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Force hardware acceleration on Android

Discussion in 'Scripting' started by agostonr, Aug 22, 2017.

  1. agostonr

    agostonr

    Joined:
    Jan 3, 2016
    Posts:
    193
    I tried modifying the Manifesto file by adding the line where I set the hardware acceleration to "true" (was following some steps), I built my app but no performance improvement.
    I would like anyone skilled to tell me that using Unity 2017.1, how can one force hardware acceleration?
     
  2. NulIl

    NulIl

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    Aug 12, 2017
    Posts:
    12
    I am not the most skilled person, but isn't hardware acceleration a developer option? not sure if applications have access to that.
     
  3. agostonr

    agostonr

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    Jan 3, 2016
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    Sorry for the sloppy composition, dev options are at game too.
    Where can I set that?
     
  4. Kiwasi

    Kiwasi

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    Dec 5, 2013
    Posts:
    16,860
    Its entirely possible that your app is built in such a way that hardware acceleration makes no difference.

    Depending on where your performance is bottlenecking, this could be why you don't see a difference.
     
  5. agostonr

    agostonr

    Joined:
    Jan 3, 2016
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    193
    It's quite a simple app, runs smooth when no post-processing is applied, but starts to stutter (on weak, cheap devices) when post-processing is applied. I'm using Unity's post-processing stack.
    I thought I could ease up on this by using HW acceleration.