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Fixing fill rate issue on Android - best approach?

Discussion in 'Android' started by larku, May 26, 2017.

  1. larku

    larku

    Joined:
    Mar 14, 2013
    Posts:
    1,422
    Hey, this is a bit of a cross post so apologies (but with a more specific question and less words :)).

    I have this thread here which is seeking ideas on how to fix my fill rate issues, but I figured I'd ask the question specifically here in the Android forum which is more likely to be seen by Android devs.

    From that thread:

    I think I've got fill rate issues on some Android devices using a 512x512 atlas drawing 150 tiles (mix of 50 different textures - all in the one atlas) using batching (around 6 or so batches due to indicies count). How would you address this? What are my options?​

    There's a lot more specific details in that thread which may help you understand what my issue is and how I came to the conclusion that it's a fill rate issue (which could be wrong).

    I'm open to all ideas, so please shoot away if you've got some!