Search Unity

DoozyUI - Responsive UI, Navigation and Animator System

Discussion in 'Assets and Asset Store' started by AlexMares, Oct 24, 2015.

  1. AlexMares

    AlexMares

    Joined:
    Mar 4, 2015
    Posts:
    498

    DoozyUI is a sure way to create blazing fast user interfaces with all kinds of animations that you can imagine. Uses DOTween for the animations and complements the native Unity UGUI system.

    Quick Example Scene

    This video shows only a few things that you can create with DoozyUI !

    You can create any menu, with animations, notifications and UI Navigation in a matter of minutes.

    Requires
    DOTween or DOTween Pro to be imported and setup in the project before importing the DoozyUI package.

    Video Tutorials | Documentation | Support

    :: Resolution Independent!
    UIManager calculates all the resolution and aspect ratio changes and adjusts the animations accordingly. Because of this all the animations look and feel the same in both Landscape and Portrait Modes.

    :: Save Time!
    Save your animations and load them in other projects. (simple .xml files)

    :: No Coding Needed!
    Autonomus UI Navigation System that handles: Android Back Button, Game Pause/Unpause, Sounds ON/OFF and Application.Quit. Powerful & flexible event-driven script for no-code control of UI Elements and UI Buttons.

    :: Fun!
    Create all kinds of animations in Play Mode and then save them.

    :: Easy!
    Create intuitive menus without writing a single line of code with a WYSIWYG approach.

    :: Total Control!
    Fine tune all the animations settings from timings, to delays, to ease functions.

    :: 3rd Party Integrations
    Playmaker
    Master Audio
    Text Mesh Pro
    more coming soon…


    Setup is incredibly fast and easy, just plug and play. Intuitive controls mean fast tweaks and optimal workflow, so you have more time for the important stuff.

    Wanna see how it’s done? Just read the FULL C# source code.

    You also get elegant custom inspectors for all the relevant components (source code provided).
     
  2. AlexMares

    AlexMares

    Joined:
    Mar 4, 2015
    Posts:
    498
    Hi guys!

    We will be posting soon an in-depth video about the local notification system to better explain how it works.
    Also a Playmaker integration and usage example and video are in the works.

    If you have any questions or suggestions about the package please let us know. :)

    Thanks,

    Alex
    Doozy Entertainment
     
  3. AlexMares

    AlexMares

    Joined:
    Mar 4, 2015
    Posts:
    498
    Update 1.2c came with a refactored code that has been namespaced.
    Update 1.2d fixes the issues with the missing textures in the editor for all the ui components.
     
  4. AlexMares

    AlexMares

    Joined:
    Mar 4, 2015
    Posts:
    498
    New Playmaker actions and ready made full UI prefabs are on the way with the next update.
    Get ready for a full drag and drop UI experience!
    Just adjust your custom skin and you are good to go!
     
  5. GCatz

    GCatz

    Joined:
    Jul 31, 2012
    Posts:
    282
    Nice example!
    does it works in WebGL ?
     
  6. AlexMares

    AlexMares

    Joined:
    Mar 4, 2015
    Posts:
    498
  7. cosperda

    cosperda

    Joined:
    Oct 11, 2016
    Posts:
    36
    Is this the right place to ask questions ? if not, do you have another forum link?

    My question is straight forward, are you able to drag and drop UiElements while the game is playing ? maybe i overlooked it, but cant seem to find a way to make the ui elements moveable once your in game.