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First game - Reckless Driver: Urban

Discussion in 'Made With Unity' started by carking1996, Mar 8, 2011.

  1. carking1996

    carking1996

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    I've also edited the vehicle selection screen.

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  2. carking1996

    carking1996

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    First fully detailed building completed. It's nearly 10k tris but its GTA quality and will have lods.

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    Buildings modeled in Hexagon3D.
     
  3. Fishman92

    Fishman92

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    Would you be willing to pay for someone (that would be me) to do your GUI art? Not the scripting as such, but visually, to spruce it up a little?
     
  4. Duskling

    Duskling

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    I was deafened by the music.

    It is WAY to loud.
     
  5. sirenpro

    sirenpro

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    I couldn't find the "GO DRIVE" option at the select menu, took me a couple min. It kinda looks to just be part of the background. Other than that its looking good!
     
  6. carking1996

    carking1996

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    How much do you charge?
     
  7. MooseMouse

    MooseMouse

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    If you are using real-time shadows for the static stuff, that will waste your fps. You can use realtime shadows for the cars, but bake out lightmaps for the rest.
     
  8. carking1996

    carking1996

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    Problem is. I can't lightmap anything because there appears to be a problem when I try to that allows me not to lightmap anything.
     
  9. EricTheCoolDude

    EricTheCoolDude

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    I used to think I had that problem too but I managed to fix it just by making sure that every single lightmappable asset had the right checkboxes in. Try it.
     
  10. Fishman92

    Fishman92

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    Depends how much you need doing! :D PM me, and we could negotiate.
     
  11. carking1996

    carking1996

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    Just.. testing stuff. Car modeled in Hexagon3D. 21,000 tris atm. Scene also in hex 3d with 'fake' ambient occlusion.

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  12. wrm186

    wrm186

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    Nice car, however, I would turn down the 'reflectiveness' so the car isn't so shiny/reflective.

    I wax and buff my car all the time and never really get it that reflective (I'd like to though haha)

    Maybe add some decals, dirt/dust, or something to make it look not so new.

    Very good though, keep up the good work!
     
  13. wrm186

    wrm186

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    Also, not sure if you can or not in Hexagon, but maybe try lightmaping your map in it, instead of trying to do it in Unity.
     
  14. carking1996

    carking1996

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    Thanks for the suggestions! I have fixed the lighting some, bump maps are better now. And I have reduced the reflections. :)

    I might try that. :)
     
  15. carking1996

    carking1996

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    More updates on the car. Interior added. Spoiler added. Rear nearly completed. Windows have reflections finally. Just needs underbody completion.

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  16. carking1996

    carking1996

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    More stuff! More graphics experimenting!

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  17. i-tech

    i-tech

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  18. Fishman92

    Fishman92

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    Looking good, but it all looks a little flat. The car's too shiny too. Give the textures more contrast, and it'll look even better.
     
  19. carking1996

    carking1996

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    I will try those things, Fishman.

    Also, I've updated some shaders, etc. Added some shadows. :)

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  20. carking1996

    carking1996

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    Added some more stuffs. And new bump map, shader edits.

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  21. tatelax

    tatelax

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    WebPlayer link is 404
     
  22. carking1996

    carking1996

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    There is no webplayer.
     
  23. carking1996

    carking1996

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    And so completing it begins.. Tons of progress the past few days on SeaView and physics and game mechanics and the like..

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    Some stuff. I found old files from the original project and modified them for the current use.

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  24. carking1996

    carking1996

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    Custom-coded AI that works. And works damn well! Racing itself works too. Timer, completing the race, laps, checkpoints, etc. It's all there and functional.

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    Last edited: Sep 11, 2016
    AntoineDesbiens and JamesArndt like this.
  25. carking1996

    carking1996

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    Checkpoint races nearly complete. Game works as a whole. Blitz and circuit races need completed!

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    JamesArndt likes this.
  26. carking1996

    carking1996

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    BIG news!!

    The game is now completely modifiable for vehicles, similar to how Midtown Madness works.. Basically, we have a file like an INFO file with a basename and other details like car description and car name, etc. With that, the car model is in .obj format, needing some specific names for some objects that the game uses (WHL_0, WHL_1, WHL_2, WHL_3, HL_0, HL_1, TL_0, TL_1, etc). The game loads the vehicles into the game perfectly and loads their models. You can have as many cars as your heart desires!

    No need for a file either, because you just place the 'info' file into a folder named Vehicles (default cars are there, also) as well as create a folder inside of that with the model that has the basename of the vehicle itself. Simple! Soon I will be working on tune files specifically for camera settings as well as vehicle tuning. Stay tuned!
     
  27. carking1996

    carking1996

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    After a break.. some updates. Weather works, time of day works. Most of the races are in. Multiplayer is started with some game modes including capture the flag. For single player, we're going to have stunts for bonus points to unlock some vehicles.

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    JamesArndt likes this.