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Custom Shader working on iPhone but not on iPad

Discussion in 'Shaders' started by mgrigorov_bg, Jun 20, 2017.

  1. mgrigorov_bg

    mgrigorov_bg

    Joined:
    May 14, 2016
    Posts:
    23
    Hello guys,
    I've done a simple shader where i can put a Texture(TGA) with Alpha channel and read the Alpha to simulate specularity. All those are done on UV01. On UV02, i've put another 3 slots of .png textures with alpha just to add details and decals on my model.
    However the shader is working perfect on iPhone 5/6/7, Android phones, but not on iPad...(Any kind iPad mini 4 and iPad Air 2, tested)

    I can't figure out what the problem is... Any ideas?
     
    Last edited: Jun 21, 2017