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Deferred MSAA - Possible with Scriptable Render Loops?

Discussion in 'Graphics Experimental Previews' started by FPires, May 7, 2017.

  1. FPires

    FPires

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    Jan 5, 2012
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    Fairly straightforward question - there's been a lot of talk about SRLs lately, but the feature is half-implemented yet, not well documented due to being experimental, etc. Do SRLs give us the tools to finally implement MSAA in a deferred pipeline?
     
  2. Tim-C

    Tim-C

    Unity Technologies

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    Yes you will be able to do this. We won't provide deferred MSAA out of the box but there will be enough API exposed that you could implement it yourself.
     
    FPires likes this.
  3. FPires

    FPires

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    That's some fantastic news.
    Is the capability already in either the 5.6 or 2017 beta? If so, would you mind pointing in the direction of the more relevant functions?
    Thanks a lot.
     
  4. Tim-C

    Tim-C

    Unity Technologies

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    Not currently. It's 'almost' got enough API exposed in 2017.1, but we have not exposed tex2dms texture support in the shader / render texture pipeline. It's being worked on and the progress here is good. I think this API will exist in 2017.2 (internally we have already branched 2017.1, so no new features will be going in, just bug fixing).
     
    bgolus likes this.
  5. FPires

    FPires

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    Thanks! I'll keep an eye on it.
     
  6. Kevin-VFX

    Kevin-VFX

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    Apr 17, 2016
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    What's the status on this? Deferred MSAA would be a godsend for VR applications.
     
    Alverik likes this.
  7. FPires

    FPires

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    Wouldn't mind knowing the current state either.
     
  8. FPires

    FPires

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    Hey Tim, any news regarding this?
     
  9. Cleverlie

    Cleverlie

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  10. FPires

    FPires

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    Bump. Still curious.
     
  11. FPires

    FPires

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    Perseverance is stubbornness with purpose.
     
  12. dadude123

    dadude123

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    Probably got delayed to 2018.1
     
  13. JakubSmaga

    JakubSmaga

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  14. DreamingImLatios

    DreamingImLatios

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    Texture2DMS has been in the 2017.3 release notes for a while now.