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failed assertion `No valid pixelFormats set.' 5.6.0p4 when preloaded shaders set

Discussion in 'macOS' started by DavidSWu, May 13, 2017.

  1. DavidSWu

    DavidSWu

    Joined:
    Jun 20, 2016
    Posts:
    183
    Without any preloaded shaders it works fine, but with any 1 preloaded shader (which I am sure works on Mac) I crash at start.
    Same on 5.6.0p3.
     

    Attached Files:

    timmahh and Hidea like this.
  2. Redoxee

    Redoxee

    Joined:
    Jun 15, 2016
    Posts:
    3
    Hey I think I have the same problem as you:

    when I pull my project from git onto my mac the editor won't open
    (note : I do most of my code on windows and only pull on mac when I need to test IOS)

    To bypass this issue I know I can delete the Library folder and then the project will open fine (although it take some times to rebuild)

    This is not a blocker for me but it might be for other people

    Anton
     
    timmahh likes this.
  3. erre-rox

    erre-rox

    Joined:
    Dec 3, 2012
    Posts:
    23
    Hi,

    I have exactly the same log on my Mac OS X 10.13.3 with Unity 2017.3.0f3.
    News on this?

    I can't find any solution for this problem.

    Thanks.

    Best regards,
    Andrea
     
  4. timmahh

    timmahh

    Joined:
    Mar 26, 2015
    Posts:
    1
    Hi,

    I'm also running to the same problem with Unity versions 2017.4.1f1, 5.6.5p4 and 2017.3.0f3 running Mac OS 10.13.4.

    I've built locally as well as with cloud build and have tried deleting the Library folder and rebuilding all to no avail. Even if I build a new project I run into the same issues.

    Looking forward to a solution.

    Tim