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EM_WATCHDOG_TIMEOUT_DEAD

Discussion in 'Windows' started by PixelEnvision, Mar 17, 2017.

  1. PixelEnvision

    PixelEnvision

    Joined:
    Feb 7, 2012
    Posts:
    513
    Hi,

    I've recently released a game to Windows store that supports UWP 10 & 8.1 and I'm seeing those failures in health logs. That seems to be happening with os build 8.10.14234, package build with Unity 5.5.1p4 with VS2015.

    EM_WATCHDOG_TIMEOUT_DEADA444_81295E39.6392653E63DFC_gtr5s2ges0062!kubic..exe_Task_disconnected_while_still_running:_server_task_currentState_=_Active,_targetState_=_Active.

    EM_WATCHDOG_TIMEOUT_DEADA444_81295E39.6392653E63DFC_gtr5s2ges0062!kubic..exe_Quiesce_Hang

    I've found a similar problem in old threads but it seems to be solved at the time, so I just wanted check in if that's a know problem with 8.1?

    Thanks!
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    This usually means that the UI thread got blocked for some reason without pumping window messages. That usually happens if you do long operations on it via InvokeOnUIThread. I don't think we had any reports about issues on our side, though. Does it not give the stacktrace for the hang for you?
     
  3. PixelEnvision

    PixelEnvision

    Joined:
    Feb 7, 2012
    Posts:
    513
    Thanks for the reply, unfortunately stack trace comes up empty when I click on them. As I don't have 8.1 to test it'll be hard to find out what causes it. Game uses unity ui and two links to native sharing & app store page + IAP dialogs of course.
     
  4. mr_zog

    mr_zog

    Joined:
    Jan 21, 2014
    Posts:
    165
    We see this error in Unity games and other game engines. If I remember correctly, they appeared out of nowhere (MS updated the backend and they were there).
    We ended up ignoring them ... and we have a lot of crashes according to the report. This is Windows :)