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Crash on Android while using .NET 4.6

Discussion in 'Experimental Scripting Previews' started by Spixy, Jul 24, 2017.

  1. Spixy

    Spixy

    Joined:
    Sep 17, 2014
    Posts:
    5
    Hi, Im not sure if I can post error from experimental features here, but after switching from .NET 3.5 to 4.6 and built for Android, game will crash before SpashScreen.

    DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    DEBUG : UUID: 095a6fa2-287d-4af6-8c55-37e8a843be10
    DEBUG : Build fingerprint: 'Sony/D5803/D5803:6.0.1/23.5.A.1.291/2769308460:user/release-keys'
    DEBUG : Revision: '0'
    DEBUG : ABI: 'arm'
    DEBUG : pid: 20143, tid: 20167, name: UnityMain >>> com.aldagames.craftingdead <<<
    DEBUG : signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------
    DEBUG : Abort message: '* Assertion at remoting.c:177, condition `method_rs_appdomain_target' not met
    DEBUG : '
    DEBUG : r0 00000000 r1 00004ec7 r2 00000006 r3 b3638978
    DEBUG : r4 b3638980 r5 b3638930 r6 00000002 r7 0000010c
    DEBUG : r8 00000000 r9 00000000 sl 00000048 fp b3636544
    DEBUG : ip 00000006 sp b36364d8 lr b6d3ccb1 pc b6d3f0a0 cpsr 400e0010
    DEBUG :
    DEBUG : backtrace:
    DEBUG : #00 pc 000420a0 /system/lib/libc.so (tgkill+12)
    DEBUG : #01 pc 0003fcad /system/lib/libc.so (pthread_kill+32)
    DEBUG : #02 pc 0001c463 /system/lib/libc.so (raise+10)
    DEBUG : #03 pc 00019615 /system/lib/libc.so (__libc_android_abort+34)
    DEBUG : #04 pc 00017568 /system/lib/libc.so (abort+4)
    DEBUG : #05 pc 0038243c /data/app/com.aldagames.craftingdead-2/lib/arm/libmonobdwgc-2.0.so (mono_log_write_logcat+216)
    DEBUG : #06 pc 00377d78 /data/app/com.aldagames.craftingdead-2/lib/arm/libmonobdwgc-2.0.so
    DEBUG : #07 pc 003ab37c /data/app/com.aldagames.craftingdead-2/lib/arm/libmonobdwgc-2.0.so (monoeg_g_logv+144)
    DEBUG : #08 pc 003ab418 /data/app/com.aldagames.craftingdead-2/lib/arm/libmonobdwgc-2.0.so (monoeg_assertion_message+40)
    DEBUG : #09 pc 002bb06c /data/app/com.aldagames.craftingdead-2/lib/arm/libmonobdwgc-2.0.so
    DEBUG : #10 pc 002bc050 /data/app/com.aldagames.craftingdead-2/lib/arm/libmonobdwgc-2.0.so (mono_marshal_get_remoting_invoke+412)
    DEBUG : #11 pc 002be64c /data/app/com.aldagames.craftingdead-2/lib/arm/libmonobdwgc-2.0.so (mono_marshal_get_remoting_invoke_with_check+492)
    DEBUG : #12 pc 00071970 /data/app/com.aldagames.craftingdead-2/lib/arm/libmonobdwgc-2.0.so
    DEBUG : #13 pc 000adf30 /data/app/com.aldagames.craftingdead-2/lib/arm/libmonobdwgc-2.0.so
    DEBUG : #14 pc 000ca684 /data/app/com.aldagames.craftingdead-2/lib/arm/libmonobdwgc-2.0.so (mono_method_to_ir+115200)
    DEBUG : #15 pc 00051594 /data/app/com.aldagames.craftingdead-2/lib/arm/libmonobdwgc-2.0.so (mini_method_compile+3948)
    DEBUG : #16 pc 000532b0 /data/app/com.aldagames.craftingdead-2/lib/arm/libmonobdwgc-2.0.so (mono_jit_compile_method_inner+1704)
    DEBUG : #17 pc 000585ec /data/app/com.aldagames.craftingdead-2/lib/arm/libmonobdwgc-2.0.so
    DEBUG : #18 pc 0005884c /data/app/com.aldagames.craftingdead-2/lib/arm/libmonobdwgc-2.0.so (mono_jit_compile_method+60)
    DEBUG : #19 pc 0018369c /data/app/com.aldagames.craftingdead-2/lib/arm/libmonobdwgc-2.0.so
    DEBUG : #20 pc 00183cc0 /data/app/com.aldagames.craftingdead-2/lib/arm/libmonobdwgc-2.0.so (mono_magic_trampoline+104)
    DEBUG : #21 pc 00000068 <unknown>
     
  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,938
    This is a fine place to post an error about this experimental features.

    Can you submit a bug report with this project? It looks like something we should correct.
     
  3. Spixy

    Spixy

    Joined:
    Sep 17, 2014
    Posts:
    5
  4. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,938
  5. Ges

    Ges

    Joined:
    Apr 23, 2014
    Posts:
    31
    Hi Josh,
    Spixy is not alone with this problem. So, please raise the priority of this report.
     
  6. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,938
    Ok, we will investigate this.
     
  7. tsweeney

    tsweeney

    Joined:
    Oct 14, 2013
    Posts:
    4
    My team just ran into this as well, when we attempting making Mono local builds for speed (the project is using Il2cpp normally) and encountered this. There's no such error in the Il2cpp builds.
     

    Attached Files:

  8. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,938
    Thanks for the additional information @tsweeney.
     
  9. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,938
    This looks like it could be similar to another bug report we have. In that case, the crash only happens when managed code stripping is enabled.

    @tsweeney @Ges @Spixy

    Do any of you have managed code stripping enabled? If so, does the crash still occur when you disable it? Thanks!
     
  10. Spixy

    Spixy

    Joined:
    Sep 17, 2014
    Posts:
    5
    changed from Strip assemblies to Disabled
    I had a big struggle with building the game because I had these errors - http://prntscr.com/g493jd
    but after I built it, crash is gone :)
     
  11. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,938
    I don't know what those errors mean (maybe they are worth a different bug report), but it is good to know that disabling stripping will correct this issue. That really narrows the problem space for us an indicates that this might be the same as an existing bug we have.

    Can anyone else confirm the results @Spixy got for other projects? Thanks!
     
  12. lukehollis21

    lukehollis21

    Joined:
    Jan 3, 2017
    Posts:
    1
    Hi Josh, we were also having this issue and disabling assembly stripping fixed it for us as well. Thanks for your help!
     
  13. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,938
    Thanks for the update. We will investigate this.
     
  14. IgorAherne

    IgorAherne

    Joined:
    May 15, 2013
    Posts:
    393
    Encountered on when after successfully building for Samsung Galaxy s4 with .net 4.6, Mono (not il2cpp)

    The app silently quits, this error might be the case? (I am still learning)
    Code (CSharp):
    1.  
    2. Search "Unity" (450 hits in 1 file)
    3.   C:\Users\igora\Desktop\Vigor Build testing 3B occlusion sept 18\logcat2.txt (450 hits)
    4.     Line 2759: I/Unity   (16458): onResume
    5.     Line 2807: D/Unity   (16458): SetWindow 0 0xaee49408
    6.     Line 2809: D/Unity   (16458): SetWindow 0 0xaee49408
    7.     Line 2831: I/Unity   (16458): windowFocusChanged: true
    8.     Line 2843: I/ActivityManager( 3168): Displayed com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: +646ms
    9.     Line 2845: I/Timeline( 3168): Timeline: Activity_windows_visible id: ActivityRecord{20f78228 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t544} time:358652740
    10.     Line 2851: D/Unity   (16458): [VFS] Mount /data/app/com.Whaleride.VigorGame1-1/base.apk
    11.     Line 2865: I/Unity   (16458): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1860mb
    12.     Line 2867: I/Unity   (16458): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
    13.     Line 2869: I/Unity   (16458): ApplicationInfo com.Whaleride.VigorGame1 version 1.0 build 35259c12-9f65-42e6-9c90-9800ee07c829
    14.     Line 2871: D/Unity   (16458): Failed to install Player data archive: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/data.unity3d!
    15.     Line 2873: D/Unity   (16458): [EGL] Attaching window :0xaee49408
    16.     Line 2875: D/Unity   (16458): Mono path[0] = '/data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed'
    17.     Line 2877: D/Unity   (16458): Mono config path = 'assets/bin/Data/Managed/etc'
    18.     Line 2879: D/Unity   (16458): PlayerConnection initialized from /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data (debug = 0)
    19.     Line 2881: D/Unity   (16458): PlayerConnection initialized network socket : 0.0.0.0 55177
    20.     Line 2883: D/Unity   (16458): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
    21.     Line 2883: D/Unity   (16458): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
    22.     Line 2889: D/Unity   (16458): Multi-casting "[IP] 192.168.1.67 [Port] 55177 [Flags] 3 [Guid] 3700807590 [EditorId] 4229441541 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9500@192.168.1.67) [Debug] 1" to [225.0.0.222:54997]...
    23.     Line 2891: D/Unity   (16458): Waiting for connection from host on [0.0.0.0:55177]...
    24.     Line 2899: D/Unity   (16458): PlayerConnection accepted from [192.168.1.68] handle:0x2e
    25.     Line 2907: D/Unity   (16458): Started listening to [0.0.0.0:55177]
    26.     Line 2909: D/Unity   (16458): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56590
    27.     Line 2931: D/Unity   (16458): InitializeScriptEngine OK (b3732e40)
    28.     Line 2933: D/Unity   (16458): PlayerConnection already initialized - listening to [0.0.0.0:55177]
    29.     Line 2935: D/Unity   (16458): Unable to lookup library path for 'AudioPluginMsHRTF', native render plugin support disabled.
    30.     Line 2937: E/Unity   (16458): Unable to find AudioPluginMsHRTF
    31.     Line 2939: D/Unity   (16458): Unable to lookup library path for 'AudioPluginOculusSpatializer', native render plugin support disabled.
    32.     Line 2941: E/Unity   (16458): Unable to find AudioPluginOculusSpatializer
    33.     Line 2943: D/Unity   (16458): Unable to lookup library path for 'libAudioPluginOculusSpatializer', native render plugin support disabled.
    34.     Line 2945: E/Unity   (16458): Unable to find libAudioPluginOculusSpatializer
    35.     Line 2947: D/Unity   (16458): PlayerInitEngineNoGraphics OK
    36.     Line 2949: D/Unity   (16458): AndroidGraphics::Startup window =  0xaee49408
    37.     Line 2951: D/Unity   (16458): [EGL] Attaching window :0xaee49408
    38.     Line 2953: D/Unity   (16458): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
    39.     Line 2955: E/Unity   (16458): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    40.     Line 2957: D/Unity   (16458): [EGL] Request: ES 3.1 RGB0 000 0/0
    41.     Line 2959: E/Unity   (16458): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    42.     Line 2961: D/Unity   (16458): [EGL] Request: ES 3.0 RGB0 000 0/0
    43.     Line 2963: E/Unity   (16458): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    44.     Line 2965: D/Unity   (16458): [EGL] Request: ES 2.0 RGB0 000 0/0
    45.     Line 2967: D/Unity   (16458): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
    46.     Line 2969: D/Unity   (16458): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
    47.     Line 2971: E/Unity   (16458): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    48.     Line 2973: D/Unity   (16458): [EGL] Request: ES 3.1 RGB0 000 0/0
    49.     Line 2975: E/Unity   (16458): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    50.     Line 2977: D/Unity   (16458): [EGL] Request: ES 3.0 RGB0 000 0/0
    51.     Line 2979: E/Unity   (16458): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    52.     Line 2981: D/Unity   (16458): [EGL] Request: ES 2.0 RGB0 000 0/0
    53.     Line 2983: D/Unity   (16458): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
    54.     Line 2985: D/Unity   (16458): [EGL] Request: ES 2.0 RGBA32 8888 0/0
    55.     Line 2987: D/Unity   (16458): [EGL] Found: ID[18] ES 2.0 RGBA32 8888 0/0 AFBT
    56.     Line 2995: D/Unity   (16458): ANativeWindow: (1920/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1920/1080)
    57.     Line 3005: D/Unity   (16458): Renderer: PowerVR SGX 544MP
    58.     Line 3007: D/Unity   (16458): Vendor:   Imagination Technologies
    59.     Line 3009: D/Unity   (16458): Version:  OpenGL ES 2.0 build 1.10@2359475
    60.     Line 3011: D/Unity   (16458): GLES:     2
    61.     Line 3013: D/Unity   (16458): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_OES_texture_npot GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_shader_texture_lod GL_EXT_texture_format_BGRA8888 GL_EXT_occlusion_query_boolean GL_EXT_texture_rg GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture
    62.     Line 3017: D/Unity   (16458): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level  <OpenGL ES 2.0> ; Context handle -1348394688
    63.     Line 3019: D/Unity   (16458): [EGL] Attaching window :0xaee49408
    64.     Line 3021: D/Unity   (16458): Requested framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[on], samples[1]
    65.     Line 3023: D/Unity   (16458): Created framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
    66.     Line 3025: D/Unity   (16458): [EGL] Attaching window :0xaee49408
    67.     Line 3027: D/Unity   (16458): Initialize engine version: 2017.1.0f3 (472613c02cf7)
    68.     Line 3069: D/Unity   (16458): AudioManager: Selecting AudioTrack output...
    69.     Line 3089: D/Unity   (16458): Begin MonoManager ReloadAssembly
    70.     Line 3133: D/Unity   (16458): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    71.     Line 3133: D/Unity   (16458): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    72.     Line 3133: D/Unity   (16458): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    73.     Line 3135: D/Unity   (16458): Platform assembly: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
    74.     Line 3139: F/libc    (16458): Fatal signal 6 (SIGABRT), code -6 in tid 16474 (UnityMain)
    75.     Line 3175: I/DEBUG   ( 2568): pid: 16458, tid: 16474, name: UnityMain  >>> com.Whaleride.VigorGame1 <<<
    76.     Line 3375: E/audit   ( 4037): type=1701 msg=audit(1505714188.154:259): auid=4294967295 uid=10255 gid=10255 ses=4294967295 subj=u:r:untrusted_app:s0 pid=16474 comm="UnityMain" reason="memory violation" sig=6
    77.     Line 3401: D/CrashAnrDetector( 3168): pid: 16458, tid: 16474, name: UnityMain  >>> com.Whaleride.VigorGame1 <<<
    78.     Line 4457: I/Unity   (16591): onResume
    79.     Line 4505: D/Unity   (16591): SetWindow 0 0xaee49408
    80.     Line 4507: D/Unity   (16591): SetWindow 0 0xaee49408
    81.     Line 4527: I/Unity   (16591): windowFocusChanged: true
    82.     Line 4535: D/Unity   (16591): [VFS] Mount /data/app/com.Whaleride.VigorGame1-1/base.apk
    83.     Line 4541: I/ActivityManager( 3168): Displayed com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: +755ms
    84.     Line 4543: I/Timeline( 3168): Timeline: Activity_windows_visible id: ActivityRecord{368af185 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t545} time:358770106
    85.     Line 4561: I/Unity   (16591): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1860mb
    86.     Line 4563: I/Unity   (16591): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
    87.     Line 4565: I/Unity   (16591): ApplicationInfo com.Whaleride.VigorGame1 version 1.0 build 35259c12-9f65-42e6-9c90-9800ee07c829
    88.     Line 4567: D/Unity   (16591): Failed to install Player data archive: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/data.unity3d!
    89.     Line 4569: D/Unity   (16591): [EGL] Attaching window :0xaee49408
    90.     Line 4571: D/Unity   (16591): Mono path[0] = '/data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed'
    91.     Line 4573: D/Unity   (16591): Mono config path = 'assets/bin/Data/Managed/etc'
    92.     Line 4575: D/Unity   (16591): PlayerConnection initialized from /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data (debug = 0)
    93.     Line 4577: D/Unity   (16591): PlayerConnection initialized network socket : 0.0.0.0 55503
    94.     Line 4579: D/Unity   (16591): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
    95.     Line 4579: D/Unity   (16591): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
    96.     Line 4581: D/Unity   (16591): Multi-casting "[IP] 192.168.1.67 [Port] 55503 [Flags] 3 [Guid] 753301672 [EditorId] 4229441541 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9500@192.168.1.67) [Debug] 1" to [225.0.0.222:54997]...
    97.     Line 4583: D/Unity   (16591): Waiting for connection from host on [0.0.0.0:55503]...
    98.     Line 4777: I/Unity   (16591): onPause
    99.     Line 7655: I/Unity   (16826): onResume
    100.     Line 7705: D/Unity   (16826): SetWindow 0 0xaee49408
    101.     Line 7707: D/Unity   (16826): SetWindow 0 0xaee49408
    102.     Line 7729: I/Unity   (16826): windowFocusChanged: true
    103.     Line 7741: D/Unity   (16826): [VFS] Mount /data/app/com.Whaleride.VigorGame1-1/base.apk
    104.     Line 7745: I/ActivityManager( 3168): Displayed com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: +684ms (total +2m35s489ms)
    105.     Line 7747: I/Timeline( 3168): Timeline: Activity_windows_visible id: ActivityRecord{23ea5099 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t549} time:358932699
    106.     Line 7767: I/Unity   (16826): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1860mb
    107.     Line 7769: I/Unity   (16826): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
    108.     Line 7771: I/Unity   (16826): ApplicationInfo com.Whaleride.VigorGame1 version 1.0 build a16926ee-0af5-4adf-8fd0-3e1a4c102687
    109.     Line 7773: D/Unity   (16826): Failed to install Player data archive: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/data.unity3d!
    110.     Line 7775: D/Unity   (16826): [EGL] Attaching window :0xaee49408
    111.     Line 7777: D/Unity   (16826): Mono path[0] = '/data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed'
    112.     Line 7779: D/Unity   (16826): Mono config path = 'assets/bin/Data/Managed/etc'
    113.     Line 7781: D/Unity   (16826): PlayerConnection initialized from /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data (debug = 0)
    114.     Line 7783: D/Unity   (16826): PlayerConnection initialized network socket : 0.0.0.0 55227
    115.     Line 7785: D/Unity   (16826): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
    116.     Line 7785: D/Unity   (16826): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
    117.     Line 7787: D/Unity   (16826): Multi-casting "[IP] 192.168.1.67 [Port] 55227 [Flags] 3 [Guid] 2845757005 [EditorId] 4229441541 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9500@192.168.1.67) [Debug] 1" to [225.0.0.222:54997]...
    118.     Line 7789: D/Unity   (16826): Waiting for connection from host on [0.0.0.0:55227]...
    119.     Line 7827: D/Unity   (16826): PlayerConnection accepted from [192.168.1.68] handle:0x2e
    120.     Line 7829: D/Unity   (16826): Started listening to [0.0.0.0:55227]
    121.     Line 7831: D/Unity   (16826): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56005
    122.     Line 7839: D/Unity   (16826): InitializeScriptEngine OK (b3732e40)
    123.     Line 7841: D/Unity   (16826): PlayerConnection already initialized - listening to [0.0.0.0:55227]
    124.     Line 7843: D/Unity   (16826): Unable to lookup library path for 'AudioPluginMsHRTF', native render plugin support disabled.
    125.     Line 7845: E/Unity   (16826): Unable to find AudioPluginMsHRTF
    126.     Line 7847: D/Unity   (16826): Unable to lookup library path for 'AudioPluginOculusSpatializer', native render plugin support disabled.
    127.     Line 7849: E/Unity   (16826): Unable to find AudioPluginOculusSpatializer
    128.     Line 7851: D/Unity   (16826): Unable to lookup library path for 'libAudioPluginOculusSpatializer', native render plugin support disabled.
    129.     Line 7853: E/Unity   (16826): Unable to find libAudioPluginOculusSpatializer
    130.     Line 7855: D/Unity   (16826): PlayerInitEngineNoGraphics OK
    131.     Line 7857: D/Unity   (16826): AndroidGraphics::Startup window =  0xaee49408
    132.     Line 7859: D/Unity   (16826): [EGL] Attaching window :0xaee49408
    133.     Line 7861: D/Unity   (16826): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
    134.     Line 7863: E/Unity   (16826): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    135.     Line 7865: D/Unity   (16826): [EGL] Request: ES 3.1 RGB0 000 0/0
    136.     Line 7867: E/Unity   (16826): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    137.     Line 7869: D/Unity   (16826): [EGL] Request: ES 3.0 RGB0 000 0/0
    138.     Line 7871: E/Unity   (16826): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    139.     Line 7873: D/Unity   (16826): [EGL] Request: ES 2.0 RGB0 000 0/0
    140.     Line 7875: D/Unity   (16826): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
    141.     Line 7877: D/Unity   (16826): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
    142.     Line 7879: E/Unity   (16826): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    143.     Line 7881: D/Unity   (16826): [EGL] Request: ES 3.1 RGB0 000 0/0
    144.     Line 7883: E/Unity   (16826): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    145.     Line 7885: D/Unity   (16826): [EGL] Request: ES 3.0 RGB0 000 0/0
    146.     Line 7887: E/Unity   (16826): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    147.     Line 7889: D/Unity   (16826): [EGL] Request: ES 2.0 RGB0 000 0/0
    148.     Line 7891: D/Unity   (16826): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
    149.     Line 7893: D/Unity   (16826): [EGL] Request: ES 2.0 RGBA32 8888 0/0
    150.     Line 7895: D/Unity   (16826): [EGL] Found: ID[18] ES 2.0 RGBA32 8888 0/0 AFBT
    151.     Line 7923: D/Unity   (16826): ANativeWindow: (1920/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1920/1080)
    152.     Line 7933: D/Unity   (16826): Renderer: PowerVR SGX 544MP
    153.     Line 7935: D/Unity   (16826): Vendor:   Imagination Technologies
    154.     Line 7937: D/Unity   (16826): Version:  OpenGL ES 2.0 build 1.10@2359475
    155.     Line 7939: D/Unity   (16826): GLES:     2
    156.     Line 7941: D/Unity   (16826): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_OES_texture_npot GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_shader_texture_lod GL_EXT_texture_format_BGRA8888 GL_EXT_occlusion_query_boolean GL_EXT_texture_rg GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture
    157.     Line 7945: D/Unity   (16826): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level  <OpenGL ES 2.0> ; Context handle -1348394688
    158.     Line 7947: D/Unity   (16826): [EGL] Attaching window :0xaee49408
    159.     Line 7969: D/Unity   (16826): Requested framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[on], samples[1]
    160.     Line 7985: D/Unity   (16826): Created framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
    161.     Line 7987: D/Unity   (16826): [EGL] Attaching window :0xaee49408
    162.     Line 7989: D/Unity   (16826): Initialize engine version: 2017.1.0f3 (472613c02cf7)
    163.     Line 7991: D/Unity   (16826): AudioManager: Selecting AudioTrack output...
    164.     Line 8019: D/Unity   (16826): Begin MonoManager ReloadAssembly
    165.     Line 8055: D/Unity   (16826): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    166.     Line 8055: D/Unity   (16826): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    167.     Line 8055: D/Unity   (16826): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    168.     Line 8057: D/Unity   (16826): Platform assembly: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
    169.     Line 8061: F/libc    (16826): Fatal signal 6 (SIGABRT), code -6 in tid 16844 (UnityMain)
    170.     Line 8077: I/DEBUG   ( 2568): pid: 16826, tid: 16844, name: UnityMain  >>> com.Whaleride.VigorGame1 <<<
    171.     Line 8257: E/audit   ( 4037): type=1701 msg=audit(1505714468.094:260): auid=4294967295 uid=10256 gid=10256 ses=4294967295 subj=u:r:untrusted_app:s0 pid=16844 comm="UnityMain" reason="memory violation" sig=6
    172.     Line 8301: D/CrashAnrDetector( 3168): pid: 16826, tid: 16844, name: UnityMain  >>> com.Whaleride.VigorGame1 <<<
    173.     Line 8801: I/Unity   (16904): onResume
    174.     Line 8851: D/Unity   (16904): SetWindow 0 0xaee49408
    175.     Line 8853: D/Unity   (16904): SetWindow 0 0xaee49408
    176.     Line 8873: I/Unity   (16904): windowFocusChanged: true
    177.     Line 8885: D/Unity   (16904): [VFS] Mount /data/app/com.Whaleride.VigorGame1-1/base.apk
    178.     Line 8887: I/ActivityManager( 3168): Displayed com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: +641ms
    179.     Line 8889: I/Timeline( 3168): Timeline: Activity_windows_visible id: ActivityRecord{2dd58d96 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t550} time:358943742
    180.     Line 8921: I/Unity   (16904): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1860mb
    181.     Line 8923: I/Unity   (16904): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
    182.     Line 8927: I/Unity   (16904): ApplicationInfo com.Whaleride.VigorGame1 version 1.0 build a16926ee-0af5-4adf-8fd0-3e1a4c102687
    183.     Line 8941: D/Unity   (16904): Failed to install Player data archive: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/data.unity3d!
    184.     Line 8943: D/Unity   (16904): [EGL] Attaching window :0xaee49408
    185.     Line 8945: D/Unity   (16904): Mono path[0] = '/data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed'
    186.     Line 8947: D/Unity   (16904): Mono config path = 'assets/bin/Data/Managed/etc'
    187.     Line 8953: D/Unity   (16904): PlayerConnection initialized from /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data (debug = 0)
    188.     Line 8957: D/Unity   (16904): PlayerConnection initialized network socket : 0.0.0.0 55033
    189.     Line 8959: D/Unity   (16904): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
    190.     Line 8959: D/Unity   (16904): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
    191.     Line 8967: D/Unity   (16904): Multi-casting "[IP] 192.168.1.67 [Port] 55033 [Flags] 3 [Guid] 2423862833 [EditorId] 4229441541 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9500@192.168.1.67) [Debug] 1" to [225.0.0.222:54997]...
    192.     Line 8969: D/Unity   (16904): Waiting for connection from host on [0.0.0.0:55033]...
    193.     Line 8971: D/Unity   (16904): PlayerConnection accepted from [192.168.1.68] handle:0x2e
    194.     Line 8973: D/Unity   (16904): Started listening to [0.0.0.0:55033]
    195.     Line 8975: D/Unity   (16904): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56833
    196.     Line 8977: D/Unity   (16904): InitializeScriptEngine OK (a911ee40)
    197.     Line 8979: D/Unity   (16904): PlayerConnection already initialized - listening to [0.0.0.0:55033]
    198.     Line 8981: D/Unity   (16904): Unable to lookup library path for 'AudioPluginMsHRTF', native render plugin support disabled.
    199.     Line 8983: E/Unity   (16904): Unable to find AudioPluginMsHRTF
    200.     Line 8985: D/Unity   (16904): Unable to lookup library path for 'AudioPluginOculusSpatializer', native render plugin support disabled.
    201.     Line 8987: E/Unity   (16904): Unable to find AudioPluginOculusSpatializer
    202.     Line 8989: D/Unity   (16904): Unable to lookup library path for 'libAudioPluginOculusSpatializer', native render plugin support disabled.
    203.     Line 8991: E/Unity   (16904): Unable to find libAudioPluginOculusSpatializer
    204.     Line 8993: D/Unity   (16904): PlayerInitEngineNoGraphics OK
    205.     Line 8995: D/Unity   (16904): AndroidGraphics::Startup window =  0xaee49408
    206.     Line 8997: D/Unity   (16904): [EGL] Attaching window :0xaee49408
    207.     Line 8999: D/Unity   (16904): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
    208.     Line 9001: E/Unity   (16904): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    209.     Line 9003: D/Unity   (16904): [EGL] Request: ES 3.1 RGB0 000 0/0
    210.     Line 9005: E/Unity   (16904): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    211.     Line 9007: D/Unity   (16904): [EGL] Request: ES 3.0 RGB0 000 0/0
    212.     Line 9009: E/Unity   (16904): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    213.     Line 9011: D/Unity   (16904): [EGL] Request: ES 2.0 RGB0 000 0/0
    214.     Line 9013: D/Unity   (16904): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
    215.     Line 9015: D/Unity   (16904): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
    216.     Line 9017: E/Unity   (16904): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    217.     Line 9019: D/Unity   (16904): [EGL] Request: ES 3.1 RGB0 000 0/0
    218.     Line 9021: E/Unity   (16904): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    219.     Line 9023: D/Unity   (16904): [EGL] Request: ES 3.0 RGB0 000 0/0
    220.     Line 9025: E/Unity   (16904): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    221.     Line 9027: D/Unity   (16904): [EGL] Request: ES 2.0 RGB0 000 0/0
    222.     Line 9029: D/Unity   (16904): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
    223.     Line 9031: D/Unity   (16904): [EGL] Request: ES 2.0 RGBA32 8888 0/0
    224.     Line 9033: D/Unity   (16904): [EGL] Found: ID[18] ES 2.0 RGBA32 8888 0/0 AFBT
    225.     Line 9053: D/Unity   (16904): ANativeWindow: (1920/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1920/1080)
    226.     Line 9105: D/Unity   (16904): Renderer: PowerVR SGX 544MP
    227.     Line 9107: D/Unity   (16904): Vendor:   Imagination Technologies
    228.     Line 9109: D/Unity   (16904): Version:  OpenGL ES 2.0 build 1.10@2359475
    229.     Line 9111: D/Unity   (16904): GLES:     2
    230.     Line 9113: D/Unity   (16904): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_OES_texture_npot GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_shader_texture_lod GL_EXT_texture_format_BGRA8888 GL_EXT_occlusion_query_boolean GL_EXT_texture_rg GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture
    231.     Line 9117: D/Unity   (16904): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level  <OpenGL ES 2.0> ; Context handle -1348394688
    232.     Line 9119: D/Unity   (16904): [EGL] Attaching window :0xaee49408
    233.     Line 9121: D/Unity   (16904): Requested framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[on], samples[1]
    234.     Line 9123: D/Unity   (16904): Created framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
    235.     Line 9125: D/Unity   (16904): [EGL] Attaching window :0xaee49408
    236.     Line 9127: D/Unity   (16904): Initialize engine version: 2017.1.0f3 (472613c02cf7)
    237.     Line 9129: D/Unity   (16904): AudioManager: Selecting AudioTrack output...
    238.     Line 9157: D/Unity   (16904): Begin MonoManager ReloadAssembly
    239.     Line 9193: D/Unity   (16904): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    240.     Line 9193: D/Unity   (16904): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    241.     Line 9193: D/Unity   (16904): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    242.     Line 9195: D/Unity   (16904): Platform assembly: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
    243.     Line 9199: F/libc    (16904): Fatal signal 6 (SIGABRT), code -6 in tid 16925 (UnityMain)
    244.     Line 9215: I/DEBUG   ( 2568): pid: 16904, tid: 16925, name: UnityMain  >>> com.Whaleride.VigorGame1 <<<
    245.     Line 9329: E/audit   ( 4037): type=1701 msg=audit(1505714478.994:261): auid=4294967295 uid=10256 gid=10256 ses=4294967295 subj=u:r:untrusted_app:s0 pid=16925 comm="UnityMain" reason="memory violation" sig=6
    246.     Line 9371: D/CrashAnrDetector( 3168): pid: 16904, tid: 16925, name: UnityMain  >>> com.Whaleride.VigorGame1 <<<
    247.     Line 34557: I/ActivityManager( 3168): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity} from uid 10018 on display 0
    248.     Line 34599: I/ActivityManager( 3168): Start proc com.Whaleride.VigorGame1 for activity com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: pid=19046 uid=10257 gids={50257, 9997, 3003} abi=armeabi-v7a
    249.     Line 34671: E/WindowState( 3168): The process of this window already died: Window{ca8d2b6 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity EXITING} : android.os.DeadObjectException
    250.     Line 34819: I/Unity   (19046): onResume
    251.     Line 34871: D/Unity   (19046): SetWindow 0 0xaee49408
    252.     Line 34873: D/Unity   (19046): SetWindow 0 0xaee49408
    253.     Line 34893: I/Unity   (19046): windowFocusChanged: true
    254.     Line 34925: D/Unity   (19046): [VFS] Mount /data/app/com.Whaleride.VigorGame1-1/base.apk
    255.     Line 34929: I/ActivityManager( 3168): Displayed com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: +701ms
    256.     Line 34931: I/Timeline( 3168): Timeline: Activity_windows_visible id: ActivityRecord{2f5e32ce u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t555} time:360984907
    257.     Line 34955: I/Unity   (19046): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1860mb
    258.     Line 34957: I/Unity   (19046): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
    259.     Line 34959: I/Unity   (19046): ApplicationInfo com.Whaleride.VigorGame1 version 1.0 build 556d811a-29f4-4fc5-9a4b-1c79bd775fce
    260.     Line 34963: D/Unity   (19046): Failed to install Player data archive: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/data.unity3d!
    261.     Line 34965: D/Unity   (19046): [EGL] Attaching window :0xaee49408
    262.     Line 34967: D/Unity   (19046): Mono path[0] = '/data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed'
    263.     Line 34969: D/Unity   (19046): Mono config path = 'assets/bin/Data/Managed/etc'
    264.     Line 34971: D/Unity   (19046): PlayerConnection initialized from /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data (debug = 0)
    265.     Line 34973: D/Unity   (19046): PlayerConnection initialized network socket : 0.0.0.0 55331
    266.     Line 34975: D/Unity   (19046): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
    267.     Line 34975: D/Unity   (19046): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
    268.     Line 34977: D/Unity   (19046): Multi-casting "[IP] 192.168.1.67 [Port] 55331 [Flags] 3 [Guid] 984789325 [EditorId] 4229441541 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9500@192.168.1.67) [Debug] 1" to [225.0.0.222:54997]...
    269.     Line 34979: D/Unity   (19046): Waiting for connection from host on [0.0.0.0:55331]...
    270.     Line 34989: D/Unity   (19046): PlayerConnection accepted from [192.168.1.68] handle:0x2e
    271.     Line 35033: D/Unity   (19046): Started listening to [0.0.0.0:55331]
    272.     Line 35035: D/Unity   (19046): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56325
    273.     Line 35049: D/Unity   (19046): InitializeScriptEngine OK (b3732e40)
    274.     Line 35051: D/Unity   (19046): PlayerConnection already initialized - listening to [0.0.0.0:55331]
    275.     Line 35053: D/Unity   (19046): Unable to lookup library path for 'AudioPluginMsHRTF', native render plugin support disabled.
    276.     Line 35055: E/Unity   (19046): Unable to find AudioPluginMsHRTF
    277.     Line 35057: D/Unity   (19046): Unable to lookup library path for 'AudioPluginOculusSpatializer', native render plugin support disabled.
    278.     Line 35059: E/Unity   (19046): Unable to find AudioPluginOculusSpatializer
    279.     Line 35061: D/Unity   (19046): Unable to lookup library path for 'libAudioPluginOculusSpatializer', native render plugin support disabled.
    280.     Line 35063: E/Unity   (19046): Unable to find libAudioPluginOculusSpatializer
    281.     Line 35065: D/Unity   (19046): PlayerInitEngineNoGraphics OK
    282.     Line 35067: D/Unity   (19046): AndroidGraphics::Startup window =  0xaee49408
    283.     Line 35069: D/Unity   (19046): [EGL] Attaching window :0xaee49408
    284.     Line 35071: D/Unity   (19046): [EGL] Request: ES 2.0 RGB0 000 0/0
    285.     Line 35073: D/Unity   (19046): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
    286.     Line 35075: D/Unity   (19046): [EGL] Request: ES 2.0 RGB0 000 0/0
    287.     Line 35077: D/Unity   (19046): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
    288.     Line 35079: D/Unity   (19046): [EGL] Request: ES 2.0 RGBA32 8888 0/0
    289.     Line 35081: D/Unity   (19046): [EGL] Found: ID[18] ES 2.0 RGBA32 8888 0/0 AFBT
    290.     Line 35089: D/Unity   (19046): ANativeWindow: (1920/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1920/1080)
    291.     Line 35099: D/Unity   (19046): Renderer: PowerVR SGX 544MP
    292.     Line 35101: D/Unity   (19046): Vendor:   Imagination Technologies
    293.     Line 35103: D/Unity   (19046): Version:  OpenGL ES 2.0 build 1.10@2359475
    294.     Line 35105: D/Unity   (19046): GLES:     2
    295.     Line 35107: D/Unity   (19046): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_OES_texture_npot GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_shader_texture_lod GL_EXT_texture_format_BGRA8888 GL_EXT_occlusion_query_boolean GL_EXT_texture_rg GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture
    296.     Line 35115: D/Unity   (19046): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level  <OpenGL ES 2.0> ; Context handle -1348394688
    297.     Line 35117: D/Unity   (19046): [EGL] Attaching window :0xaee49408
    298.     Line 35119: D/Unity   (19046): Requested framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[on], samples[1]
    299.     Line 35121: D/Unity   (19046): Created framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
    300.     Line 35123: D/Unity   (19046): [EGL] Attaching window :0xaee49408
    301.     Line 35125: D/Unity   (19046): Initialize engine version: 2017.1.0f3 (472613c02cf7)
    302.     Line 35137: D/Unity   (19046): AudioManager: Selecting AudioTrack output...
    303.     Line 35157: D/Unity   (19046): Begin MonoManager ReloadAssembly
    304.     Line 35201: D/Unity   (19046): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    305.     Line 35201: D/Unity   (19046): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    306.     Line 35201: D/Unity   (19046): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    307.     Line 35245: D/Unity   (19046): Platform assembly: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
    308.     Line 35249: F/libc    (19046): Fatal signal 6 (SIGABRT), code -6 in tid 19069 (UnityMain)
    309.     Line 35259: I/DEBUG   ( 2568): pid: 19046, tid: 19069, name: UnityMain  >>> com.Whaleride.VigorGame1 <<<
    310.     Line 35389: E/audit   ( 4037): type=1701 msg=audit(1505716520.484:262): auid=4294967295 uid=10257 gid=10257 ses=4294967295 subj=u:r:untrusted_app:s0 pid=19069 comm="UnityMain" reason="memory violation" sig=6
    311.     Line 35405: I/WindowState( 3168): WIN DEATH: Window{1912d8df u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity}
    312.     Line 35407: W/WindowManager( 3168): Force-removing child win Window{386ec56 u0 SurfaceView} from container Window{1912d8df u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity}
    313.     Line 35411: W/ActivityManager( 3168): Force removing ActivityRecord{2f5e32ce u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t555}: app died, no saved state
    314.     Line 35483: D/CrashAnrDetector( 3168): pid: 19046, tid: 19069, name: UnityMain  >>> com.Whaleride.VigorGame1 <<<
    315.     Line 35541: E/WindowState( 3168): The process of this window already died: Window{ca8d2b6 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity EXITING} : android.os.DeadObjectException
    316.     Line 36021: I/ActivityManager( 3168): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity} from uid 10018 on display 0
    317.     Line 36063: I/ActivityManager( 3168): Start proc com.Whaleride.VigorGame1 for activity com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: pid=19127 uid=10257 gids={50257, 9997, 3003} abi=armeabi-v7a
    318.     Line 36141: E/WindowState( 3168): The process of this window already died: Window{ca8d2b6 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity EXITING} : android.os.DeadObjectException
    319.     Line 36283: I/Unity   (19127): onResume
    320.     Line 36333: D/Unity   (19127): SetWindow 0 0xaee49408
    321.     Line 36335: D/Unity   (19127): SetWindow 0 0xaee49408
    322.     Line 36359: I/Unity   (19127): windowFocusChanged: true
    323.     Line 36373: D/Unity   (19127): [VFS] Mount /data/app/com.Whaleride.VigorGame1-1/base.apk
    324.     Line 36375: I/ActivityManager( 3168): Displayed com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: +687ms
    325.     Line 36377: I/Timeline( 3168): Timeline: Activity_windows_visible id: ActivityRecord{33579d92 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t556} time:361001523
    326.     Line 36407: I/Unity   (19127): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1860mb
    327.     Line 36409: I/Unity   (19127): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
    328.     Line 36411: I/Unity   (19127): ApplicationInfo com.Whaleride.VigorGame1 version 1.0 build 556d811a-29f4-4fc5-9a4b-1c79bd775fce
    329.     Line 36415: D/Unity   (19127): Failed to install Player data archive: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/data.unity3d!
    330.     Line 36417: D/Unity   (19127): [EGL] Attaching window :0xaee49408
    331.     Line 36419: D/Unity   (19127): Mono path[0] = '/data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed'
    332.     Line 36421: D/Unity   (19127): Mono config path = 'assets/bin/Data/Managed/etc'
    333.     Line 36423: D/Unity   (19127): PlayerConnection initialized from /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data (debug = 0)
    334.     Line 36425: D/Unity   (19127): PlayerConnection initialized network socket : 0.0.0.0 55328
    335.     Line 36427: D/Unity   (19127): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
    336.     Line 36427: D/Unity   (19127): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
    337.     Line 36429: D/Unity   (19127): Multi-casting "[IP] 192.168.1.67 [Port] 55328 [Flags] 3 [Guid] 1182751016 [EditorId] 4229441541 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9500@192.168.1.67) [Debug] 1" to [225.0.0.222:54997]...
    338.     Line 36431: D/Unity   (19127): Waiting for connection from host on [0.0.0.0:55328]...
    339.     Line 36433: D/Unity   (19127): PlayerConnection accepted from [192.168.1.68] handle:0x2e
    340.     Line 36455: D/Unity   (19127): Started listening to [0.0.0.0:55328]
    341.     Line 36457: D/Unity   (19127): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56016
    342.     Line 36519: D/Unity   (19127): InitializeScriptEngine OK (af808e40)
    343.     Line 36521: D/Unity   (19127): PlayerConnection already initialized - listening to [0.0.0.0:55328]
    344.     Line 36523: D/Unity   (19127): Unable to lookup library path for 'AudioPluginMsHRTF', native render plugin support disabled.
    345.     Line 36525: E/Unity   (19127): Unable to find AudioPluginMsHRTF
    346.     Line 36527: D/Unity   (19127): Unable to lookup library path for 'AudioPluginOculusSpatializer', native render plugin support disabled.
    347.     Line 36529: E/Unity   (19127): Unable to find AudioPluginOculusSpatializer
    348.     Line 36531: D/Unity   (19127): Unable to lookup library path for 'libAudioPluginOculusSpatializer', native render plugin support disabled.
    349.     Line 36533: E/Unity   (19127): Unable to find libAudioPluginOculusSpatializer
    350.     Line 36535: D/Unity   (19127): PlayerInitEngineNoGraphics OK
    351.     Line 36537: D/Unity   (19127): AndroidGraphics::Startup window =  0xaee49408
    352.     Line 36539: D/Unity   (19127): [EGL] Attaching window :0xaee49408
    353.     Line 36541: D/Unity   (19127): [EGL] Request: ES 2.0 RGB0 000 0/0
    354.     Line 36543: D/Unity   (19127): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
    355.     Line 36545: D/Unity   (19127): [EGL] Request: ES 2.0 RGB0 000 0/0
    356.     Line 36547: D/Unity   (19127): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
    357.     Line 36549: D/Unity   (19127): [EGL] Request: ES 2.0 RGBA32 8888 0/0
    358.     Line 36551: D/Unity   (19127): [EGL] Found: ID[18] ES 2.0 RGBA32 8888 0/0 AFBT
    359.     Line 36559: D/Unity   (19127): ANativeWindow: (1920/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1920/1080)
    360.     Line 36569: D/Unity   (19127): Renderer: PowerVR SGX 544MP
    361.     Line 36571: D/Unity   (19127): Vendor:   Imagination Technologies
    362.     Line 36573: D/Unity   (19127): Version:  OpenGL ES 2.0 build 1.10@2359475
    363.     Line 36575: D/Unity   (19127): GLES:     2
    364.     Line 36577: D/Unity   (19127): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_OES_texture_npot GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_shader_texture_lod GL_EXT_texture_format_BGRA8888 GL_EXT_occlusion_query_boolean GL_EXT_texture_rg GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture
    365.     Line 36585: D/Unity   (19127): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level  <OpenGL ES 2.0> ; Context handle -1349443264
    366.     Line 36587: D/Unity   (19127): [EGL] Attaching window :0xaee49408
    367.     Line 36589: D/Unity   (19127): Requested framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[on], samples[1]
    368.     Line 36591: D/Unity   (19127): Created framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
    369.     Line 36593: D/Unity   (19127): [EGL] Attaching window :0xaee49408
    370.     Line 36595: D/Unity   (19127): Initialize engine version: 2017.1.0f3 (472613c02cf7)
    371.     Line 36617: D/Unity   (19127): AudioManager: Selecting AudioTrack output...
    372.     Line 36661: D/Unity   (19127): Begin MonoManager ReloadAssembly
    373.     Line 36707: D/Unity   (19127): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    374.     Line 36707: D/Unity   (19127): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    375.     Line 36707: D/Unity   (19127): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    376.     Line 36723: D/Unity   (19127): Platform assembly: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
    377.     Line 36729: F/libc    (19127): Fatal signal 6 (SIGABRT), code -6 in tid 19145 (UnityMain)
    378.     Line 36739: I/DEBUG   ( 2568): pid: 19127, tid: 19145, name: UnityMain  >>> com.Whaleride.VigorGame1 <<<
    379.     Line 36911: E/audit   ( 4037): type=1701 msg=audit(1505716536.884:263): auid=4294967295 uid=10257 gid=10257 ses=4294967295 subj=u:r:untrusted_app:s0 pid=19145 comm="UnityMain" reason="memory violation" sig=6
    380.     Line 36941: W/ActivityManager( 3168): Force removing ActivityRecord{33579d92 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t556}: app died, no saved state
    381.     Line 36943: I/WindowState( 3168): WIN DEATH: Window{8b27224 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity}
    382.     Line 36947: W/WindowManager( 3168): Force-removing child win Window{329f49af u0 SurfaceView} from container Window{8b27224 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity}
    383.     Line 36977: D/CrashAnrDetector( 3168): pid: 19127, tid: 19145, name: UnityMain  >>> com.Whaleride.VigorGame1 <<<
    384.     Line 37099: E/WindowState( 3168): The process of this window already died: Window{ca8d2b6 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity EXITING} : android.os.DeadObjectException
    385.     Line 41115: I/ActivityManager( 3168): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity} from uid 10018 on display 0
    386.     Line 41173: I/ActivityManager( 3168): Start proc com.Whaleride.VigorGame1 for activity com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: pid=19333 uid=10257 gids={50257, 9997, 3003} abi=armeabi-v7a
    387.     Line 41227: E/WindowState( 3168): The process of this window already died: Window{ca8d2b6 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity EXITING} : android.os.DeadObjectException
    388.     Line 41395: I/Unity   (19333): onResume
    389.     Line 41445: D/Unity   (19333): SetWindow 0 0xaee49408
    390.     Line 41447: D/Unity   (19333): SetWindow 0 0xaee49408
    391.     Line 41497: I/Unity   (19333): windowFocusChanged: true
    392.     Line 41511: D/Unity   (19333): [VFS] Mount /data/app/com.Whaleride.VigorGame1-1/base.apk
    393.     Line 41513: I/ActivityManager( 3168): Displayed com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: +1s294ms
    394.     Line 41517: I/Timeline( 3168): Timeline: Activity_windows_visible id: ActivityRecord{e887c3a u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t557} time:361332549
    395.     Line 41535: I/Unity   (19333): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1860mb
    396.     Line 41537: I/Unity   (19333): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
    397.     Line 41543: I/Unity   (19333): ApplicationInfo com.Whaleride.VigorGame1 version 1.0 build 556d811a-29f4-4fc5-9a4b-1c79bd775fce
    398.     Line 41551: D/Unity   (19333): Failed to install Player data archive: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/data.unity3d!
    399.     Line 41553: D/Unity   (19333): [EGL] Attaching window :0xaee49408
    400.     Line 41555: D/Unity   (19333): Mono path[0] = '/data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed'
    401.     Line 41557: D/Unity   (19333): Mono config path = 'assets/bin/Data/Managed/etc'
    402.     Line 41559: D/Unity   (19333): PlayerConnection initialized from /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data (debug = 0)
    403.     Line 41561: D/Unity   (19333): PlayerConnection initialized network socket : 0.0.0.0 55460
    404.     Line 41563: D/Unity   (19333): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
    405.     Line 41563: D/Unity   (19333): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
    406.     Line 41565: D/Unity   (19333): Multi-casting "[IP] 192.168.1.67 [Port] 55460 [Flags] 3 [Guid] 3975476744 [EditorId] 4229441541 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9500@192.168.1.67) [Debug] 1" to [225.0.0.222:54997]...
    407.     Line 41567: D/Unity   (19333): Waiting for connection from host on [0.0.0.0:55460]...
    408.     Line 41743: D/Unity   (19333): Timed out. Continuing without host connection.
    409.     Line 41745: D/Unity   (19333): Started listening to [0.0.0.0:55460]
    410.     Line 41747: D/Unity   (19333): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56744
    411.     Line 41749: D/Unity   (19333): InitializeScriptEngine OK (aeac6e40)
    412.     Line 41751: D/Unity   (19333): PlayerConnection already initialized - listening to [0.0.0.0:55460]
    413.     Line 41753: D/Unity   (19333): Unable to lookup library path for 'AudioPluginMsHRTF', native render plugin support disabled.
    414.     Line 41755: E/Unity   (19333): Unable to find AudioPluginMsHRTF
    415.     Line 41757: D/Unity   (19333): Unable to lookup library path for 'AudioPluginOculusSpatializer', native render plugin support disabled.
    416.     Line 41759: E/Unity   (19333): Unable to find AudioPluginOculusSpatializer
    417.     Line 41761: D/Unity   (19333): Unable to lookup library path for 'libAudioPluginOculusSpatializer', native render plugin support disabled.
    418.     Line 41763: E/Unity   (19333): Unable to find libAudioPluginOculusSpatializer
    419.     Line 41765: D/Unity   (19333): PlayerInitEngineNoGraphics OK
    420.     Line 41767: D/Unity   (19333): AndroidGraphics::Startup window =  0xaee49408
    421.     Line 41769: D/Unity   (19333): [EGL] Attaching window :0xaee49408
    422.     Line 41771: D/Unity   (19333): [EGL] Request: ES 2.0 RGB0 000 0/0
    423.     Line 41773: D/Unity   (19333): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
    424.     Line 41775: D/Unity   (19333): [EGL] Request: ES 2.0 RGB0 000 0/0
    425.     Line 41777: D/Unity   (19333): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
    426.     Line 41779: D/Unity   (19333): [EGL] Request: ES 2.0 RGBA32 8888 0/0
    427.     Line 41781: D/Unity   (19333): [EGL] Found: ID[18] ES 2.0 RGBA32 8888 0/0 AFBT
    428.     Line 41789: D/Unity   (19333): ANativeWindow: (1920/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1920/1080)
    429.     Line 41799: D/Unity   (19333): Renderer: PowerVR SGX 544MP
    430.     Line 41801: D/Unity   (19333): Vendor:   Imagination Technologies
    431.     Line 41803: D/Unity   (19333): Version:  OpenGL ES 2.0 build 1.10@2359475
    432.     Line 41805: D/Unity   (19333): GLES:     2
    433.     Line 41807: D/Unity   (19333): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_OES_texture_npot GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_shader_texture_lod GL_EXT_texture_format_BGRA8888 GL_EXT_occlusion_query_boolean GL_EXT_texture_rg GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture
    434.     Line 41815: D/Unity   (19333): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level  <OpenGL ES 2.0> ; Context handle -1348394688
    435.     Line 41817: D/Unity   (19333): [EGL] Attaching window :0xaee49408
    436.     Line 41819: D/Unity   (19333): Requested framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[on], samples[1]
    437.     Line 41821: D/Unity   (19333): Created framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
    438.     Line 41823: D/Unity   (19333): [EGL] Attaching window :0xaee49408
    439.     Line 41825: D/Unity   (19333): Initialize engine version: 2017.1.0f3 (472613c02cf7)
    440.     Line 41827: D/Unity   (19333): AudioManager: Selecting AudioTrack output...
    441.     Line 41835: D/Unity   (19333): Begin MonoManager ReloadAssembly
    442.     Line 41873: D/Unity   (19333): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    443.     Line 41873: D/Unity   (19333): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    444.     Line 41873: D/Unity   (19333): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    445.     Line 41891: D/Unity   (19333): Platform assembly: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
    446.     Line 41895: F/libc    (19333): Fatal signal 6 (SIGABRT), code -6 in tid 19352 (UnityMain)
    447.     Line 41913: I/DEBUG   ( 2568): pid: 19333, tid: 19352, name: UnityMain  >>> com.Whaleride.VigorGame1 <<<
    448.     Line 42041: E/audit   ( 4037): type=1701 msg=audit(1505716872.539:264): auid=4294967295 uid=10257 gid=10257 ses=4294967295 subj=u:r:untrusted_app:s0 pid=19352 comm="UnityMain" reason="memory violation" sig=6
    449.     Line 42047: I/WindowState( 3168): WIN DEATH: Window{3114e08c u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity}
    450.     Line 42051: W/WindowManager( 3168): Force-removing child win Window{39df29b7 u0 SurfaceView} from container Window{3114e08c u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity}
    451.     Line 42059: W/ActivityManager( 3168): Force removing ActivityRecord{e887c3a u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t557}: app died, no saved state
    452.     Line 42103: D/CrashAnrDetector( 3168): pid: 19333, tid: 19352, name: UnityMain  >>> com.Whaleride.VigorGame1 <<<
    453.     Line 42183: E/WindowState( 3168): The process of this window already died: Window{ca8d2b6 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity EXITING} : android.os.DeadObjectException
    454.  
    455.  
     
    Last edited: Sep 18, 2017
  15. JoshPeterson

    JoshPeterson

    Unity Technologies

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    Posts:
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    The latest 2017.1 patch release should have a fix for this issue now. Please give that a try if you have a chance.
     
    Spixy likes this.
  16. B16B0SS

    B16B0SS

    Joined:
    Apr 29, 2014
    Posts:
    19
    Im getting this in 2017.2.0b11

    Last line in log is


    D/Unity ( 9792): Begin MonoManager ReloadAssembly

    Unfortunately I do not have stripping enabled. This is just an empty project
     
  17. JoshPeterson

    JoshPeterson

    Unity Technologies

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    This may not be corrected yet in 2017.2b11, often bug fixes will land in patch releases before beta releases. You may want to try the latest 2017.1 patch release if possible.
     
  18. Metricton

    Metricton

    Joined:
    Jan 3, 2013
    Posts:
    13
    It seems this has resurfaced in 2017.2.0f3, when it was supposedly fixed in a patch for 2017.1.

    The app immediately exits on Samsung S6 Android Lollipop 5.0.1 after splash screen when using 4.6 on an empty project! Target android build is Android 7.x with minimum target of 5.0. No stripping is enabled.

    I have also experienced this issue on a Samsung S7 running Android 6.x.

    Begin MonoManager ReloadAssembly
    11-08 17:14:48.192 23531-23531/? D/FilterInstaller: onReceive:android.intent.action.PACKAGE_ADDED, package:m.Company.test
    11-08 17:14:48.402 23868-23868/? D/AcmsService: App added - package name: m.Company.test
    11-08 17:14:48.492 23698-23727/m.Company.test D/Unity: - Completed reload, in 0.326 seconds
    11-08 17:14:48.622 4604-23941/? D/PackageBroadcastService: Received broadcast action=android.intent.action.PACKAGE_REPLACED and uri=m.Company.test
    11-08 17:14:48.702 22072-23973/? D/Compatibility: intentservice saw: Intent { act=android.intent.action.PACKAGE_REPLACED dat=package:m.Company.test flg=0x4000010 cmp=com.sec.android.app.soundalive/.compatibility.Compatibility$Receiver (has extras) } Bundle[{android.intent.extra.UID=10297, android.intent.extra.REPLACING=true, android.intent.extra.user_handle=0}]
    11-08 17:14:48.732 23698-23727/m.Company.test D/Unity: PlayerInitEngineGraphics OK
    11-08 17:14:48.732 23698-23727/m.Company.test D/Unity: Found 21 native sensors
    11-08 17:14:48.732 23698-23727/m.Company.test D/Unity: Sensor : Accelerometer ( 1) ; 0.001197 / 0.00s ; MPU6500 Acceleration Sensor / Invensense
    11-08 17:14:48.742 23698-23727/m.Company.test D/Unity: Sensor : Accelerometer ( 1) ; 0.001197 / 0.00s ; MPU6500 Acceleration Sensor / Invensense
    11-08 17:14:48.792 23698-23984/m.Company.test D/Unity: Setting up 1 worker threads for Enlighten.
    11-08 17:14:48.792 23698-23985/m.Company.test D/Unity: Thread -> id: ffffffffee77a080 -> priority: 1
    11-08 17:14:50.782 23698-23727/m.Company.test D/Unity: UnloadTime: 6.958000 ms
    11-08 17:14:50.792 23698-23727/m.Company.test D/Unity: UUID: 1e3084d155fa6dc7 => 10c34c392d04b72a79efb5d28abb56a3
    11-08 17:14:50.812 3512-4320/? W/ActivityManager: NORMAL SET : srcAppInfo.processName = m.Company.test, destAppInfo.processName = com.google.android.gms
    11-08 17:14:51.052 3512-6152/? I/WindowState: WIN DEATH: Window{1aa7f3d8 u0 m.Company.test/com.unity3d.player.UnityPlayerActivity}
    11-08 17:14:51.062 3512-3917/? I/ActivityManager: Process m.Company.test (pid 23698)(adj 0) has died(116,790)
    11-08 17:14:51.062 3512-6152/? W/WindowManager: Force-removing child win Window{2fe3ca75 u0 SurfaceView} from container Window{1aa7f3d8 u0 m.Company.test/com.unity3d.player.UnityPlayerActivity}
    11-08 17:14:51.072 3512-3917/? W/ActivityManager: Force removing ActivityRecord{25a74089 u0 m.Company.test/com.unity3d.player.UnityPlayerActivity t24}: app died, no saved state

    The empty app works if switched to IL2CPP with 4.6.
     
  19. JoshPeterson

    JoshPeterson

    Unity Technologies

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    Does the app work if stripping is disabled? I think that was the original issue here. You might be seeing a different problem though.
     
  20. Metricton

    Metricton

    Joined:
    Jan 3, 2013
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    Stripping is completely disabled. It will only work if using IL2CPP.
     
  21. JoshPeterson

    JoshPeterson

    Unity Technologies

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    This looks like a different issue then. I'm not sure about its cause. Can you submit a bug report?
     
  22. AntonBreusov_TatemGames

    AntonBreusov_TatemGames

    Joined:
    Apr 20, 2016
    Posts:
    9
    I see that issue is still there, unfixed in Unity 2017.2.0f3 . Very disappointing, because stripping saves about 15 MB on Android builds for us and sweeps many DLLs completely. This became especially important when UnityEngine became modular - without stripping it seems that all modules are included anyway, even unused.

    For us it's same as mentioned in message #7:
    11-15 11:24:35.805: A/DEBUG(21126): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    11-15 11:24:35.805: A/DEBUG(21126): Build fingerprint: 'lge/lucye_global_com/lucye:7.0/NRD90U/172921900e77a:user/release-keys'
    11-15 11:24:35.805: A/DEBUG(21126): Revision: '12'
    11-15 11:24:35.805: A/DEBUG(21126): ABI: 'arm'
    11-15 11:24:35.805: A/DEBUG(21126): pid: 20365, tid: 21053, name: UnityMain >>> com.company.product <<<
    11-15 11:24:35.805: A/DEBUG(21126): signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------
    11-15 11:24:35.808: A/DEBUG(21126): Abort message: '* Assertion at remoting.c:179, condition `method_rs_appdomain_target' not met
    11-15 11:24:35.808: A/DEBUG(21126): '
    11-15 11:24:35.808: A/DEBUG(21126): r0 00000000 r1 0000523d r2 00000006 r3 00000008
    11-15 11:24:35.808: A/DEBUG(21126): r4 eacba978 r5 00000006 r6 eacba920 r7 0000010c
    11-15 11:24:35.808: A/DEBUG(21126): r8 c9bbd14c r9 eacb91c0 sl 0000002d fp eacb7bc4
    11-15 11:24:35.808: A/DEBUG(21126): ip 00000014 sp eacb7b58 lr f44b5ba7 pc f44b8428 cpsr 200f0010
    11-15 11:24:35.813: A/DEBUG(21126): backtrace:
    11-15 11:24:35.813: A/DEBUG(21126): #00 pc 0004a428 /system/lib/libc.so (tgkill+12)
    11-15 11:24:35.813: A/DEBUG(21126): #01 pc 00047ba3 /system/lib/libc.so (pthread_kill+34)
    11-15 11:24:35.813: A/DEBUG(21126): #02 pc 0001d89d /system/lib/libc.so (raise+10)
    11-15 11:24:35.813: A/DEBUG(21126): #03 pc 00019395 /system/lib/libc.so (__libc_android_abort+34)
    11-15 11:24:35.813: A/DEBUG(21126): #04 pc 00017408 /system/lib/libc.so (abort+4)
    11-15 11:24:35.813: A/DEBUG(21126): #05 pc 0038fc54 /data/app/com.company.product-1/lib/arm/libmonobdwgc-2.0.so (mono_log_write_logcat+216)
    11-15 11:24:35.813: A/DEBUG(21126): #06 pc 00385458 /data/app/com.company.product-1/lib/arm/libmonobdwgc-2.0.so
    11-15 11:24:35.813: A/DEBUG(21126): #07 pc 003b3278 /data/app/com.company.product-1/lib/arm/libmonobdwgc-2.0.so (monoeg_g_logv+144)
    11-15 11:24:35.813: A/DEBUG(21126): #08 pc 003b3314 /data/app/com.company.product-1/lib/arm/libmonobdwgc-2.0.so (monoeg_assertion_message+40)
    11-15 11:24:35.813: A/DEBUG(21126): #09 pc 002ddd08 /data/app/com.company.product-1/lib/arm/libmonobdwgc-2.0.so
    11-15 11:24:35.813: A/DEBUG(21126): #10 pc 002decd8 /data/app/com.company.product-1/lib/arm/libmonobdwgc-2.0.so (mono_marshal_get_remoting_invoke+412)
    11-15 11:24:35.813: A/DEBUG(21126): #11 pc 002e1268 /data/app/com.company.product-1/lib/arm/libmonobdwgc-2.0.so (mono_marshal_get_remoting_invoke_with_check+500)
    11-15 11:24:35.813: A/DEBUG(21126): #12 pc 0006b6bc /data/app/com.company.product-1/lib/arm/libmonobdwgc-2.0.so
    11-15 11:24:35.813: A/DEBUG(21126): #13 pc 0009ad4c /data/app/com.company.product-1/lib/arm/libmonobdwgc-2.0.so
    11-15 11:24:35.813: A/DEBUG(21126): #14 pc 000b7744 /data/app/com.company.product-1/lib/arm/libmonobdwgc-2.0.so (mono_method_to_ir+115876)
    11-15 11:24:35.813: A/DEBUG(21126): #15 pc 00050f24 /data/app/com.company.product-1/lib/arm/libmonobdwgc-2.0.so (mini_method_compile+4300)
    11-15 11:24:35.813: A/DEBUG(21126): #16 pc 00052cd0 /data/app/com.company.product-1/lib/arm/libmonobdwgc-2.0.so (mono_jit_compile_method_inner+1720)
    11-15 11:24:35.813: A/DEBUG(21126): #17 pc 00058268 /data/app/com.company.product-1/lib/arm/libmonobdwgc-2.0.so
    11-15 11:24:35.813: A/DEBUG(21126): #18 pc 000584d4 /data/app/com.company.product-1/lib/arm/libmonobdwgc-2.0.so (mono_jit_compile_method+60)
    11-15 11:24:35.813: A/DEBUG(21126): #19 pc 0017103c /data/app/com.company.product-1/lib/arm/libmonobdwgc-2.0.so
    11-15 11:24:35.813: A/DEBUG(21126): #20 pc 00171660 /data/app/com.company.product-1/lib/arm/libmonobdwgc-2.0.so (mono_magic_trampoline+104)
    11-15 11:24:35.813: A/DEBUG(21126): #21 pc 00000068 <anonymous:f100d000>
     
  23. AntonBreusov_TatemGames

    AntonBreusov_TatemGames

    Joined:
    Apr 20, 2016
    Posts:
    9
  24. JoshPeterson

    JoshPeterson

    Unity Technologies

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    Jul 21, 2014
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    6,938
  25. Seto

    Seto

    Joined:
    Oct 10, 2010
    Posts:
    243
    If I enable Development Build and Script Debugging in Build Settings, it will crash at the startup.
    If not, it won't.
    Switch back to 3.5, it won't.
     
  26. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
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    This seems a bit different than the code stripping issue reported above. Certainly a development build and script debugging should not cause a crash. Can you submit a bug report with a project that causes this issue?
     
  27. Seto

    Seto

    Joined:
    Oct 10, 2010
    Posts:
    243
    An empty project can reproduce that bug with .NET 4.6 chosen, Development Build enabled and Script Debugging enabled in 2017.2.0p2. It crashes at the startup for Android.
    A development build without Script Debugging enabled will not crash. So the problem is Script Debugging.
    And the android system is 6.0.
     
    Last edited: Nov 17, 2017
  28. JoshPeterson

    JoshPeterson

    Unity Technologies

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    Ok, thanks. I'll have a look then!
     
  29. JoshPeterson

    JoshPeterson

    Unity Technologies

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    Jul 21, 2014
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  30. mdrotar

    mdrotar

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    Aug 26, 2013
    Posts:
    377
    That would be great. Maybe 2017.3 as well. I'm currently suffering the same problem in 2017.2.0p4 but we're likely to upgrade to 2017.3 when it's released.
     
  31. JoshPeterson

    JoshPeterson

    Unity Technologies

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    Jul 21, 2014
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    Yes, this is on its way to being back ported for 2017.3 as well. It might not make the original 2017.3 release, but it should make the first patch release.
     
  32. Abedron

    Abedron

    Joined:
    May 24, 2017
    Posts:
    5
    Unity 2017.3.0p3 still crash
     
  33. joncham

    joncham

    Unity Technologies

    Joined:
    Dec 1, 2011
    Posts:
    276
    In process of being delivered. I'll post version this is fixed in later.
     
    Sergey_Droba, Abedron and blitzvb like this.
  34. joncham

    joncham

    Unity Technologies

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    Dec 1, 2011
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    This should be fixed in 2017.3.0p4
     
  35. Abedron

    Abedron

    Joined:
    May 24, 2017
    Posts:
    5
    When will be available fix for 2017? Unity 2018 b4 get "Error Failed to load Mono"
     
  36. JoshPeterson

    JoshPeterson

    Unity Technologies

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    The 2017.3.0p4 release is schedule to be out at the end of this week.
     
    Sergey_Droba and monry_kidsstar like this.
  37. waltran

    waltran

    Joined:
    Feb 23, 2017
    Posts:
    36
    Any Update?
    null ref raising or dev+script debug crashes in 2017.2.1p2 and 2017.2.1p4 without .net 4.6 android build. already deleted library folder and reimported everything. a few builds were ok yet then it started crashing again...
     
  38. mkderoy

    mkderoy

    Unity Technologies

    Joined:
    Oct 25, 2016
    Posts:
    22
    We're not aware of this issue on the 3.5 runtime. Please file a bug with as much detail as possible so we can look into it. For more discussion please make a new thread, as this one is about crashes with the 4.6 runtime, which we hope have been resolved.
     
  39. ChiuanWei

    ChiuanWei

    Joined:
    Jan 29, 2012
    Posts:
    131
    still crash on 2018.2.11
     
  40. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
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    Can you send us a new bug report? As far as we know, this issue has been corrected. However, there might be a different case we missed.
     
  41. ChiuanWei

    ChiuanWei

    Joined:
    Jan 29, 2012
    Posts:
    131
    we got so many crash on this
     

    Attached Files:

  42. ChiuanWei

    ChiuanWei

    Joined:
    Jan 29, 2012
    Posts:
    131
    .net4.6 and 2018.2.11

    most mobile is oppo and vivo...
    i dont know why..
     
  43. JoshPeterson

    JoshPeterson

    Unity Technologies

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    Jul 21, 2014
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  44. ChiuanWei

    ChiuanWei

    Joined:
    Jan 29, 2012
    Posts:
    131
  45. ChiuanWei

    ChiuanWei

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    Jan 29, 2012
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    by the way this crash cost a lot of device running.

    we build the apk with 2018.2.11 with mono + net4.6
     
  46. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
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    It looks like we don't ship the debug symbols for Mono with the Android player installation. I'll look to change this. In the meantime, I've posted the unstripped version of libmonobdwgc-2.0.so from Unity 2018.2.11 here:

    https://oc.unity3d.com/index.php/s/lZKmNg2xSegVxf5

    Please try to download it and use to to symbolicate this call stack.
     
  47. ChiuanWei

    ChiuanWei

    Joined:
    Jan 29, 2012
    Posts:
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    upload_2018-11-16_16-16-2.png

    still not working...

    i have do this :
    ./arm-linux-androideabi-addr2line -f -C -e /Users/chiuan/UnitySymbols/mono/libmonobdwgc-2.0.so 004e547c


    004e547c
    0033c2a8
    004dad68
    try a lot pc *******

    ?
     
  48. JoshPeterson

    JoshPeterson

    Unity Technologies

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    Jul 21, 2014
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    I'm not sure why one of the frames worked but the others did not. If possible, can you send us a bug report? I think we will need to look at this internally.
     
  49. mobilizAR

    mobilizAR

    Joined:
    Jul 28, 2016
    Posts:
    13
    Still happening in Unity 2018.3.0f2 with Stripping disabled. Any update on this?! Getting a lot of calls because of this crash.

    EDIT: Narrowed it down to have a 100% crash rate on devices running Android 7.0.
     
  50. JoshPeterson

    JoshPeterson

    Unity Technologies

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    Jul 21, 2014
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    I believe the original issue here was corrected. Can you provide a bug report so that we can investigate your specific issue?