:33:39.118 19043 19127 D Unity : #line 246
    03-27 11:33:39.118 19043 19127 D Unity : uniform sampler2D unity_DynamicLightmap;
    03-27 11:33:39.118 19043 19127 D Unity : uniform sampler2D unity_DynamicDirectionality;
    03-27 11:33:39.118 19043 19127 D Unity : uniform sampler2D unity_DynamicNormal;
    03-27 11:33:39.118 19043 19127 D Unity : #line 251
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_LightmapST;
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_DynamicLightmapST;
    03-27 11:33:39.118 19043 19127 D Unity : #line 259
    03-27 11:33:39.118 19043 19127 D Unity : uniform samplerCube unity_SpecCube0;
    03-27 11:33:39.118 19043 19127 D Unity : uniform samplerCube unity_SpecCube1;
    03-27 11:33:39.118 19043 19127 D Unity : #line 263
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_SpecCube0_BoxMax;
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_SpecCube0_BoxMin;
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_SpecCube0_ProbePosition;
    03-27 11:33:39.118 19043 19127 D Unity : uniform mediump vec4 unity_SpecCube0_HDR;
    03-27 11:33:39.118 19043 19127 D Unity : #line 268
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_SpecCube1_BoxMax;
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_SpecCube1_BoxMin;
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_SpecCube1_ProbePosition;
    03-27 11:33:39.118 19043 19127 D Unity : uniform mediump vec4 unity_SpecCube1_HDR;
    03-27 11:33:39.118 19043 19127 D Unity : #line 76
    03-27 11:33:39.118 19043 19127 D Unity : #line 85
    03-27 11:33:39.118 19043 19127 D Unity : #line 95
    03-27 11:33:39.118 19043 19127 D Unity : #line 104
    03-27 11:33:39.118 19043 19127 D Unity : #line 116
    03-27 11:33:39.118 19043 19127 D Unity : #line 127
    03-27 11:33:39.118 19043 19127 D Unity : #line 136
    03-27 11:33:39.118 19043 19127 D Unity : #line 143
    03-27 11:33:39.118 19043 19127 D Unity : #line 149
    03-27 11:33:39.118 19043 19127 D Unity : #line 155
    03-27 11:33:39.118 19043 19127 D Unity : #line 163
    03-27 11:33:39.118 19043 19127 D Unity : #line 169
    03-27 11:33:39.118 19043 19127 D Unity : #line 175
    03-27 11:33:39.118 19043 19127 D Unity : #line 181
    03-27 11:33:39.118 19043 19127 D Unity : #line 187
    03-27 11:33:39.118 19043 19127 D Unity : #line 198
    03-27 11:33:39.118 19043 19127 D Unity : #line 213
    03-27 11:33:39.118 19043 19127 D Unity : #line 220
    03-27 11:33:39.118 19043 19127 D Unity : #line 235
    03-27 11:33:39.118 19043 19127 D Unity : #line 242
    03-27 11:33:39.118 19043 19127 D Unity : #line 249
    03-27 11:33:39.118 19043 19127 D Unity : #line 267
    03-27 11:33:39.118 19043 19127 D Unity : #line 303
    03-27 11:33:39.118 19043 19127 D Unity : #line 332
    03-27 11:33:39.118 19043 19127 D Unity : #line 338
    03-27 11:33:39.118 19043 19127 D Unity : #line 351
    03-27 11:33:39.118 19043 19127 D Unity : #line 369
    03-27 11:33:39.118 19043 19127 D Unity : #line 385
    03-27 11:33:39.118 19043 19127 D Unity : #line 439
    03-27 11:33:39.118 19043 19127 D Unity : #line 465
    03-27 11:33:39.118 19043 19127 D Unity : #line 476
    03-27 11:33:39.118 19043 19127 D Unity : #line 485
    03-27 11:33:39.118 19043 19127 D Unity : #line 492
    03-27 11:33:39.118 19043 19127 D Unity : #line 497
    03-27 11:33:39.118 19043 19127 D Unity : #line 515
    03-27 11:33:39.118 19043 19127 D Unity : #line 535
    03-27 11:33:39.118 19043 19127 D Unity : #line 550
    03-27 11:33:39.118 19043 19127 D Unity : #line 555
    03-27 11:33:39.118 19043 19127 D Unity : uniform mediump vec4 unity_Lightmap_HDR;
    03-27 11:33:39.118 19043 19127 D Unity : #line 566
    03-27 11:33:39.118 19043 19127 D Unity : uniform mediump vec4 unity_DynamicLightmap_HDR;
    03-27 11:33:39.118 19043 19127 D Unity : #line 573
    03-27 11:33:39.118 19043 19127 D Unity : #line 583
    03-27 11:33:39.118 19043 19127 D Unity : #line 612
    03-27 11:33:39.118 19043 19127 D Unity : #line 618
    03-27 11:33:39.118 19043 19127 D Unity : #line 628
    03-27 11:33:39.118 19043 19127 D Unity : #line 637
    03-27 11:33:39.118 19043 19127 D Unity : #line 644
    03-27 11:33:39.118 19043 19127 D Unity : #line 653
    03-27 11:33:39.118 19043 19127 D Unity : #line 661
    03-27 11:33:39.118 19043 19127 D Unity : #line 670
    03-27 11:33:39.118 19043 19127 D Unity : #line 689
    03-27 11:33:39.118 19043 19127 D Unity : #line 695
    03-27 11:33:39.118 19043 19127 D Unity : #line 703
    03-27 11:33:39.118 19043 19127 D Unity : #line 714
    03-27 11:33:39.118 19043 19127 D Unity : #line 719
    03-27 11:33:39.118 19043 19127 D Unity : #line 770
    03-27 11:33:39.118 19043 19127 D Unity : #line 798
    03-27 11:33:39.118 19043 19127 D Unity : #line 806
    03-27 11:33:39.118 19043 19127 D Unity : #line 810
    03-27 11:33:39.118 19043 19127 D Unity : #line 816
    03-27 11:33:39.118 19043 19127 D Unity : #line 825
    03-27 11:33:39.118 19043 19127 D Unity : #line 835
    03-27 11:33:39.118 19043 19127 D Unity : #line 870
    03-27 11:33:39.118 19043 19127 D Unity : #line 16
    03-27 11:33:39.118 19043 19127 D Unity : uniform sampler2D _MainTex;
    03-27 11:33:39.118 19043 19127 D Unity : uniform lowp sampler3D _ClutTex;
    03-27 11:33:39.118 19043 19127 D Unity : uniform mediump vec4 _MainTex_ST;
    03-27 11:33:39.118 19043 19127 D Unity : #line 21
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp float _Scale;
    03-27 11:33:39.118 19043 19127 D Unity : uniform highp float _Offset;
    03-27 11:33:39.118 19043 19127 D Unity : #line 32
    03-27 11:33:39.118 19043 19127 D Unity : #line 32
    03-27 11:33:39.118 19043 19127 D Unity : highp vec4 frag( in v2f i ) {
    03-27 11:33:39.118 19043 19127 D Unity : highp vec4 c = texture2D( _MainTex, i.uv);
    03-27 11:33:39.118 19043 19127 D Unity : c.xyz = texture3D( _ClutTex, ((c.xyz * _Scale) + _Offset)).xyz;
    03-27 11:33:39.118 19043 19127 D Unity : #line 36
    03-27 11:33:39.118 19043 19127 D Unity : return c;
    03-27 11:33:39.118 19043 19127 D Unity : }
    03-27 11:33:39.118 19043 19127 D Unity : varying highp vec2 xlv_TEXCOORD0;
    03-27 11:33:39.118 19043 19127 D Unity : void main() {
    03-27 11:33:39.118 19043 19127 D Unity : highp vec4 xl_retval;
    03-27 11:33:39.118 19043 19127 D Unity : v2f xlt_i;
    03-27 11:33:39.118 19043 19127 D Unity : xlt_i.pos = vec4(0.0);
    03-27 11:33:39.118 19043 19127 D Unity : xlt_i.uv = vec2(xlv_TEXCOORD0);
    03-27 11:33:39.118 19043 19127 D Unity : xl_retval = frag( xlt_i);
    03-27 11:33:39.118 19043 19127 D Unity : gl_FragData[0] = vec4(xl_retval);
    03-27 11:33:39.118 19043 19127 D Unity : }
    03-27 11:33:39.118 19043 19127 D Unity : /* HLSL2GLSL - NOTE: GLSL optimization failed
    03-27 11:33:39.118 19043 19127 D Unity : (18,1): error: invalid type `sampler3D' in declaration of `_ClutTex'
    03-27 11:33:39.118 19043 19127 D Unity : (35,21): error: `_ClutTex' undeclared
    03-27 11:33:39.118 19043 19127 D Unity : (35,10): error: no matching function for call to `texture3D(error, vec3)'; candidates are:
    03-27 11:33:39.118 19043 19127 D Unity : (35,10): error: type mismatch
    03-27 11:33:39.118 19043 19127 D Unity : */
    03-27 11:33:39.118 19043 19127 D Unity : -------- failed compiling:
    03-27 11:33:39.118 19043 19127 D Unity : fragment evaluation shader
    03-27 11:33:39.118 19043 19127 D Unity : ERROR: 0:34: 'texture3D' : requires extension GL_OES_texture_3D to be enabled
    03-27 11:33:39.118 19043 19127 D Unity : ERROR: 0:34: 'xyz' : field selection requires structure, vector, or matrix on left hand side
    03-27 11:33:39.118 19043 19127 D Unity : ERROR: 0:34: 'assign' : cannot convert from 'const float' to '3-component vector of float'
    03-27 11:33:39.118 19043 19127 D Unity : ERROR: 3 compilation errors. No code generated.
    03-27 11:33:39.118 19043 19127 D Unity :
    03-27 11:33:39.118 19043 19127 D Unity :
    03-27 11:33:39.118 19043 19127 D Unity : Note: Creation of internal variant of shader 'Hidden/ColorCorrection3DLut' failed.
    03-27 11:33:39.122 19043 19127 D Unity : -------- Shader compilation failed
    03-27 11:33:39.122 19043 19127 D Unity : #version 100
    03-27 11:33:39.122 19043 19127 D Unity : precision highp float;
    03-27 11:33:39.122 19043 19127 D Unity : #ifndef SHADER_TARGET
    03-27 11:33:39.122 19043 19127 D Unity : #define SHADER_TARGET 30
    03-27 11:33:39.122 19043 19127 D Unity : #endif
    03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_NO_DXT5nm
    03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_NO_DXT5nm 1
    03-27 11:33:39.122 19043 19127 D Unity : #endif
    03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_NO_RGBM
    03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_NO_RGBM 1
    03-27 11:33:39.122 19043 19127 D Unity : #endif
    03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_NO_SCREENSPACE_SHADOWS
    03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_NO_SCREENSPACE_SHADOWS 1
    03-27 11:33:39.122 19043 19127 D Unity : #endif
    03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_ENABLE_REFLECTION_BUFFERS
    03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_ENABLE_REFLECTION_BUFFERS 1
    03-27 11:33:39.122 19043 19127 D Unity : #endif
    03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_FRAMEBUFFER_FETCH_AVAILABLE
    03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_FRAMEBUFFER_FETCH_AVAILABLE 1
    03-27 11:33:39.122 19043 19127 D Unity : #endif
    03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_PBS_USE_BRDF2
    03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_PBS_USE_BRDF2 1
    03-27 11:33:39.122 19043 19127 D Unity : #endif
    03-27 11:33:39.122 19043 19127 D Unity : #ifndef SHADER_API_MOBILE
    03-27 11:33:39.122 19043 19127 D Unity : #define SHADER_API_MOBILE 1
    03-27 11:33:39.122 19043 19127 D Unity : #endif
    03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_HARDWARE_TIER2
    03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_HARDWARE_TIER2 1
    03-27 11:33:39.122 19043 19127 D Unity : #endif
    03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_COLORSPACE_GAMMA
    03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_COLORSPACE_GAMMA 1
    03-27 11:33:39.122 19043 19127 D Unity : #endif
    03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_VERSION
    03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_VERSION 550
    03-27 11:33:39.122 19043 19127 D Unity : #endif
    03-27 11:33:39.122 19043 19127 D Unity : #ifndef SHADER_API_GLES
    03-27 11:33:39.122 19043 19127 D Unity : #define SHADER_API_GLES 1
    03-27 11:33:39.122 19043 19127 D Unity : #endif
    03-27 11:33:39.122 19043 19127 D Unity : #line 459
    03-27 11:33:39.122 19043 19127 D Unity : struct v2f_vertex_lit {
    03-27 11:33:39.122 19043 19127 D Unity : highp vec2 uv;
    03-27 11:33:39.122 19043 19127 D Unity : lowp vec4 diff;
    03-27 11:33:39.122 19043 19127 D Unity : lowp vec4 spec;
    03-27 11:33:39.122 19043 19127 D Unity : };
    03-27 11:33:39.122 19043 19127 D Unity : #line 606
    03-27 11:33:39.122 19043 19127 D Unity : struct v2f_img {
    03-27 11:33:39.122 19043 19127 D Unity : highp vec4 pos;
    03-27 11:33:39.122 19043 19127 D Unity : mediump vec2 uv;
    03-27 11:33:39.122 19043 19127 D Unity : };
    03-27 11:33:39.122 19043 19127 D Unity : #line 600
    03-27 11:33:39.122 19043 19127 D Unity : struct appdata_img {
    03-27 11:33:39.122 19043 19127 D Unity : highp vec4 vertex;
    03-27 11:33:39.122 19043 19127 D Unity : mediump vec2 texcoord;
    03-27 11:33:39.122 19043 19127 D Unity : };
    03-27 11:33:39.122 19043 19127 D Unity : #line 11
    03-27 11:33:39.122 19043 19127 D Unity : struct v2f {
    03-27 11:33:39.122 19043 19127 D Unity : highp vec4 pos;
    03-27 11:33:39.122 19043 19127 D Unity : highp vec2 uv;
    03-27 11:33:39.122 19043 19127 D Unity : };
    03-27 11:33:39.122 19043 19127 D Unity : #line 55
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _Time;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _SinTime;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _CosTime;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_DeltaTime;
    03-27 11:33:39.122 19043 19127 D Unity : #line 61
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec3 _WorldSpaceCameraPos;
    03-27 11:33:39.122 19043 19127 D Unity : #line 68
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _ProjectionParams;
    03-27 11:33:39.122 19043 19127 D Unity : #line 74
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _ScreenParams;
    03-27 11:33:39.122 19043 19127 D Unity : #line 81
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _ZBufferParams;
    03-27 11:33:39.122 19043 19127 D Unity : #line 87
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_OrthoParams;
    03-27 11:33:39.122 19043 19127 D Unity : #line 92
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_CameraWorldClipPlanes[6];
    03-27 11:33:39.122 19043 19127 D Unity : #line 98
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_CameraProjection;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_CameraInvProjection;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_WorldToCamera;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_CameraToWorld;
    03-27 11:33:39.122 19043 19127 D Unity : #line 114
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _WorldSpaceLightPos0;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _LightPositionRange;
    03-27 11:33:39.122 19043 19127 D Unity : #line 119
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_4LightPosX0;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_4LightPosY0;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_4LightPosZ0;
    03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_4LightAtten0;
    03-27 11:33:39.122 19043 19127 D Unity : #line 124
    03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_LightColor[8];
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_LightPosition[8];
    03-27 11:33:39.122 19043 19127 D Unity : #line 132
    03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_LightAtten[8];
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_SpotDirection[8];
    03-27 11:33:39.122 19043 19127 D Unity : #line 136
    03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_SHAr;
    03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_SHAg;
    03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_SHAb;
    03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_SHBr;
    03-27 11:33:39.122 19043 19127 D Unity : #line 140
    03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_SHBg;
    03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_SHBb;
    03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_SHC;
    03-27 11:33:39.122 19043 19127 D Unity : #line 146
    03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec3 unity_LightColor0;
    03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec3 unity_LightColor1;
    03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec3 unity_LightColor2;
    03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec3 unity_LightColor3;
    03-27 11:33:39.122 19043 19127 D Unity : #line 153
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_ShadowSplitSpheres[4];
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_ShadowSplitSqRadii;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_LightShadowBias;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _LightSplitsNear;
    03-27 11:33:39.122 19043 19127 D Unity : #line 157
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _LightSplitsFar;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_WorldToShadow[4];
    03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 _LightShadowData;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_ShadowFadeCenterAndType;
    03-27 11:33:39.122 19043 19127 D Unity : #line 167
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 glstate_matrix_mvp;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 glstate_matrix_modelview0;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 glstate_matrix_invtrans_modelview0;
    03-27 11:33:39.122 19043 19127 D Unity : #line 172
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_ObjectToWorld;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_WorldToObject;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_LODFade;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_WorldTransformParams;
    03-27 11:33:39.122 19043 19127 D Unity : #line 200
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 glstate_matrix_transpose_modelview0;
    03-27 11:33:39.122 19043 19127 D Unity : #line 208
    03-27 11:33:39.122 19043 19127 D Unity : uniform lowp vec4 glstate_lightmodel_ambient;
    03-27 11:33:39.122 19043 19127 D Unity : uniform lowp vec4 unity_AmbientSky;
    03-27 11:33:39.122 19043 19127 D Unity : uniform lowp vec4 unity_AmbientEquator;
    03-27 11:33:39.122 19043 19127 D Unity : uniform lowp vec4 unity_AmbientGround;
    03-27 11:33:39.122 19043 19127 D Unity : #line 212
    03-27 11:33:39.122 19043 19127 D Unity : uniform lowp vec4 unity_IndirectSpecColor;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 glstate_matrix_projection;
    03-27 11:33:39.122 19043 19127 D Unity : #line 216
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_MatrixV;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_MatrixInvV;
    03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_MatrixVP;
    03-27 11:33:39.123 19043 19127 D Unity : uniform mediump vec4 unity_SpecCube1_HDR;
    03-27 11:33:39.123 19043 19127 D Unity : #line 242
    03-27 11:33:39.123 19043 19127 D Unity : #line 628
    03-27 11:33:39.123 19043 19127 D Unity : #line 39
    03-27 11:33:39.123 19043 19127 D Unity : WARNING: Shader
    03-27 11:33:39.123 19043 19127 D Unity : Unsupported: 'Hidden/ColorCorrection3DLut' - Setting to default shader.
    03-27 11:33:39.255 19043 19127 D Unity : UUID: 875ab2d5375b90be => 069d0de8d313ec0f5ab31db2c6d5f5df
    03-27 11:33:39.263 19043 19127 D Unity : PlayerInitEngineGraphics OK
    03-27 11:33:39.264 19043 19127 D Unity : Found 34 native sensors
    03-27 11:33:39.273 19043 19127 D Unity : Sensor : Accelerometer ( 1) ; 0.078461 / 0.00s ; Invensense Accelerometer / Invensense Inc.
    03-27 11:33:39.274 19043 19127 D Unity : Sensor : Accelerometer ( 1) ; 0.078461 / 0.00s ; Invensense Accelerometer / Invensense Inc.
    03-27 11:33:39.297 19043 19127 D Unity : Sensor : Accelerometer ( 1) ; 0.078461 / 0.00s ; Invensense Accelerometer / Invensense Inc.
    03-27 11:33:39.298 19043 19043 I Unity : windowFocusChanged: false
    03-27 11:33:39.298 19043 19043 I Unity : windowFocusChanged: true
    03-27 11:33:39.299 19043 19043 I Unity : onResume
    03-27 11:33:39.347 19043 19043 D Unity : SetWindow 0 0xeec69608
    03-27 11:33:39.347 19043 19043 D Unity : [EGL] Attaching window :0xeec69608
    03-27 11:33:39.358 1718 2536 I ActivityManager: Killing 18921:com.sonymobile.runtimeskinning.core/u0a253 (adj 15): empty #17
    03-27 11:33:39.379 1718 3144 D ActivityManager: cleanUpApplicationRecord -- 18921
    03-27 11:33:39.613 19043 19127 D Unity : UnloadTime: 3.018000 ms
    03-27 11:33:39.628 19043 19127 D Unity : Unable to lookup library path for 'cri_ware_unity', native render plugin support disabled.
    03-27 11:33:39.628 19043 19127 E Unity : Unable to find cri_ware_unity
    03-27 11:33:39.844 19043 19127 I Unity : DllNotFoundException: cri_ware_unity
    03-27 11:33:39.844 19043 19127 I Unity : at (wrapper managed-to-native) CriWareErrorHandler:criWareUnity_Initialize ()
    03-27 11:33:39.844 19043 19127 I Unity : at CriWareErrorHandler.Awake () [0x00024] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriWareErrorHandler.cs:55
    03-27 11:33:39.844 19043 19127 I Unity :
    03-27 11:33:39.844 19043 19127 I Unity : (Filename: C Line: 0)
    03-27 11:33:39.844 19043 19127 I Unity :
    03-27 11:33:39.904 19043 19127 I Unity : DllNotFoundException: cri_ware_unity
    03-27 11:33:39.904 19043 19127 I Unity : at (wrapper managed-to-native) CriWare:criWareUnity_GetVersionNumber ()
    03-27 11:33:39.904 19043 19127 I Unity : at CriWare.GetBinaryVersionNumber () [0x00001] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriWare.cs:165
    03-27 11:33:39.904 19043 19127 I Unity : at CriWare.CheckBinaryVersionCompatibility () [0x00001] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriWare.cs:216
    03-27 11:33:39.904 19043 19127 I Unity : at CriWareInitializer.Awake () [0x00001] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriWareInitializer.cs:204
    03-27 11:33:39.904 19043 19127 I Unity :
    03-27 11:33:39.904 19043 19127 I Unity : (Filename: C Line: 0)
    03-27 11:33:39.904 19043 19127 I Unity :
    03-27 11:33:39.965 19043 19127 I Unity : DllNotFoundException: cri_ware_unity
    03-27 11:33:39.965 19043 19127 I Unity : at (wrapper managed-to-native) CriWare:criWareUnity_GetVersionNumber ()
    03-27 11:33:39.965 19043 19127 I Unity : at CriWare.GetBinaryVersionNumber () [0x00001] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriWare.cs:165
    03-27 11:33:39.965 19043 19127 I Unity : at CriWare.CheckBinaryVersionCompatibility () [0x00001] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriWare.cs:216
    03-27 11:33:39.965 19043 19127 I Unity : at CriWareInitializer.IsInitialized () [0x00015] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriWareInitializer.cs:405
    03-27 11:33:39.965 19043 19127 I Unity : at CriAtomPlugin.InitializeLibrary () [0x0001e] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtom.cs:141
    03-27 11:33:39.965 19043 19127 I Unity : at CriAtom.Setup () [0x00007] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtom.cs:510
    03-27 11:33:39.965 19043 19127 I Unity : at CriAtom.OnEnable () [0x00018] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtom.cs:570
    03-27 11:33:39.965 19043 19127 I Unity :
    03-27 11:33:39.965 19043 19127 I Unity : (Filename: C Line:
    03-27 11:33:39.980 19043 19127 D Unity : Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
    03-27 11:33:40.175 19043 19127 I Unity : DllNotFoundException: cri_ware_unity
    03-27 11:33:40.175 19043 19127 I Unity : at (wrapper managed-to-native) CriAtomExPlayer:criAtomExPlayer_Create (CriAtomExPlayer/Config&,intptr,int)
    03-27 11:33:40.175 19043 19127 I Unity : at CriAtomExPlayer..ctor (Int32 maxPath, Int32 maxPathStrings, Boolean enableAudioSyncedTimer) [0x00048] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\NativeClasses\CriAtomExPlayer.cs:197
    03-27 11:33:40.175 19043 19127 I Unity : at CriAtomExPlayer..ctor () [0x00000] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\NativeClasses\CriAtomExPlayer.cs:120
    03-27 11:33:40.175 19043 19127 I Unity : at CriAtomSource.InternalInitialize () [0x00007] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtomSource.cs:404
    03-27 11:33:40.175 19043 19127 I Unity : at CriAtomSource.Awake () [0x00002] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtomSource.cs:419
    03-27 11:33:40.175 19043 19127 I Unity : UnityEngine.GameObject:Internal_AddComponentWithType(Type)
    03-27 11:33:40.175 19043 19127 I Unity : UnityEngine.GameObject:AddComponent(Type) (at /Users/builduser/buildslave/unity/build/artifacts/generated/
    03-27 11:33:40.178 19043 19127 I Unity : DllNotFoundException: cri_ware_unity
    03-27 11:33:40.178 19043 19127 I Unity : at (wrapper managed-to-native) CriAtomExPlayer:criAtomExPlayer_Create (CriAtomExPlayer/Config&,intptr,int)
    03-27 11:33:40.178 19043 19127 I Unity : at CriAtomExPlayer..ctor (Int32 maxPath, Int32 maxPathStrings, Boolean enableAudioSyncedTimer) [0x00048] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\NativeClasses\CriAtomExPlayer.cs:197
    03-27 11:33:40.178 19043 19127 I Unity : at CriAtomExPlayer..ctor () [0x00000] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\NativeClasses\CriAtomExPlayer.cs:120
    03-27 11:33:40.178 19043 19127 I Unity : at CriAtomSource.InternalInitialize () [0x00007] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtomSource.cs:404
    03-27 11:33:40.178 19043 19127 I Unity : at CriAtomSource.Awake () [0x00002] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtomSource.cs:419
    03-27 11:33:40.178 19043 19127 I Unity : UnityEngine.GameObject:Internal_AddComponentWithType(Type)
    03-27 11:33:40.178 19043 19127 I Unity : UnityEngine.GameObject:AddComponent(Type) (at /Users/builduser/buildslave/unity/build/artifacts/generated/
    03-27 11:33:40.180 19043 19127 I Unity : DllNotFoundException: cri_ware_unity
    03-27 11:33:40.180 19043 19127 I Unity : at (wrapper managed-to-native) CriAtomExPlayer:criAtomExPlayer_Create (CriAtomExPlayer/Config&,intptr,int)
    03-27 11:33:40.180 19043 19127 I Unity : at CriAtomExPlayer..ctor (Int32 maxPath, Int32 maxPathStrings, Boolean enableAudioSyncedTimer) [0x00048] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\NativeClasses\CriAtomExPlayer.cs:197
    03-27 11:33:40.180 19043 19127 I Unity : at CriAtomExPlayer..ctor () [0x00000] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\NativeClasses\CriAtomExPlayer.cs:120
    03-27 11:33:40.180 19043 19127 I Unity : at CriAtomSource.InternalInitialize () [0x00007] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtomSource.cs:404
    03-27 11:33:40.180 19043 19127 I Unity : at CriAtomSource.Awake () [0x00002] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtomSource.cs:419
    03-27 11:33:40.180 19043 19127 I Unity : UnityEngine.GameObject:Internal_AddComponentWithType(Type)
    03-27 11:33:40.180 19043 19127 I Unity : UnityEngine.GameObject:AddComponent(Type) (at /Users/builduser/buildslave/unity/build/artifacts/generated/
    03-27 11:33:40.270 19043 19127 I Unity : DllNotFoundException: cri_ware_unity
    03-27 11:33:40.270 19043 19127 I Unity : at (wrapper managed-to-native) CriAtomExCategory:criAtomExCategory_MuteByName (string,bool)
    03-27 11:33:40.270 19043 19127 I Unity : at CriAtomExCategory.Mute (System.String name, Boolean mute) [0x00003] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\NativeClasses\CriAtomEx.cs:873
    03-27 11:33:40.270 19043 19127 I Unity : at CAdxManager.SetMute (CategoryType categoryType, Boolean setFlag) [0x00032] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\OHT\Scripts\Sound\CAdxManager.cs:458
    03-27 11:33:40.270 19043 19127 I Unity : at CAdxManager.OnInitialize () [0x0021f] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\OHT\Scripts\Sound\CAdxManager.cs:625
    03-27 11:33:40.270 19043 19127 I Unity : at CMonoSingleton`1[CAdxManager].Initialize (.CAdxManager i_Instance) [0x00028] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\OHT\Scripts\Base\CMonoSingleton.cs:99
    03-27 11:33:40.270 19043 19127 I Unity : at CMonoSingleton`1[T].Awake () [0x0000c] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\OHT\Scripts\Base\CMonoSingleton.cs:148
    03-27 11:33:40.270 19043 19127 I Unity :
    03-27 11:33:40.270 19043 19127 I Unity : (Filename: C Line: 0)
    03-27 11:33:40.270 19043 19127 I Unity :
    03-27 11:33:41.620 19043 19127 D Unity : Could not allocate memory: System out of memory!
    03-27 11:33:41.620 19043 19127 D Unity : Trying to allocate: 262144B with 16 alignment. MemoryLabel: File
    03-27 11:33:41.620 19043 19127 D Unity : Allocation happend at: Line:30 in ./Runtime/Serialize/SerializationCaching/FileCacherRead.cpp
    03-27 11:33:41.620 19043 19127 D Unity : Memory overview
    03-27 11:33:41.620 19043 19127 D Unity :
    03-27 11:33:41.620 19043 19127 D Unity : [ ALLOC_DEFAULT ] used: 1610298941B | peak: 1610315734B | reserved: 1614511621B
    03-27 11:33:41.620 19043 19127 D Unity : [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 262144B
    03-27 11:33:41.620 19043 19127 D Unity : [ ALLOC_GAMEOBJECT ] used: 693565B | peak: 693565B | reserved: 809853B
    03-27 11:33:41.620 19043 19127 D Unity : [ ALLOC_GFX ] used: 93702B | peak: 377697B | reserved: 94645B
    03-27 11:33:41.620 19043 19127 D Unity : [ ALLOC_PROFILER ] used: 402884B | peak: 402884B | reserved: 772172B
    03-27 11:33:41.620 19043 19127 D Unity : [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 2850816B
    03-27 11:33:41.624 19043 19127 E Unity : Could not allocate memory: System out of memory!
    03-27 11:33:41.624 19043 19127 E Unity : Trying to allocate: 262144B with 16 alignment. MemoryLabel: File
    03-27 11:33:41.624 19043 19127 E Unity : Allocation happend at: Line:30 in ./Runtime/Serialize/SerializationCaching/FileCacherRead.cpp
    03-27 11:33:41.624 19043 19127 E Unity : Memory overview
    03-27 11:33:41.624 19043 19127 E Unity :
    03-27 11:33:41.624 19043 19127 E Unity : [ ALLOC_DEFAULT ] used: 1610298941B | peak: 1610315734B | reserved: 1614511621B
    03-27 11:33:41.624 19043 19127 E Unity : [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 262144B
    03-27 11:33:41.624 19043 19127 E Unity : [ ALLOC_GAMEOBJECT ] used: 693565B | peak: 693565B | reserved: 809853B
    03-27 11:33:41.624 19043 19127 E Unity : [ ALLOC_GFX ] used: 93702B | peak: 377697B | reserved: 94645B
    03-27 11:33:41.624 19043 19127 E Unity : [ ALLOC_PROFILER ] used: 402884B | peak: 402884B | reserved: 772172B
    03-27 11:33:41.624 19043 19127 E Unity : [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 2850816B
    03-27 11:33:41.624 19043 19127 E Unity :
    03-27 11:33:41.624 19043 19127 E Unity : UnityEngine.Resources:LoadAll(String, Type)
    03-27 11:33:41.624 19043 19127 E Unity : UnityEngine.Resources:LoadAll(String) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ResourcesBindings.gen.cs:94)
    03-27 11:33:41.624 19043 19127 E Unity : CResourceManager:SetupByDefScriptableObjects(String, DateTime, Action`2) (at C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\OHT\Scripts\Base\CResourceManager.cs:242)
    03-27 11:33:41.624 19043 19127 E Unity : CResourceMan
    03-27 11:33:41.694 656 656 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    03-27 11:33:41.694 656 656 F DEBUG : UUID: 5b373119-5357-4010-a716-885c6d00351d
    03-27 11:33:41.694 656 656 F DEBUG : Build fingerprint: 'docomo/SO-01H/SO-01H:6.0/32.1.F.1.75/3806567589:user/release-keys'
    03-27 11:33:41.695 656 656 F DEBUG : Revision: '0'
    03-27 11:33:41.695 656 656 F DEBUG : ABI: 'arm'
    03-27 11:33:41.695 656 656 F DEBUG : pid: 19043, tid: 19127, name: UnityMain >>> jp.ne.donuts.oht.inhouse <<<
    03-27 11:33:41.695 656 656 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0xfffffff8
    03-27 11:33:41.736 656 656 F DEBUG : r0 de5751d0 r1 00000000 r2 dd1c0d48 r3 de41eeb0
    03-27 11:33:41.736 656 656 F DEBUG : r4 00040000 r5 de573660 r6 de573660 r7 de41eeb0
    03-27 11:33:41.736 656 656 F DEBUG : r8 de2c3a38 r9 00000000 sl ffffe4f0 fp 00040000
    03-27 11:33:41.736 656 656 F DEBUG : ip de4629e4 sp e6efe4b0 lr dd1c5198 pc dd1c0d48 cpsr 80010010
    03-27 11:33:41.772 656 656 F DEBUG :
    03-27 11:33:41.772 656 656 F DEBUG : backtrace:
    03-27 11:33:41.772 656 656 F DEBUG : #00 pc 0013ed48 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZNK21UnityDefaultAllocatorI17LowLevelAllocatorE19GetRequestedPtrSizeEPKv)
    03-27 11:33:41.772 656 656 F DEBUG : #01 pc 00143194 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZN13MemoryManager18RegisterAllocationEPvjRK10MemLabelIdPKcS5_i+112)
    03-27 11:33:41.772 656 656 F DEBUG : #02 pc 00141380 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZN13MemoryManager8AllocateEjiRK10MemLabelId15AllocateOptionsPKci+748)
    03-27 11:33:41.772 656 656 F DEBUG : #03 pc 00140d50 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_Z15malloc_internaljjRK10MemLabelId15AllocateOptionsPKci+168)
    03-27 11:33:41.772 656 656 F DEBUG : #04 pc 00511398 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZN14FileCacherReadC1ERKSsjj+332)
    03-27 11:33:41.773 656 656 F DEBUG : #05 pc 00722d00 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZN14SerializedFile14InitializeReadERKSsR18ResourceImageGroupjj24TransferInstructionFlagsjj+108)
    03-27 11:33:41.773 656 656 F DEBUG : #06 pc 007228d4 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZN17PersistentManager26GetStreamNameSpaceInternalEi+864)
    03-27 11:33:41.773 656 656 F DEBUG : #07 pc 0071bd28 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZN17PersistentManager42GetSerializedFileInternalIfObjectAvailableEix+24)
    03-27 11:33:41.773 656 656 F DEBUG : #08 pc 0071f360 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZN17PersistentManager18ReadObjectThreadedEi+676)
    03-27 11:33:41.773 656 656 F DEBUG : #09 pc 0071f050 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZN17PersistentManager10ReadObjectEi17AwakeFromLoadMode+380)
    03-27 11:33:41.773 656 656 F DEBUG : #10 pc 00c67288 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_Z24Resources_CUSTOM_LoadAllP10MonoStringP10MonoObject+516)
    03-27 11:33:41.773 656 656 F DEBUG : #11 pc 00002ea4 <unknown>
    03-27 11:33:42.890 656 656 F DEBUG :
    03-27 11:33:42.890 656 656 F DEBUG : Tombstone written to: /data/tombstones/tombstone_08
    03-27 11:33:42.890 656 656 E DEBUG : AM write failed: Broken pipe
     
  2. Bichugrill

    Bichugrill

    Joined:
    Mar 27, 2017
    Posts:
    3
    I tried a build after removing some files to test it out, and I still get the same error : "AM write failed: Broken pipe'

    03-27 13:01:37.025 656 656 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    03-27 13:01:37.025 656 656 F DEBUG : UUID: a770b712-da79-4c1d-85b8-1c61fdcd00e7
    03-27 13:01:37.025 656 656 F DEBUG : Build fingerprint: 'docomo/SO-01H/SO-01H:6.0/32.1.F.1.75/3806567589:user/release-keys'
    03-27 13:01:37.026 656 656 F DEBUG : Revision: '0'
    03-27 13:01:37.026 656 656 F DEBUG : ABI: 'arm'
    03-27 13:01:37.026 656 656 F DEBUG : pid: 23385, tid: 23434, name: UnityMain >>> jp.ne.donuts.oht.inhouse <<<
    03-27 13:01:37.027 656 656 F DEBUG : signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------
    03-27 13:01:37.061 656 656 F DEBUG : Abort message: 'art/runtime/java_vm_ext.cc:410] JNI DETECTED ERROR IN APPLICATION: JNI CallObjectMethodV called with pending exception java.lang.IllegalArgumentException: ApiKey must be set.'
    03-27 13:01:37.061 656 656 F DEBUG : r0 00000000 r1 00005b8a r2 00000006 r3 ef0e0978
    03-27 13:01:37.062 656 656 F DEBUG : r4 ef0e0980 r5 ef0e0930 r6 0000000b r7 0000010c
    03-27 13:01:37.062 656 656 F DEBUG : r8 f51aa800 r9 f4e7f378 sl 00000000 fp 00000000
    03-27 13:01:37.062 656 656 F DEBUG : ip 00000006 sp ef0df750 lr f71b516d pc f71b5d5c cpsr 40070010
    03-27 13:01:37.068 656 656 F DEBUG :
    03-27 13:01:37.068 656 656 F DEBUG : backtrace:
    03-27 13:01:37.068 656 656 F DEBUG : #00 pc 00040d5c /system/lib/libc.so (tgkill+12)
    03-27 13:01:37.068 656 656 F DEBUG : #01 pc 00040169 /system/lib/libc.so (pthread_kill+32)
    03-27 13:01:37.068 656 656 F DEBUG : #02 pc 0001c81f /system/lib/libc.so (raise+10)
    03-27 13:01:37.069 656 656 F DEBUG : #03 pc 000199c1 /system/lib/libc.so (__libc_android_abort+34)
    03-27 13:01:37.069 656 656 F DEBUG : #04 pc 0001757c /system/lib/libc.so (abort+4)
    03-27 13:01:37.069 656 656 F DEBUG : #05 pc 003218a1 /system/lib/libart.so (_ZN3art7Runtime5AbortEv+212)
    03-27 13:01:37.069 656 656 F DEBUG : #06 pc 000f3cad /system/lib/libart.so (_ZN3art10LogMessageD2Ev+2212)
    03-27 13:01:37.069 656 656 F DEBUG : #07 pc 0024fa8d /system/lib/libart.so (_ZN3art9JavaVMExt8JniAbortEPKcS2_+1524)
    03-27 13:01:37.069 656 656 F DEBUG : #08 pc 0024fe2f /system/lib/libart.so (_ZN3art9JavaVMExt9JniAbortVEPKcS2_St9__va_list+54)
    03-27 13:01:37.069 656 656 F DEBUG : #09 pc 000fc053 /system/lib/libart.so (_ZN3art11ScopedCheck6AbortFEPKcz+30)
    03-27 13:01:37.069 656 656 F DEBUG : #10 pc 00100f2f /system/lib/libart.so (_ZN3art11ScopedCheck5CheckERNS_18ScopedObjectAccessEbPKcPNS_12JniValueTypeE.constprop.95+5054)
    03-27 13:01:37.069 656 656 F DEBUG : #11 pc 0010efe3 /system/lib/libart.so (_ZN3art8CheckJNI11CallMethodVEPKcP7_JNIEnvP8_jobjectP7_jclassP10_jmethodIDSt9__va_listNS_9Primitive4TypeENS_10InvokeTypeE+498)
    03-27 13:01:37.069 656 656 F DEBUG : #12 pc 00110589 /system/lib/libart.so (_ZN3art8CheckJNI17CallObjectMethodVEP7_JNIEnvP8_jobjectP10_jmethodIDSt9__va_list+28)
    03-27 13:01:37.069 656 656 F DEBUG : #13 pc 0003d71f /data/app/jp.ne.donuts.oht.inhouse-2/lib/arm/libApp.so (_ZN7_JNIEnv16CallObjectMethodEP8_jobjectP10_jmethodIDz+18)
    03-27 13:01:37.069 656 656 F DEBUG : #14 pc 0004bfbb /data/app/jp.ne.donuts.oht.inhouse-2/lib/arm/libApp.so (_ZN8firebase12_GLOBAL__N_1L21CreateFirebaseOptionsEP7_JNIEnvRKNS_10AppOptionsE+192)
    03-27 13:01:37.069 656 656 F DEBUG : #15 pc 0004c7cd /data/app/jp.ne.donuts.oht.inhouse-2/lib/arm/libApp.so (_ZN8firebase3App6CreateERKNS_10AppOptionsEPKcP7_JNIEnvP8_jobject+644)
    03-27 13:01:37.069 656 656 F DEBUG : #16 pc 000395bf /data/app/jp.ne.donuts.oht.inhouse-2/lib/arm/libApp.so (_ZN8firebaseL9AppCreateEPKNS_10AppOptionsEPKc+94)
    03-27 13:01:37.069 656 656 F DEBUG : #17 pc 000398e9 /data/app/jp.ne.donuts.oht.inhouse-2/lib/arm/libApp.so (_ZN8firebaseL21AppGetDefaultInstanceEPKNS_10AppOptionsE+32)
    03-27 13:01:37.069 656 656 F DEBUG : #18 pc 000026a4 <unknown>
    03-27 13:01:37.873 656 656 F DEBUG :
    03-27 13:01:37.873 656 656 F DEBUG : Tombstone written to: /data/tombstones/tombstone_09
    03-27 13:01:37.873 656 656 E DEBUG : AM write failed: Broken pipe
     
  3. Bichugrill

    Bichugrill

    Joined:
    Mar 27, 2017
    Posts:
    3
    I was able to fix it. This error happened because too many resources were loaded at the same time.
     
  4. MayrMarcel

    MayrMarcel

    Joined:
    Dec 5, 2016
    Posts:
    1
    I am facing the same issue at the moment. Can you please explain how you fixed it?