Hi, I am trying to create a texture for the iPhone that blends a sphere map and a base texture (to get textured toon effects)...I am sure I am doing something wrong, but have no idea where to look: Code (csharp): Shader "Textured Toon" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _EnvMap ("EnvMap", 2D) = "black" { TexGen SphereMap } } SubShader { Pass { Name "ENVMAP" BindChannels { Bind "Vertex", vertex Bind "normal", normal } SetTexture[_EnvMap] { combine texture } SetTexture[_MainTex] { combine texture * previous } } } }