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Compatibility

Discussion in 'Multiplayer' started by Sync1B, Feb 28, 2008.

  1. Sync1B

    Sync1B

    Joined:
    Sep 13, 2005
    Posts:
    561
    Is unity networking completely cross platform? I have been having really odd behavior on pc's. This is not dependent on whos host/client.

    Bill
     
  2. jashan

    jashan

    Joined:
    Mar 9, 2007
    Posts:
    3,307
    I haven't noticed any issues so far... I thought I had an issue related to that once, but then realized it had nothing to do with networking (and that issue was fixed in 2.0.2) ;-)
     
  3. nafonso

    nafonso

    Joined:
    Aug 10, 2006
    Posts:
    377
    The only issues that I'm aware of are with PPC. If I recall correctly, you can't send bools and chars through bitstreams, the externalIP appears reversed.... I can't recall of anything else, but all that I found was reported to UT.

    Regards,
    Afonso
     
  4. Sync1B

    Sync1B

    Joined:
    Sep 13, 2005
    Posts:
    561
    Ah, that might be the problem. I have been hosting it off a PPC computer and I do send a bool through a bitstream, I suppose I could just make it a int. I really hope thats whats going on, is this a technical limitation or bug?

    Thanks, Bill
     
  5. nafonso

    nafonso

    Joined:
    Aug 10, 2006
    Posts:
    377
    It is a bug that only affected PPC platforms, and I was informed that the next release would correct it.