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Assets Dialogue System inspired by Thimbleweed Park

Discussion in 'Works In Progress - Archive' started by marwi, May 1, 2017.

  1. marwi

    marwi

    Joined:
    Aug 13, 2014
    Posts:
    138
    Hello all,

    I recently spent some time reading the blogs of thimbleweed park and got really interested in the way they write their dialogues so I developed a custom flavor of their scripting language and a parser and dialogue engine in c# to be easily used with unity as well (example unity project is included)

    features include
    • variables (local per dialogue and persistent per "game")
    • conditions and variable operations
    • statements and choices (of course)
    • engine commands (e.g. "turn_left")
    https://gitlab.com/marwi/parsi

    example.gif

    It is open source and a side project so feel free to contribute stuff if you like or features you migth want to use or bugs you may find.
     
    alexanderameye likes this.