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[RELEASED] Complete Railway Model System Editor Extension Create Rail Tracks in Minutes

Discussion in 'Assets and Asset Store' started by BBRome, Oct 28, 2016.

  1. BBRome

    BBRome

    Joined:
    Jul 3, 2012
    Posts:
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    forForum.png

    How Railway System Works

    At high level, the system has 3 core components:

    - Editor window to create rail tracks and save in text file and scriptable asset.
    - Create saved track at real time or create track prefab
    - Train and wagons moving system

    Plus 3 animated :

    - Rail interchange system
    - Rail crossing system
    - Two rails to one interchange system

    And a very powerful station panel control, where the player can :

    - Interact with all rail interchange
    - View all trains positions
    - Change, based on current selected train, change speed, camera view etc…
    - The player can also interact with rail interchange directly on railway while trains moves


    With RailWay System, you can create:

    - Railway Tracks
    - Model Railway

    What Can you do with created models:

    - Save as prefab then use as you like
    - Let your game users to create real time tracks then play with them
    - Create Models Railway then create game level

    Some features:

    - Locomotor and Wagons already integrated in the model
    - Working Rail Crossing
    - Working Rail Interchanges
    - Railway Bridge
    - Railway Bridge Cross
    - Road / Rail Crossing
    - Stationmaster panel control
    - Rail Interchanges real-time changing direct on gear or by stationmaster panel
    - Real-time view trains position on stationmaster panel
    - Train stop on station
    - Train Anti collision system


    _1_Screen Shot 2016-10-28 at 14.46.24.png _7_Screenshot_1280_720__CreateGameUsingCreatedTrackAndChoice_5.png _2_Screenshot_1280_720__CreateGameUsingCreatedTrackAndChoice_1.png _6_Screenshot_1280_720__CreateGameUsingCreatedTrackAndChoice_4.png

     
    SecretStudio likes this.
  2. BBRome

    BBRome

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  3. BBRome

    BBRome

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  4. BBRome

    BBRome

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  5. renmmotp

    renmmotp

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    what's the difference between this and the other asset?
    @https://forum.unity3d.com/threads/released-roads-and-rails-tracks-maker-create-your-track-in-minutes-train-wagons-system.436767/
     
  6. BBRome

    BBRome

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    well, this package is focused for railway model game the other for vehicles on roads tracks but also can have rail track and trains moving
     
  7. BBRome

    BBRome

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  8. kmayfield

    kmayfield

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    This looks really good. Can you couple and uncouple locomotives and cars?
     
  9. BBRome

    BBRome

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    well no :)
    our focus is to simulate a railway model game, cars and locomotives aren't compatible...
     
  10. kmayfield

    kmayfield

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    Maybe I said it wrong. Locomotives and wagons (freight cars here in the United States). Would it be possible with modification to the code to couple and uncouple locomotives and wagons?
     
  11. BBRome

    BBRome

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    hops... I thought was a strange question, yes is possible, not a one hour job but is possible.

    - now train only can move forward
    - now wagons have independent moving control linked with locomotor
    Moving a cube around an spline is quite easy, moving locomotor and wagons(now up to 4) through turns, keeping independent rotations isn't so easy :)
     
  12. BBRome

    BBRome

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  13. djarcas

    djarcas

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    Does this support arbitrary curves, so I could have a railway follow a Landscape?
     
  14. BBRome

    BBRome

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    No, is based on tile system, only support leveled plane terrain
     
  15. nuge_nuge

    nuge_nuge

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    So currently the train can't move backward?
    I also have question on how easy is it to modify the track so it can have multiple type of crossing and support map like this:
     

    Attached Files:

  16. BBRome

    BBRome

    Joined:
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    Hi,
    Yes at the moment train just can go forward.

    Using our Track editor in very easy to create very complex tracks

    Screen Shot 2017-06-03 at 07.03.08.png