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Car Parking Kit 2

Discussion in 'Assets and Asset Store' started by UnityLighting, Sep 29, 2016.

  1. UnityLighting

    UnityLighting

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    I didn't understand what do you want in second video.

    For different spawn point, i will make a new update.
     
  2. mentolatux

    mentolatux

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    make an example level like this video

    , if touch with car will fail if go to that finish will win
    this is cool mission
     
  3. UnityLighting

    UnityLighting

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    It's separate game and is not related to Car Parking Kit.
    You need to learn game programming to create everything you want
     
  4. mentolatux

    mentolatux

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    then how to reduce collision from 3 to 1 ?
     
  5. UnityLighting

    UnityLighting

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    1.Open CollisionItem script
    2. Find
    Code (CSharp):
    1. if(triggerManager.CollisionCount>3)
    and change it to
    Code (CSharp):
    1. if(triggerManager.CollisionCount>0)
     
  6. mentolatux

    mentolatux

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    cool, is working, i need now from where i put to gain more coin , Actual coins is 3 , 2 and 1 - i need to add 300 , 200, 100 coins when finish parking , also its important for me to help me to move spawn with Level and add when a car is unlocked and player use that car i want to see all level locked and unlock with that car if change car with free car will see unlocked level by first car , second car will have again all level locked and third will have all locked
     
  7. UnityLighting

    UnityLighting

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    1.Select ParkingManager game object in your scene and change Collision Score1,2,3 to your needs.
    2. I will send you soon a solution for that
    3.Maybe i will send you a solution.
     
  8. mentolatux

    mentolatux

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    my questions will help much guys, thanks for your super good kit parking and i wait fix for spawn to begin to make a great game :);):cool:
     
    Last edited: Dec 30, 2016
  9. mentolatux

    mentolatux

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    How to add more Ring ? and from where i reset stats ?
     
  10. UnityLighting

    UnityLighting

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    A new update is completed today
     
    Last edited: Jan 2, 2017
  11. mentolatux

    mentolatux

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    when i play it go in full screen on pc or webgl , i need to stay in window - please help + reset stats to test buying cars, and what have new update ? can you send me link at my email mentolatux@yahoo.com
     
  12. UnityLighting

    UnityLighting

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    1. You need to ask/search about full screen mode in unity doc or community
    2. I will send you soon.
     
  13. mentolatux

    mentolatux

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    the problem with full screen when play is from your kit , i have another project starter game and when play it stay in window mode, please send me a fix to stay in window mode when play your kit in webgl or pc version
     
  14. UnityLighting

    UnityLighting

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    OK.
    Open MainUtility.cs and find and change
    Code (CSharp):
    1. Screen.SetResolution(xx,yy,true)
    to
    Code (CSharp):
    1. Screen.SetResolution(xx,yy,false)
    also you need to change it in SmoothFollow.cs script
     
  15. mentolatux

    mentolatux

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    if you test in webgl gl will see not work , also i script SmoothFollow.cs not find
    1. Screen.SetResolution(xx,yy,true) so is a big problem with resolution in webgl because it have own resolution in webgl , also from where i can put button Space for break and button S Break and ride back ? please help me
     
    Last edited: Jan 3, 2017
  16. UnityLighting

    UnityLighting

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    I don't know about web gl resolution. Also you can remove Scree.SetResulotion from my scripts.
    About space and changing controller, Its not easy for now. You can change gear with "R" key.

    SmoothFollow is attached to Main Camera in game scenes and is not in garage scene.
     
  17. mentolatux

    mentolatux

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    fixed , thanks bro , i like your kit and you answer fast here and help so guys buy this kit and will not regret :)
     
  18. mentolatux

    mentolatux

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    ti have a big problem with control maybe you find an solution


    and i see in new update is working to add realistic car controller , we need tutorial please how to integrate this
     
  19. UnityLighting

    UnityLighting

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    It's only work with keyboard controlling in unity editor.

    About RCC, I will check it.
     
  20. mentolatux

    mentolatux

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    After i build for android i tested and the button on right side still not working

     
  21. UnityLighting

    UnityLighting

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    I've tested it and I didn't see any problem(android)

     
  22. mentolatux

    mentolatux

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    i will send you my project to your email to check what is the problem with that button , ok ?
     
  23. UnityLighting

    UnityLighting

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    OK
    aliyeredon@gmail.com
     
    Last edited: Jan 6, 2017
  24. mentolatux

    mentolatux

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    bro i send you correct kit now and i wait to fix me that button
     
  25. UnityLighting

    UnityLighting

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    I'm working on a new update to fix these little problems.
     
  26. mentolatux

    mentolatux

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    please fix also to my project and send me
     
  27. UnityLighting

    UnityLighting

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    I will send you CarInput.cs too.
     
  28. UnityLighting

    UnityLighting

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    New input script that's work multi platform.
    Replace with CarInput.cs script.
     

    Attached Files:

  29. UnityLighting

    UnityLighting

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    Here is some questions and his answers:

    Untitled-1.jpg
    Hi
    You can first watch tutorials play list.

    To create some new levels, you can easily add these levels to level select component and set level id in onClick() function in each button inspector.

    To load some levels in specific map, you can open car select component and add your scene names for specific levels range.
    Untitled.jpg
    Untitled.jpg2.jpg
    Untitled.jpg2.jpg3.jpg
     
    Last edited: Jan 8, 2017
  30. mentolatux

    mentolatux

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    thanks its works :)
     
  31. UnityLighting

    UnityLighting

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    Version 2.0 is coming soon:
    - 2 new sport cars (Ferrari and Hyundai)
    - New garage
    - New vehicle physics
    - New environment (Maybe)
    - Car customization system
    - Car upgrade system

    Buy Now With 50$ Off

    Untitled.jpg
    untitled2.jpg

    + New Truck Parking Kit is coming in the next 10-20 days (I hope)



    t1.jpg
    t2.jpg
     
    Last edited: Jan 25, 2017
  32. UnityLighting

    UnityLighting

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    I have some questions about upcoming new version 2.0:

    1. Does anyone need Unity 4 version?

    2.Does anyone need PC version with next gen lighting and shaders?

    3. Does anyone need Unity 5.0+ version? current version is 5.3.1+


    Thank you for helping in new version development.
     
  33. UnityLighting

    UnityLighting

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    21.jpg
    31.jpg
    43.jpg
    53.jpg
     
    Last edited: Feb 9, 2017
  34. UnityLighting

    UnityLighting

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    New car physics demo:
     
    Last edited: Feb 3, 2017
  35. UnityLighting

    UnityLighting

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    p1.jpg
    p21.jpg
    p34.jpg
     
    Last edited: Feb 9, 2017
  36. UnityLighting

    UnityLighting

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    - Vehicle customization ( Spoiler,Ring,Mirror,Color)
    - New demo scene with new/50 new levels with checkpoint system
    - Realistic vehicle physics with smooth control
    - New smooth follow script
    - New garage
    - Will coming tomorrow
    1.jpg
    3.jpg
    43.jpg
    53.jpg
     
    Last edited: Feb 9, 2017
  37. UnityLighting

    UnityLighting

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    Version 2 has been completed (available soon ~1-3 days later) :
    - Added driver hand
    - Added better sun lens flare
    - Fixed a lots of bugs

    0.jpg 2.jpg 12.jpg 7.jpg
     
    wahyuway likes this.
  38. UnityLighting

    UnityLighting

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  39. mentolatux

    mentolatux

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    when will be this update ?
     
  40. UnityLighting

    UnityLighting

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    Send me your email address to receive now.
     
  41. UnityLighting

    UnityLighting

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  42. budicreed

    budicreed

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    found this error, plz help me
     

    Attached Files:

  43. UnityLighting

    UnityLighting

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    Untitled.jpg
     
  44. UnityLighting

    UnityLighting

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    Last edited: Mar 10, 2017
  45. r1mec

    r1mec

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  46. UnityLighting

    UnityLighting

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    1. Open Day_Car scene
    2. Select Canvas game object
    3. Switch to Mobile input mode in InputSystem component (you can find it in the Inspector tab)
     
  47. r1mec

    r1mec

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    Thanks thanks. The other problem is that the store tab does not open what should I do
     
  48. UnityLighting

    UnityLighting

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    What is store tab ? Do you mean Shop scene ?
     
  49. r1mec

    r1mec

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    Yes shop
     
  50. r1mec

    r1mec

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    Yes the shop is not opening