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Few questions about animation

Discussion in 'Animation' started by TheHachi, Apr 12, 2017.

  1. TheHachi

    TheHachi

    Joined:
    Apr 6, 2017
    Posts:
    1
    I have some questions about animations.
    1. How are the animation sequences attached to the base model?
    2. How do you put an animation on top of another? (legs using running animation while torso is using another animation for drawing a bow)
    3. Do walking/running etc animations automatically loop smoothly?
    4. How do you start animating even though your model is in a T pose? Do you just bend the arms back down?
     
    Last edited: Apr 12, 2017
  2. dibdab

    dibdab

    Joined:
    Jul 5, 2011
    Posts:
    976
    1. usually are set in animator component
    2. need upperBody mask
    3. no, must set transitions
    4. skeleton animations are rotations (of limbs, spine, shoulder joints). the hip bone's position can be animated (jumping, crouching, swimming etc)
     
  3. DavidGeoffroy

    DavidGeoffroy

    Unity Technologies

    Joined:
    Sep 9, 2014
    Posts:
    542
    You can also set the loop flag on the animation clip instead of using self-transitions