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ERROR: getaddrinfo: nodename nor servname provided, or not known SocketError

Discussion in 'Unity Build Automation' started by MetaDOS, Mar 22, 2017.

  1. MetaDOS

    MetaDOS

    Joined:
    Nov 10, 2013
    Posts:
    157
    Hi,

    I got this error for all of my Android build:
    ERROR: getaddrinfo: nodename nor servname provided, or not known SocketError

    Please help.

    Thanks,
    Anh
     
  2. SophiaC

    SophiaC

    Joined:
    Sep 6, 2016
    Posts:
    238
    Hello,

    Please PM me a link to your project

    - Sophia
     
  3. MetaDOS

    MetaDOS

    Joined:
    Nov 10, 2013
    Posts:
    157
  4. TheJemy191

    TheJemy191

    Joined:
    May 8, 2015
    Posts:
    2
    Is the problem resolve? I think i have the same problem.
     
  5. PhilMcJ

    PhilMcJ

    Unity Technologies

    Joined:
    May 29, 2014
    Posts:
    187
    That error indicates a network issue occurred at some point in the build process, but it should (as far as we can tell here) be sporadic and also rare. If you see it, re-running the build is the best option; if you encounter it repeatedly, please open a support ticket or reach out!
     
  6. TheJemy191

    TheJemy191

    Joined:
    May 8, 2015
    Posts:
    2
    Thank i re-run the build and it worked. I will remember next time :)
     
  7. blastproofgames

    blastproofgames

    Joined:
    Apr 3, 2014
    Posts:
    18
    Not really as sporadic as one might think.
    It's happening in more than 50% of my builds.
    At times I have to build 3-4 times until I get it to work once, and since the project is quite big, whenever I have to change/fix something in the multiplayer area, I end up wasting hours because of this.
    Is there any chance of a workaround?