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Fixing Rotation using Empty Game Object

Discussion in 'Editor & General Support' started by pseudonym, May 28, 2009.

  1. pseudonym

    pseudonym

    Joined:
    Apr 23, 2006
    Posts:
    145
    Hey all,

    I'm trying to rotate an object using the empty game object method, but it's not working as no matter how I position the empty parent object, it rotates based on the size and shape of the child, rather than from it's own rotation point.

    I've uploaded a sample project that illustrates what I'm trying to do - rotate an incomplete circle as if it were a complete circle:

    http://www.futurlab.co.uk/RotationTest.zip

    Can someone help me fix this so that the incomplete circle rotates around a center point as if it were a completed circle?

    Thanks!

    James
     
  2. antenna tree

    antenna tree

    Joined:
    Oct 30, 2005
    Posts:
    5,325
    Do you have your Pivot Point set to "Center"? Change it to "Pivot"
     

    Attached Files:

  3. pseudonym

    pseudonym

    Joined:
    Apr 23, 2006
    Posts:
    145
    Well, that was easy :)

    Thanks!