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Follow player with random movements

Discussion in 'Navigation' started by Flynn_Prime, May 20, 2017.

  1. Flynn_Prime

    Flynn_Prime

    Joined:
    Apr 26, 2017
    Posts:
    387
    Sorry if the title is a bit ambiguous but I didn't really know how to word it better, or if it's possible.

    I have my nav mesh agents destination seto to player, however I was wondering if there was a way to stop all the agents lining up as the player moves around the screen? It makes the game too easy. Can I make them follow a non-linear path to reach the player?
     
    Last edited: May 20, 2017