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FBX Mesh Importer At Runtime

Discussion in 'Works In Progress - Archive' started by carlossarria00, Feb 26, 2014.

?

Why do you need an fbx importer at runtime if you can use unity editor or simply use AssetBundles?

  1. Customize models at runtime

    28.3%
  2. Exchange models on fly

    45.1%
  3. Visualize

    14.4%
  4. It's better than have to recompile the project

    11.4%
  5. I don't need it

    0.8%
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  1. RichardCNN

    RichardCNN

    Joined:
    Mar 23, 2014
    Posts:
    1
    Hi!
    whether the lastest version supports binary file.if not, could you tell me the time .
     
  2. LiuMinZhi51

    LiuMinZhi51

    Joined:
    Oct 12, 2016
    Posts:
    2
    sorry,I did'n select ”triangulate mesh“.Now it is work well.But,that have a problem. When I loaded model completely, the yoz plane of model had 90 degrees counterclockwise,however the model in package dosen't have this problem
     
  3. K-a-i

    K-a-i

    Joined:
    Oct 10, 2015
    Posts:
    8
    Hi, I have downloaded the android demo, the path shows /mnt/asec/com.. May I ask what path should I place the .fbx files in to test.
     
  4. makimatt

    makimatt

    Joined:
    Nov 16, 2016
    Posts:
    1
    I'm having exactly the same problem with version 2.2. I've exported the default cube model from Blender (FBX 6.1 ASCII). Is there going to be a fix on that?
     
  5. Spookytooth3D

    Spookytooth3D

    Joined:
    Oct 31, 2013
    Posts:
    73
    Hello Carlos,

    I am using the latest build of Unity 5.5.0f1, and upon buying and downloading into Unity, I got the following error message:

    Code (CSharp):
    1. Assets/CSUE/UniFBX/Lib/UniFBXGeometry.cs(68,18): error CS0619: `UnityEngine.Mesh.Optimize()' is obsolete: `This method is no longer supported (UnityUpgradable)'
    Any updates that resolve this issue before we get too deep integrating your script into our project? Any guidance would be super helpful! Thank you!
     
  6. masoudk

    masoudk

    Joined:
    Jan 16, 2017
    Posts:
    1
    Hi carlossarria00,

    I interested in your script and i going to buy that, but before purchase i have some question...

    I'm an android developer and i create an app using vuforia+unity:

    first: I need to load fbx files from sdcard instead url, is that possible in UniFbx?

    second: there is in vuforia+unity , target files (.xml and .dat with same name) and i need to load them like fbx from sdcard


    ???
     
    ina likes this.
  7. freseco

    freseco

    Joined:
    May 6, 2015
    Posts:
    4
    Hi carlossarria00,

    Could you tell me what are the new features of the last version 2.3.1 or what are the differences between this one and the old version 2.2?

    Is it worth upgrading?

    Thank you.
     
  8. carlossarria00

    carlossarria00

    Joined:
    Feb 25, 2014
    Posts:
    108

    Hi.
    I typed wrong at the submitting. It was 2.2.1. The featruers is that Embedded textures is faster than textures located in a folder or path, so you should export your fbx model with embedded textures flag true
     
  9. Arctous

    Arctous

    Joined:
    Aug 25, 2014
    Posts:
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    Was this issue fixed in the latest release?
     
  10. Arctous

    Arctous

    Joined:
    Aug 25, 2014
    Posts:
    26
    Is there a complete list of fixes/features for the current release?
     
  11. dalia6

    dalia6

    Joined:
    Mar 11, 2017
    Posts:
    2
    Hi, i'm using resources folder to load 3d object at run time, but in my project i want it to be dynamic by importing new 3d object to the resources folder or to the asset bundles at run time and so i can load them whenever i want.
    How could i do that?
    Thanks in advance
     
    Vytek likes this.
  12. Aryan_Behzadi

    Aryan_Behzadi

    Joined:
    Dec 24, 2015
    Posts:
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    hi, i'm facing with a problem every thing is working on my editor, but when i'm building it on android, it wont show the loaded texture and the model gonna be pink, so please help me to figure this out
     
  13. Aryan_Behzadi

    Aryan_Behzadi

    Joined:
    Dec 24, 2015
    Posts:
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    @carlossarria00
    Hi, i'm using your plug in and its working fine,
    but i'm facing with an issue and that is everything is working fine,
    but when i'm building on android the texture wont load and everything is pink
     
  14. GodOfMagic

    GodOfMagic

    Joined:
    Mar 25, 2014
    Posts:
    34
    @carlossarria00
    Hello, I downloaded demo version of UniFBX 2. It starts loading file but gets stuck on 69% with default settings. Changing settings increases/decreases persentage it is stuck on.
    I exported file from "autodesk 3ds max 2016" as fbx ASCII with different version to check maybe it's something to do with version with no succsess.
    Do you have any ideo of why this might happen?

    prew1.png prew2.png
     
    jasonwaltersxyz likes this.
  15. jasonwaltersxyz

    jasonwaltersxyz

    Joined:
    Jul 16, 2014
    Posts:
    24
    I'm having the same issue. Would love to purchase but I'm unable to view a simple Cube (fbx ASCII).

    @carlossarria00 Any ideas on what we're doing wrong?
     
  16. Senior1

    Senior1

    Joined:
    Apr 3, 2017
    Posts:
    2
  17. Shingi

    Shingi

    Joined:
    Aug 16, 2013
    Posts:
    1
    I try your demo and i see at the output log the following error.
    "IndexOutOfRangeException: Array index is out of range.
    at UniFBX.GetModels (Int32 i) [0x00000] in <filename unknown>:0
    at UniFBXImport+<ILoad>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)"

    It shows that it got 8 objects and it is at 5% and stays there but the time continues and stills show loading and doesn't change
     
  18. Anraksha

    Anraksha

    Joined:
    Dec 9, 2016
    Posts:
    10
    Hi,

    I just wanted to know if this module can import fbx in binary and if the module is stable and strong enough to support 1000 humanoid avatar import a day and function for an all day with no crash from it.


    EDIT : Does this asset still supported ? no response from the dev since more than 4 month in this thread
     
    Last edited: Jun 21, 2017
  19. kitamura_re

    kitamura_re

    Joined:
    Dec 19, 2016
    Posts:
    7
    こんにちは
    私はUniFBXを購入しました。
    私はUniFBXを使用してプログラムを作成しています。
    Androidを正常にインポートしました。
    IOSはエラーでクラッシュします。
    IPhoneのバージョンは8,9,10で確認されています。
    Unityバージョンは5.5.1f3です。
    原因と対応方法を教えてください。
     
  20. kitamura_re

    kitamura_re

    Joined:
    Dec 19, 2016
    Posts:
    7
    Hello
    I purchased UniFBX.
    I am creating a program using UniFBX.
    Android successfully imported.
    IOS will crash with an error.
    IPhone version is confirmed with 8, 9 and 10.
    Unity version is 5.5.1f3.
    Please tell me the cause and how to respond.
     
  21. rickomax

    rickomax

    Joined:
    Jun 11, 2013
    Posts:
    683
    ina and Bartolomeus755 like this.
  22. ncheruku

    ncheruku

    Joined:
    Jun 6, 2017
    Posts:
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    @carlossarria00 I'm trying to test your android demo. it is just not working. In the debugging message, it keeps saying unloading assets, when I press the load button.

    Can you guide me on how to give the correct file path? If it works I will buy the package.
     
  23. ncheruku

    ncheruku

    Joined:
    Jun 6, 2017
    Posts:
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    How were you able to test the demo on andorid?
     
  24. Ignatius

    Ignatius

    Joined:
    Oct 28, 2013
    Posts:
    10
    @everyone, I having problem to load multiple maps beside than diffuse map, does anyone has the solution for it? I had run through the script with best I could, but it drive me nuts. Hope anyone could enlighten me.
    I heard the problem does not occur in unifbx 1, could anyone help me in this? I had tested on every fbx version which is supported, everything went well except for texture. Only diffuse map was channel out, as for the map, it was force to replace with texDiffuseMap..
     
  25. odinrossi

    odinrossi

    Joined:
    Oct 5, 2015
    Posts:
    6
    Is this works for webGL? Loading fbx from users PC?
     
  26. nicolasbulchak

    nicolasbulchak

    Joined:
    Aug 9, 2013
    Posts:
    37
    I am looking for a tool to load fbx models into an existing app running on a mobile device. Is that possible with this tool
     
  27. layola

    layola

    Joined:
    Aug 6, 2013
    Posts:
    94
  28. rickomax

    rickomax

    Joined:
    Jun 11, 2013
    Posts:
    683
    Yes. It can. Please use the test application to check if your models are fully loadable:
    http://ricardoreis.net/?p=93
     
  29. nicolasbulchak

    nicolasbulchak

    Joined:
    Aug 9, 2013
    Posts:
    37
    I just purchased your plugin, and for several hours
    I have been trying to get an fbx to import through URL

    http://nickbot.com/smallbust.fbx (7715 verts)

    it seems to load about 58% and it gets stuck

    I did get a cube to load in
    http://nickbot.com/cube.fbx
    but I need real models to load in

    please help!
     
  30. visualjump3d

    visualjump3d

    Joined:
    Jun 6, 2014
    Posts:
    14
    Hi ! Ive bought your Plugin ( UniFBX 2 ) but i can not load some Fbx , error : Dosen't support binary format file

    What can i do ?

    Thankyou , Guido ( visualjump3d@virgilio.it )
     
  31. maddabbo

    maddabbo

    Joined:
    Oct 4, 2014
    Posts:
    5
    Your google drive demo links are missing
     
  32. ina

    ina

    Joined:
    Nov 15, 2010
    Posts:
    1,085
    do you have webgl support
     
  33. ina

    ina

    Joined:
    Nov 15, 2010
    Posts:
    1,085
    Does your asset support Blend Shape import (SkinnedMeshRenderer ?
     
  34. Barazz

    Barazz

    Joined:
    Feb 14, 2014
    Posts:
    1
    Hey guys.
    This tool looks very promising. I need a fbx importer for UWP Applications (especially HoloLens). Has anyone experiences in using this tool with the HoloLens? Thanks in advance :)
     
  35. ina

    ina

    Joined:
    Nov 15, 2010
    Posts:
    1,085
    Testing 123
     
  36. Hex0dus

    Hex0dus

    Joined:
    May 2, 2018
    Posts:
    5
    Hmm I stumbled upon this plugin because I need a FBX reader that also supports WebGl but the complaints in the asset store and the fact that the authors last response here was on Feb 25, 2017 gives me the feeling that this might be an abandoned project. It's a way to expensive when there is no support IMO. Please prove me wrong.
     
  37. Ikaro88

    Ikaro88

    Joined:
    Jun 6, 2016
    Posts:
    300
    the project is still alive?
     
  38. NayaKim

    NayaKim

    Joined:
    Jul 17, 2017
    Posts:
    5
    Thank you for a good asset.
    The animation is not downloaded at the same time,
    Does anyone know how to give the setting value for this part?
     
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