Hello! My name's Sebastian - a few of you may be familiar with my ongoing series on creating a platform/sidescroller game. This new series is aimed at showing you how to create a complete top-down shooter game. As we progress feel free to suggest features you'd like to see implemented, and I'll be sure to cover them. In part one we'll set up a controller that can move around, rotate and constrain to collisions, as well as making the camera follow it around. PART TWO: covers the set up of an alternative control scheme and the basis of our gun system. PART THREE: covers the addition of gun shot sfx, tracer bullets, shell physics and more. PART FOUR: covers the addition of a character model with animations, as well as weapon equipping functionality. PART FIVE: covers weapon switching and the creation of a base 'Entity' class, allowing the player and future adversaries to take damage and die. PART SIX: covers the implementation of a level-up system with some basic HUD (an exp bar) to accompany it. PART SEVEN: covers a weapon reload system, with animations and HUD to boot.