Thank you Jr Sure, I'm glad to help : Hit detections are made ith simple box colliders. in Cinema 4D (or any other 3D tool), I create physical, animated cubes, one for hit taken, and one for hit sent. Then in Unity, I turn them unvisible, and copy their animated position, rotation, and scale to 2 box colliders. As simple as that I chose this method in order to have the most precise control over hit distance, size, and range. Works well.