UPDATE: Just remembering: This will include full source-code and priced at about USD 150.00 in the Asset Store. But will be submitted to the Asset Store only when complete and polished. For those who *really* believe in my word when I say that it's still unfinished but really close now, is is available right now, with full but incomplete source-code (although already functional) for USD 99.00 through Paypal. The current version is functional but still lacks some visual features (like the atmospheres), and needs some polishment here and there. Those who buy before the final release of course will get some special attention from me and may receive some gifts in the future. IMPORTANT: the current version is for Unity Pro only, but a Unity Indie version will follow. And here it is: http://etereo.com.br Thanks, imerso ---------------------------------------- Hi, I have developed an independent C++ 3D engine that can render full sized planets in realtime. Considering the huge worldwide success of the Unity3D engine, I'm now considering (well, already started =) doing the same thing as an extension for Unity3D. I have studied Unity3D a bit, enough to be pretty much sure that I can rewrite my algorithms to work completely integrated, directly within the Unity3D editor. It would allow Unity3D developers to create complete, full sized and unique planets in seconds. But I'm curious, will the community find it something interesting? Please take a look on my site: http://www.etereo.com.br There are some videos and even a Windows ~100kb techdemo available there. (Requires a recent, OpenGL 2.1 videocard!). Thanks, imerso.