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Character Stuck in T Pose

Discussion in 'Animation' started by Nutcoco, Jan 19, 2017.

  1. Nutcoco

    Nutcoco

    Joined:
    Jan 19, 2017
    Posts:
    2
    The animator window goes through all the animations and it all works but for some reason my character suddenly is stuck in a T pose. I have seen other threads but none had any solutions that worked for my case. I have code that goes along with the animator for sprinting and it all works but my character just sits there in the T pose. Any ideas or suggestions would be greatly appreciated.
    upload_2017-1-19_9-0-23.png
     
  2. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,334
    That happens if you're in a state that doesn't have an animation assigned, or if the animation doesn't match your rig

    Check the state getting played when this happens (in your case, Jog_F), and make sure that it has an animation, and the animation belongs to the model you're playing it on.
     
  3. Nutcoco

    Nutcoco

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    Jan 19, 2017
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    I fixed the problem, it was not that but now hes leg looks like its broken. thanks for the suggestion
     
  4. ktanyi

    ktanyi

    Joined:
    Feb 4, 2016
    Posts:
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    How did you fix the problem @Nutcoco ? Matching the animation with the rig did not work for me
     
  5. 3dvrman

    3dvrman

    Joined:
    Mar 31, 2015
    Posts:
    1
    I just had this issue, and I tracked it down to the "Write Defaults" checkbox on my animation clip. Disabling this option fixed the problem for me.
     
  6. augivision

    augivision

    Joined:
    Mar 27, 2018
    Posts:
    14
    In my case, I did not have the Avatar assigned on the Animator Component in the Inspector.

    Once I assigned an avatar, all of my animations worked perfectly.
     
    cankirici34 likes this.
  7. eugeneebere

    eugeneebere

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    May 16, 2020
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    1
  8. akhirrashad

    akhirrashad

    Joined:
    Nov 27, 2019
    Posts:
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    I tried all of this solutions then I realized that I had an animator on my model and an animator on the parent gameObject of my model.

    Not sure if this will be helpful to anyone in the future.