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Combine 2 Shaders: Unity5.6 + Nodal Shader

Discussion in 'Shaders' started by Deleted User, Apr 17, 2017.

  1. Deleted User

    Deleted User

    Guest

    I made 2 shaders:

    1. PBR:
    Simple shader with Albedo, Normal (Textures) + Metallic, Glossy (Vector1).
    2. UNLIT: This one has a Fresnel Effect and looks like X-rays when another object is in front it.

    My problem now with unity 5.6 I cant do it, with unity 5.1 with Shader Forge I did it, but now I don't get my error, any one do know hot to make it posible?

    Tha Shaders and the reference image are in this post.
     

    Attached Files: