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Do certain shaders only run on Unity Pro.

Discussion in 'Shaders' started by j_factor, Apr 23, 2009.

  1. j_factor

    j_factor

    Joined:
    Feb 6, 2009
    Posts:
    2
    Hello.

    Newbie question incoming...

    I'd like to play around with some edge detection shading such as used in the Puzzle Bloom game (http://robert.cupisz.eu/projects/PuzzleBloomShaders/PuzzleBloomShaders.unityPackage), but am not having any luck. Is this a Unity Pro only capability? (I have the Indie version). Please tell me it isn't and I'm just missing the obvious somewhere. I haven't found any documentation stating or even hinting at such.

    The above example is a modification to some of the Shader Replacement samples provided in the Unity Support section on the web. I've tried those without any luck either.

    I'm running this on a MacBook Pro with a GeForce 8600M GT graphics card.
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Yes, full-screen effects need Pro.

    --Eric
     
  3. j_factor

    j_factor

    Joined:
    Feb 6, 2009
    Posts:
    2
    OK, so just to be clear, (I've found the Unity docs to be very consistent so just want to make sure...), the samples provided here http://unity3d.com/support/resources/example-projects/shader-replacement require Pro? If so then I'd like to ask the Unity folks to indicate such on the page.

    Also, this functionality relies on the RenderWithShader(), so I'd expect the API doc page (http://unity3d.com/support/documentation/ScriptReference/Camera.RenderWithShader.html) to mention that this is a Pro feature as well as this page: http://unity3d.com/support/documentation/Components/SL-ShaderReplacement.html.

    --Jens
     
  4. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Yep. It is mentioned that rendertextures are Pro-only, but it wouldn't hurt to be even more explicit.

    --Eric