This is a screenshot of the cross-section that could be made using a version of shader types that were already thoroughly discussed on the forums here. A distance along the section plane normal should be added to form a layer where the material gets tinted green. I am just wondering how could be possible to get just a constant width outline instead of this greenish layer?
Thank you very much. But thiese shaders provide section fill - based on backfaces and with help of stencil buffer. I would like to get the cross-section area outlined with a constant width wire.