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[FPS][SciFi] (No name yet)

Discussion in 'Works In Progress' started by aixaix, Feb 14, 2012.

?

How often should i update?

Poll closed Feb 23, 2012.
  1. Everyday

    6 vote(s)
    31.6%
  2. Once a week

    7 vote(s)
    36.8%
  3. Once per month

    4 vote(s)
    21.1%
  4. Twice a week

    0 vote(s)
    0.0%
  5. Twice per month

    2 vote(s)
    10.5%
  1. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    ABOUT THE GAME
    It takes place place in 2329. The human race is in danger, since the scientists developed the way to travel faster than light.

    WEBPLAYER
    NOTE: Only webplayer updates within every update!
    Webplayer

    STANDALONE
    Coming Soon!

    SCREENSHOTS
    [​IMG]
    [​IMG]
    [​IMG]

    Code (csharp):
    1.  
    2. Changelog:
    3.     First release! Alpha 1.0 (17.04.2012):'
    4.        NOTE: Actually not the first, just the start of logging.
    5.  
    Thank you,
    Aix.
     
    Last edited: Apr 17, 2012
  2. Schlumpfsack

    Schlumpfsack

    Joined:
    May 30, 2010
    Posts:
    609
    while you make good progress....why do you open up another thread for the same project again?
     
  3. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    I neede to change the thread title, but i wasn't able to, im sorry... this thread will stay!
     
  4. Heu

    Heu

    Joined:
    Feb 13, 2012
    Posts:
    349
    Looking great so far, a bit buggy but im sure you'll be able to fix them.
     
  5. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    If you notice any bugs, please tell me so i could try to get rid of them.
     
  6. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    OK, adding the vote to this thread.
     
  7. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    Addad a picture to the thread of the gun model im working on right now.
     
  8. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    I might not do anything new this week, I might even downgrade it as i'll go from java to c# as ppl say it better...
    So i have to rescript everything.
     
  9. Fishman92

    Fishman92

    Joined:
    Feb 9, 2010
    Posts:
    2,731
    Fixed.
    Also, there aren't many advantages in going from c#. They both do the same stuff in Unity.
     
  10. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    Oh, ok.
    Then i probably stay on Javascript.
    So i Think im gonna add some more Interactables this week and more.
     
  11. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,067
    There is no difference between C# and unity script I would rather say that unity script is better because it was made for unity.If you want to learn C++ later then I would recommend you to learn C#.
     
  12. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    Yeah, im not gonna go over to c#.
    But i have a question to you guys, should i add multiplayer?
     
  13. Warrior1424

    Warrior1424

    Joined:
    Sep 30, 2010
    Posts:
    965
    You should focus on the core mechanics more before jumping into multiplayer.
     
  14. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    Yeah......
     
  15. Ben Massey

    Ben Massey

    Joined:
    Jun 13, 2011
    Posts:
    581
    I think its a bit early to be talking about that, as mentioned above work on the core gameplay elements! You still have much to add
     
  16. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    Ok. But i have an idea, should i add an ability to travel trought space as theres missions aroud the universe...?
     
  17. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    I wont update this week... and if the Once per week gets the most vote, i'll Update every sunday!
     
  18. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
  19. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    Will do the gun textures today, and will try to import it to the game :)

    Also i might continue working on the main menu effects :)

    Aix,
     
  20. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    a little update!
     
  21. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    Added Handgun ( should smooth it a little ) Named ZX - 34T
     
  22. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    Fixed the shooting a little.
     
  23. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    Added firing range!...
     
  24. SevenBits

    SevenBits

    Joined:
    Dec 26, 2011
    Posts:
    1,956
    Nice job on your game aixaix.
     
  25. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
  26. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    Map Update!1
     
  27. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    Sorry, i have't updated lately...
    been working on my other project!
    this week, i will only stay on this one (Y)

    I also have a question... should i keep making the game this way, or i go over to zombie apocalypses kinda a game as i wanted to make one :)
     
  28. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    Updated!
     
  29. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    Epic update!
     
  30. Wolfos

    Wolfos

    Joined:
    Mar 17, 2011
    Posts:
    695
    I like how the muzzle flash actually lights up the environment.
     
  31. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    yeah, tho th light is kinda buggy with the assault rifle :) it sometimes shows half of it :)
     
  32. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    May model some new stuff soon :)
     
  33. Sten

    Sten

    Joined:
    Mar 21, 2012
    Posts:
    1
    Awesome!
     
  34. Trackpants

    Trackpants

    Joined:
    Jan 5, 2012
    Posts:
    217
    I didn't really like the fact that the ladder automatically takes your character upwards. It also made for some very weird situations, running at the ladder flung me off into the air. The wall is only one sided as well, so I can walk through it from one side, but not the other. I'd recommend adding some recoil to the gun and maybe slowing the character movement down a little. Felt like I was moving too fast.
     
  35. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    yeah, im thinking of slowing the movement.
    The ladder is a big bug right now :)
    yeah i should add some recoil :)
    the wall... its one sided cause it will excist in cenes where you're like inside of a room/house/spaceship and then you don't need the back of the wall :)
     
  36. SevenBits

    SevenBits

    Joined:
    Dec 26, 2011
    Posts:
    1,956
    Very nice work altogether.
     
  37. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    thanks :)