Hi there, I am trying to destroy just 1 tile at a time on collision in a 2D TileMap. I am using the 2017.2beta and I can debug the collision with the right coordinates, but I am not able to just destroy that 1 tile on contact. Also I have a weird bug, my walls (blocking layer) working fine on the outer walls but sometimes my character can just move through them, just in some parts of my tilemap. It is really strange, the collisions are all detected and working. What am I missing here? Thanks for some adivce.