Hello there. i have a question. i programming a rpg right now. there are different values like strength, dexterity, intelligence weapons with different damage. for damage output i got one variable -> damageAttack for the enemy i have one varibble for defense -> enemyDefense now i buildet a formule to manage this. the goal was if a new player with less attack damage fight against a good player with huge defense still do damage. my first formula was damageOutput = damageAttack - (enemyDefense / 10) the problem is like writen before. if a new player fight against a good one. For example de attacker got attack value of 2, the defender a armor value of 50 calculated -> damageOutput = 2 - (50 / 10) = -3 so de attacker mack -3 damage. thats not the goal i want. so i created i limes graph (attached file) like that: damageOutput = damageAttack ^ (-(enemyDefense / 100) * 0.3) * damageAttack ; this formula works great in excel lets try with some values Attack = 2 Defense = 50 damageOutput = 2 ^ (-(50/ 100) * 0.3) * 2 = 1.8 i tryied to add this formula to unity but it doesn work. can someone help me? unity dont accept this symbol ^ so what i have to do? mathf.pow or mathf.exp? im really thankful if someone can help me.