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Cloud build fails due to files not updated in repo, local OK

Discussion in 'Unity Build Automation' started by angusmf, Jan 7, 2017.

  1. angusmf

    angusmf

    Joined:
    Jan 19, 2015
    Posts:
    261
    Description of issue: I'm getting cloud build errors because the namespace changed in some files, but those changes are not reflected in the repo. The entire repo was synced and the collab tab does not show that the files need to be updated. When I clone from the repo, the old namespace is there.

    Unity version: 5.5.0p1

    XCode version: ??

    Source control: Unity collab for your purposes, but also have git repo on gitlab

    Local build platform: Win10 x64

    Build target: Win10 x64 and Android

    Relevant plugins being used (i.e. Google Play Game Services, other plugins that may perform automatic post-build behaviors)

    Project name: Bingo Live

    Build log (relevant chunk):
    One example:
    Does it build locally from a fresh checkout? (Instructions below): No. See above.
     
  2. SophiaC

    SophiaC

    Joined:
    Sep 6, 2016
    Posts:
    238
    Hello,

    Have you tried swapping from Collab to Git for your source control in Unity Cloud Build? You can do this from the Config tab on your Project dashboard, and clicking 'Edit Source Control'.

    Let me know how it goes!

    - Sophia
     
  3. angusmf

    angusmf

    Joined:
    Jan 19, 2015
    Posts:
    261
    Thanks! Forgot that was an option!