FPSweapons 2 17 animated weapons + demoscene animations are legacy animation sets and synced sounds for: fire reloading hide ready ambient melee grenadethrow also includes a character that matches the animated arms submitted asset store link video of update 1.3
Very nice. I don't like the fact that the pieces of the body dissapear when hit but i saw another video of your channel (One with zombies) and the body parts in that video fall to the ground so i assume you got that under control There will be also humanoid animations or only legacy.?? Looking forward your progress.
Nice looking pack so far Mister-D. Y ou might consider adding the bi-pod to the SAW (the one with the green ammo box) Standard military issue for those comes with the bi-pod. Would make it even more useful if it was animatable by the developer or has provided animations for up/down position.
yes body parts will fall off but its not scripted yet humanoid also yes but im not sure if they will be in first release yes thats the plan , not sure when tho hmm... i didnt model the saws bipod and i dont have uvspace left for it. i could add it as an attachment model and also add some scopes/sigths, silencers and extra grips
the zombie is not included. the dismemberment scripts are included but not setup yet. that is for the next update, if sales go well only the arms with fingerless gloves are included(as in the vid)
update 1.2 done and pending review 3new weapons overall script improvements and fixes some new props in the demoscene
version 1.3 improved demoscene scripts, new inventory to quickly and intuitively select the weapon u want. improved firing sounds, fixed some animations, improved weapon normalmaps version pending review
Just bought the asset, but when i build it, the mouse doesn't disappear and stays where the cross hair is, and when i move my mouse, the movement isn't fluid. It doesn't happen in the editor. pls help!
hi what platform did u build to? i actually never made a build of the pack, so i cant say directly what the problem is
try changing the update mode in the "playerrotate" and "camerarotate" scripts to Update instead of fixed update for smoother looking. to hide the cursor comment out these lines in the same scripts: Code (CSharp): if(Input.GetKey(KeyCode.Escape) ){ stop=!stop; } if(stop){ Cursor.lockState = CursorLockMode.Confined; Cursor.visible=true; } else{ Cursor.lockState = CursorLockMode.Locked; }
replace the scripts with the attached ones. might also wanna try changing "smooth" variable in the editor to get smoother looking
Purchased the pack today and happy with it I noticed on the YouTube video's comment section you put together a normal ready animation for the shotgun, is it possible you could include that in the pack?