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[Free] Build System

Discussion in 'Assets and Asset Store' started by rickycorte, Apr 20, 2017.

  1. rickycorte

    rickycorte

    Joined:
    Aug 17, 2015
    Posts:
    13

    Do you want to implement a simple build system in your game? Right, this Asset is made for you!

    Why shound I use this asset?
    - 100% Free, no Pro versions or things like that
    - Super easy to implement in your game
    - Fully custumizable
    - Works in FPS and TPS games


    Core Features:
    - Place items on selected physics layers
    - Automatic surface alignment
    - Automatic pivot generation to place objects better on the ground
    - Automatic Object Ghost creation
    - Custom Object Ghost material
    - Support for multiple mesh renderer in one prefab
    - Support for prefabs with rigidbodies
    - Place distance limit
    - Object snap rotation
    - Custom snap angle
    - Automatic object rotation to face camera


    More Features:
    - Editor Scripts to create list of objects that can be placed at runtime
    - Object selector
    - Object selection UI with animations
    - C# interface to create your custom object selection menus that work with Object Selector
    - Asset preview image creator Tool


    The asset also comes with both an online and an offline api documentation, a component manual and a getting started guide that shows how to integrate the build system in your game.
    Before you dowload the asset take a look at the online manual and the getting started guide to see how easy and fast is integrating this system in your game.


     
    gegebel and AGregori like this.
  2. AGregori

    AGregori

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    527
    Well, if all features are indeed working then I'm an instant fan. I mean feature-packed build systems are usually very pricey, and your asset is free. ;)
     
    theANMATOR2b likes this.
  3. rickycorte

    rickycorte

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    Posts:
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    If you don't like something or you need to add your own features you can just edit the source code of the asset, it is only composed by Unity C# scripts.

    By the way let me know if you like the asset or if you find any issues.
     
  4. AGregori

    AGregori

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    I like the workflow with the Placer+Selector+UI components. However, in a real world scenario, the asset is not yet very useful, since skinned meshes are not supported.
     
    rickycorte likes this.
  5. rickycorte

    rickycorte

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    Thank you for your feedback. At the begining the skinned mesh support was a planned feature for the first version but I decided to posticipate it to future versions because I had to decide if updating this asses was worth the time since it is 100% free. At the moment the asset is going well with more downloads than what I expected so the skinned mesh support is in my todo list.
     
  6. AGregori

    AGregori

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    Ricky, with skinned mesh support you'd become the star of the asset store. I mean these build systems (runtime or not) are usually overpriced and sometimes bloated.
    I love this simplistic approach and would gladly pay around $10 for skinned mesh support.
     
  7. rickycorte

    rickycorte

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    Aug 17, 2015
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    I'm really happy that you like my asset and that you would pay for skinned mesh support.
    As soon as I can I'll improve some current features like "ghost" creation because I want to try to make them faster at runtime, the skinned mesh support will also be added in this try.
    I'm also planning to put everything on github for people that want faster releases because asset store certification can take a lot of time. This doesn't mean that I remove the asset from asset store (I'll keep updating the asset store package) but that you can get releases as soon that they are ready without waiting that they pass the asset store certification.
     
  8. rickycorte

    rickycorte

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    Posts:
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    I have good news: currently I've created a repository on github for my asset. I've also ready a new version of Build System with a new and faster way of creating ghost objects and skinned mesh support. Both this features have not been tested a lot, if you want to help me download the preview package. Note that there is no documentation/manual ready for this version but there aren't big changes in asset setup.

    Complete list of changes:
    • Ghost creation moved in editor to make build faster with less impact on cpu and ram usages
    • Per object ghost material support
    • Editor tool to set a ghost material to every object or only to the ones that don't have one
    • Skinned mesh support
    • Example woman mesh included for tests
    • Removed complex mesh script
    • Removed material field in placer settings (has been moved to item)
    • Removed some old APIs, this could lead to compatibility issues in games using v1.0.0
    Preview image:

    prev.png
     
    Last edited: May 1, 2017
    AGregori likes this.
  9. AGregori

    AGregori

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    Pretty cool changes, and even the example woman mesh looks fine. ;)
     
  10. rickycorte

    rickycorte

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    The test phase is going to be longer that what I had planned, I want to add a new cool feature that will help asset users to spend less time in Build Item creation.
     
    AGregori likes this.
  11. rickycorte

    rickycorte

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    Build System 2.0.0 is ready, I've submited it right now!

    If you don't want to wait asset certification download it now from github!

    Complete list of changes:
    • Ghost creation moved in editor to make build faster with less impact on cpu and ram usages
    • Per object ghost material support
    • Editor tool to set a ghost material to every object or only to the ones that don't have one
    • Skinned mesh support
    • Build Item autocomplete with suggested data
    • Example woman mesh included for tests
    • Removed complex mesh script
    • Removed material field in placer settings (has been moved to item)
    • Removed some old APIs, this could lead to compatibility issues in games using v1.0.0
    6b4f58df-5887-4af5-90cd-f2ed84987989_orig.png
     
    AGregori likes this.
  12. AGregori

    AGregori

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    527
    You're great, man, this is already one of my fave assets. ;)
     
    rickycorte likes this.
  13. rickycorte

    rickycorte

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    Aug 17, 2015
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    Build System 2.1.0 is now available!

    Complete list of changes:
    - Added object remover component + selection outline (used to delete object in sce)
    - Added continuous rotation for placer (allows to keep rotation key pressed)
    - Improved C# public API to edit more settings during runtime

    step9.png
     
  14. rickycorte

    rickycorte

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    Aug 17, 2015
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    Important:
    This asset will be supported untill 30 March 2018. By that day I won't realease any update and any kind of support will be terminated.
     
  15. paprsec

    paprsec

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    Aug 28, 2018
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    jeho neběží
     
  16. khos

    khos

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    Hi, is there a way to snap objects next to each other so they align nicely?
     
  17. rickycorte

    rickycorte

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    I'm sorry but the asset doesn't include a snap feature
     
  18. khos

    khos

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    No pobs, thanks for making this asset :)
     
  19. alaaf

    alaaf

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    Jun 10, 2018
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    3
    Hi, I'd like to make an updated free version of this, will that be OK with you?