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From a button to hide/unhide a mesh

Discussion in 'Scripting' started by yvesbodson, Sep 10, 2010.

  1. yvesbodson

    yvesbodson

    Joined:
    Jul 15, 2010
    Posts:
    64
    I have asked some times ago about that question but did not resolve it yet
    it maybe too easy to most of the members but simply I don't get the api to get that working
    so if someboy had an anwser thanks in advance
    here is the code
    The menus before are working fine
    ==========================================
    private void ButtonDiamondW_OnClick(object source, ClickEventArgs e)
    {


    component = GameObject.FindGameObjectsWithTag("perle_bagu");

    //print("This is component component[2]" ); // does not work too much red in the debugger

    //for(var j=0 ; j<component .length ; j++) {
    component [2].active = false;
    // does not work either so many entries in the debugger
    }


    =============================================
     
  2. Vimalakirti

    Vimalakirti

    Joined:
    Oct 12, 2009
    Posts:
    754
    You are not getting an answer because your question is vague. I see a few things going wrong here.

    1) using EventArgs did not work for me. For a messenger script I used the one at this link:

    http://www.unifycommunity.com/wiki/index.php?title=CSharpMessenger

    2) to make a button you want to use Unity's GUI features which you can look for here:

    http://unity3d.com/support/documentation/Components/GUI Scripting Guide.html


    3) To search through the objects in your scene by name, use something like this:
    Code (csharp):
    1.  
    2.     Transform SearchInScene(string myType)
    3.     {
    4.             // Go through all Objects in scene to find the ones of that name
    5.         GameObject[] GOs =  GameObject.FindObjectsOfType( typeof( GameObject ) ) as GameObject[];
    6.         Transform theOneFound = null;
    7.         foreach ( GameObject GO in GOs )
    8.         {
    9.                 if( GO.name == myType)
    10.                 {
    11.                 theOneFound = GO.transform;
    12.                 // Find mesh here and do what you want...
    13.                 }
    14.         }
    15.         if(theOneFound) return theOneFound;
    16.         else return null;
    17.     }
    18.    
     
  3. Jesse Anders

    Jesse Anders

    Joined:
    Apr 5, 2008
    Posts:
    2,857
    Lol :)

    Can you post the declaration for 'component'? Also, are you sure the 'component' array has at least 3 elements?