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FIRST! HierarchyMode - New EditorVR tool available on GitHub

Discussion in 'EditorXR' started by TexasGreenTea, Jan 5, 2017.

  1. TexasGreenTea

    TexasGreenTea

    Joined:
    Dec 26, 2016
    Posts:
    12
    Hey everyone,

    Looks like I am the first to put up an open source EditorVR tool (or at least the first to brag about it here). Boom!

    Anyone out there working on a tool of your own? Tell me all about it. I'll try it when you're ready to share.

    This is my first crack at an EditorVR tool. I finished it a couple days ago. You can get it from here:
    https://github.com/ajcampbell1333/unity3d-editorvr-hierarchymode

    The purpose of this tool is to access all the Hierarchy functionality without needing to pull up the Hierarchy menu.

    Here's a video to demonstrate it:
     
    amirebrahimi_unity likes this.
  2. TexasGreenTea

    TexasGreenTea

    Joined:
    Dec 26, 2016
    Posts:
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    Quick Disclaimer: I originally conceived of HierarchyMode using Handles.ArrowCaps but those don't seem to work in EditorVR yet so I switched to line renderer components temporarily. I know that's not ideal because it may conflict with a given implementation of line renderers on your objects. If your scene is line-renderer-happy, use my HierarchyMode tool with caution.
     
  3. amirebrahimi_unity

    amirebrahimi_unity

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    Posts:
    400
    @TexasGreenTea, We haven't posted a wiki or FAQ about this, but we want to encourage developers to place their own tools outside of the EditorVR folder, so it is easier to maintain updates. Ideally, people can update their EditorVR package and assuming no breaking compatibility changes your tools would be left intact.
     
  4. timoni

    timoni

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    Mar 23, 2015
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  5. TexasGreenTea

    TexasGreenTea

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    Dec 26, 2016
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    My pleasure, Timoni. Just emailed you. Will you be showing off more EVR goodness at GDC?
     
  6. ippdev

    ippdev

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    Feb 7, 2010
    Posts:
    3,853
    Great stuff. This is heading in the right direction.